Hi there everybody! We simply launched Title Replace 1.0.2 which added some key enhancements to the PS5 Professional model of Murderer’s Creed Shadows, together with the addition of PSSR assist and the inclusion of ray traced reflections for Balanced mode.
To rejoice, we wished to offer you deeper perception into the work performed to deliver this model – the very best console model of Shadows – to life.
Pushing our rendering imaginative and prescient
As players, we’re all the time excited to see new {hardware}. As builders, we’re much more excited, and the PS5 Professional was no exception. As quickly as we have been briefed on the brand new capabilities of the console, we have been excited to reap the benefits of it; the PS5 Professional allowed us to push our rendering imaginative and prescient to its full potential throughout all modes – High quality, Balanced and Efficiency.
First, let’s recap the three core technological enhancements. The PS5 Professional has three in comparison with a typical PS5:
- It has a quicker GPU.
- It has new ray tracing capabilities (BVH8 assist).
- It has PlayStation Spectral Tremendous Decision.
Leveraging the improved GPU and ray tracing capabilities
Early within the conception section of AC Shadows, we determined to revolutionize our lighting pipeline by transferring from a pre-baked international illumination1 system with restricted in-game flexibility to a runtime, ray traced, one. There are a number of picture high quality advantages to this, and it permits for far more dynamism throughout the world, as lighting can all the time adapt to what occurs in-game. High quality can be elevated, and refined, but vital, lighting particulars emerge when utilizing ray traced international illumination (RTGI). Whereas the PS5 allowed us to realistically goal 30 and 40 FPS with its native ray tracing assist, it didn’t completely make it attainable at 60 FPS given all the things else taking place on the GPU: simulations, geometry rasterization & shading, character deformation & hair rendering, and so on.
Nevertheless, with the announcement of the PS5 Professional final 12 months, we knew we had all of the elements to construct the last word console model of AC Shadows. By itself, the PS5 Professional’s quicker GPU helps efficiency with out a lot effort from builders, however the recreation altering expertise is the improved ray tracing capabilities of the PS5 Professional that BVH82 (BVH stands for ‘bounding quantity hierarchy’, extra under) supplied over BVH4. With our implementation of BVH8 assist on PS5 Professional, we have been capable of pace up GPU duties involving {hardware} ray tracing utilization by about 300%. These 2 crucial upgrades, the quicker GPU and assist for BVH8 made it attainable for us to realistically goal a steady 60 FPS whereas showcasing our new technology ray traced lighting engine.
- What’s international illumination?
In recreation rendering, international illumination (GI) refers to a set of strategies used to simulate the best way mild interacts with surfaces in a 3D surroundings. Moderately than simply illuminating objects with direct mild from a lightweight supply (just like the solar or a lamp), GI accounts for oblique lighting, which is mild that bounces off surfaces and contributes to the general lighting of a scene.
Consider the next situation: In case you place a crimson field near a white wall in a well-lit room, the crimson colour will “bleed” onto the close by wall.
- What’s a BVH ?
A BVH, or bounding quantity hierarchy, is an acceleration construction that’s core to using {hardware} ray tracing in 3D graphics. Consider it as bins inside bins. If you have to hint a ray, figuring out which huge bins intersect the ray first, then testing recursively is what makes ray tracing attainable with efficiency matching the necessities of contemporary video games.
Sometimes, BVH have 4 huge bins (BVH4) that means that every field can include 4 different bins. With BVH8, we have now 8 bins per field, which permits for quicker traversal of the BVH when doing ray tracing GPU duties because the tree is shallower, every node having twice as many youngsters.
One thing distinctive to console gamers on PS5 Professional: ray traced reflections
Ray traced international illumination at 60 FPS in an open world is a pleasant feat alone. Nevertheless, Given AC Shadows’ delay, we had time to evaluate how we may push issues additional, and we grew to become assured that we may implement ray traced reflections1 in time for launch.

Utilizing ray tracing reflections solves many points encountered with classical strategies equivalent to SSLR and dice maps. Whereas some video games on PS5 Professional had opted for a single 60 FPS mode, our strategy was: if a selection between enjoying 30, 40 and 60 FPS was good for PS5 gamers, why not replicate that for PS5 Professional gamers, if significant enhancements may very well be supplied in every mode?
With ray traced reflections, we consider {that a} important uplift in photorealistic rendering is achieved. Once more, this was attainable due to the quicker GPU in addition to the 300% pace up in ray tracing capabilities that we have been capable of obtain by leveraging BVH8.
At launch, we supplied ray traced reflections solely when enjoying in High quality mode, however we’re completely happy to report that title replace 1.0.2 brings ray traced reflections to the PS5 Professional Balanced mode, an enchancment a lot of you might have requested. As soon as once more, Balanced mode gives an ideal compromise between high quality & efficiency, for gamers with supporting TVs.

