I have been engaged on studying create painted textures. I used to be capable of create a fortress mannequin and hand panted the feel on to it. The fortress appears nice, however solely when it’s particularly set to “unlit” that means it isn’t affected by the sun within the atmosphere. My downside is, I need the mannequin to have a texture however nonetheless be affected by the atmosphere mild, however I am struggling to grasp go about that.
I take advantage of Unity, and on this picture I’ve the identical fortress with the identical texture, however the left one is about to unlit and the fitting one is about to lit.
As you possibly can see, the left fortress appears nice, as a result of its hand painted and unlit, however the fitting one reveals all of the onerous edges.
I’ve regarded into easy shading, however the subject I had with that’s the fortress then appears nearly like its product of plastic or a bubble? Possibly I am not utilizing easy shading appropriately but it surely did not produce the outcomes I used to be anticipating.
After I take a look at a sport like Wind Waker (and I now that makes use of cell shading) you possibly can see on this picture that the boat has a texture, however remains to be affected by mild and the boat would not look bubbly or have onerous faces.
How can I obtain the look of the unlit fortress however with the fortress being lit?
Right here is a picture with the fortress easy shaded on the fitting. I suppose its not essentially bubbly, however extra cloudy.