In brief, PS5 Professional brings:
- Ray traced international illumination in Efficiency Mode, (versus the pre-baked international illumination on the usual PS5.)
- Ray traced reflections in High quality and Balanced Mode (complimentary with the ray traced international illumination current on customary PS5.)
What are reflections?
Reflections check with how the sunshine displays on surfaces which are shiny, metallic, and so on. Whereas reflections are principally observed on these kinds of surfaces, they have an effect on most pixels on display screen in a really refined means that grounds the picture. Often, that is performed utilizing info on display screen, with a method referred to as display screen house native reflections (SSLR) or through the use of older strategies equivalent to dice maps, that are pre-baked offline or dynamically rendered in-game with a lot of latency and a decrease decision, due to reminiscence & storage constraints. Ray traced reflection solves the principle drawback with SSLR, which is that it may’t mirror what’s outdoors of the display screen and has a a lot larger stage of constancy than dice maps.
Supporting PSSR
With all we’ve mentioned thus far, we’ve solely coated two out of three key enhancements that the PS5 Professional brings. What’s left is a chunk of PS5 Professional expertise referred to as PlayStation Spectral Tremendous Decision, a.okay.a. PSSR. First, let’s clarify what PSSR is. PSSR is an AI-driven upscaler, that means it takes a picture rendered at decrease decision, say 1080p, and upscales it as much as 2160p, approximating 3 out of 4 pixels in different phrases (upscaling isn’t something new; we’ve been utilizing a method referred to as Temporal Anti-Aliasing, or TAA (TAAU), for upscaling since Murderer’s Creed Origins.) The advantages of upscaling are nice: reducing the render decision leads to larger framerate. The tradeoff is certainly one of picture readability, and typically visible artefacts. TAA is an analytical method, that means that it’s based mostly on math & statistics, broadly talking.

Upscaling mixed with dynamic decision scaling (DRS), a method the place the render decision modifications relying on how nicely the GPU carried out within the AI, permits us to maximise the visible constancy of the sport by reducing the pre-upscaled decision in additional demanding situations. With out DRS, we would want to calibrate our budgets for the worst situation, even when these happen solely in particular circumstances and as soon as in your entire recreation. Due to this fact, an excellent DRS implementation paired with an ideal upscaler gives the very best of each worlds: larger framerate and extra visible constancy.
AI upscalers are sometimes skilled with reference footage within the goal decision. Opposite to an analytical upscaler, they’ll work with decrease pre-upscaling resolutions higher, as their mannequin encodes behaviors that are arduous, if unimaginable, to breed analytically. With the delay in AC Shadows, we had beneficial alternatives to discover early implementations of PSSR in different PS5 Professional enhanced titles, and to conduct our personal in-depth evaluation on AC Shadows. We discovered that PSSR offered a superior expertise vs. TAA general, and was positively one thing that would profit gamers. Recognizing this, we reached out to Sony Interactive Leisure (SIE) for additional collaboration. Sony labored intently with us, offering up to date mannequin parameters that have been wanted to good our implementation within the newest PS5 Professional firmware, which was simply launched. When in comparison with TAA, PSSR brings a extra steady picture with notably much less shimmering artefacts, that brings up the picture high quality.
With this firmware being out now, we’re completely happy to say that official PSSR assist is now out there in AC Shadows by way of our new title replace, as each the enhancements made on the system software program stage and our work in-engine will now seamlessly work collectively. Gamers which have already performed the sport on PS5 Professional might want to activate the choice within the video tab of the choices menu, however all new gamers will by default play with PSSR activated. As all the time, we’re dedicated to enhancing our implementation in upcoming title updates as this expertise continues to evolve.
Conclusion
With ray traced international illumination in Efficiency mode (60 FPS), ray traced reflections coming to the Balanced mode (40 FPS mode) in addition to High quality Mode (30 FPS) and PSSR now out there in all modes, we’re very glad with our PS5 Professional model and consider it’s the final console expertise for AC Shadows, one which rivals ultra-high-end PC gaming. We’ve absolutely leveraged all the three core expertise pillars of the PS5 Professional, and mixed, these actually assist our technological imaginative and prescient and have us actually excited for the long run!
We hope you loved this technical deep dive into the making of the PS5 Professional model of Murderer’s Creed.
Thanks Nicolas Lopez, Technical Architect and Sebastien Daigneault, Mission Lead Programmer – Rendering for serving to contribute to this text..