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Saturday, December 20, 2025

twentieth anniversary interview – PlayStation.Weblog


Unforgettable tales and characters, outrageous fight, and a few hilarious mini-games – the acclaimed Yakuza / Like a Dragon sequence has a large following for all the precise causes.

With Yakuza Kiwami 3 & Darkish Ties’ launching on PlayStation 5 February 12 subsequent yr – and to rejoice the franchise’s twentieth anniversary, with the primary sport Yakuza launching on PS2 20 years in the past this month – it’s solely becoming to mark the second with a number of the builders who know these hard-hitting titles finest.

So we sat down with Government Producer Masayoshi Yokoyama, Chief Director Ryosuke Horii, and Chief Producer Hiroyuki Sakamoto to speak about their ideas on the sequence’ twentieth anniversary, its journey thus far, and the upcoming Yakuza Kiwami 3 & Darkish Ties. 

How is the studio celebrating the milestone? 

Yokoyama: We envisioned the twentieth anniversary to be much like a ‘coming of age,’ reflecting on the historical past of Like a Dragon as one may look again on the years from start to maturity. Now we have numerous occasions and particular footage deliberate that commemorate this journey, and along with the presently working ‘The 4 Ceremonies of Life Exhibition’ in Tokyo, extra initiatives are scheduled to roll out past December 8. We hope to proceed celebrating with followers till December 7 of subsequent yr, in order that the sequence will stay within the hearts of many for years to come back.

Whenever you evaluate how the sequence and the studio at the moment are to when the franchise started, what are the belongings you’re most happy with? 

Yokoyama: Possibly folks can lastly say they benefit from the Like a Dragon sequence extra brazenly (laughs). Up to now, it wasn’t one thing you can actually say out loud; its popularity and model picture made it exhausting to speak about publicly. Again within the early days, even a number of the studio builders saved their involvement a secret from their dad and mom or girlfriends. 

However about ten years in, extra workers started proudly acknowledging their work on the sequence. There was even a case the place being a part of the undertaking helped somebody acquire approval for marriage from their associate’s dad and mom. That’s when it actually sank in how a lot the sequence’ presence and notion on the planet had advanced.

Now that RGG Studio is rising right into a acknowledged model, we need to proceed nurturing it with care in order that it stays one thing our workers, companions, solid and followers can all be happy with.

The sequence has advanced drastically since 2005, how would you say different fashionable releases have impacted your growth strategy? Would you say you at all times do your individual factor, or are you influenced by present developments?

Yokoyama: I don’t consciously chase developments, however my atmosphere immediately is vastly totally different from what it was 20 years in the past, so my inventive strategy has naturally advanced. A serious reflection of that change is our rising publicity to world tradition. 

With the rise of streaming platforms like YouTube and Netflix, we now encounter numerous cultures from all over the world each day. This was unimaginable when the sequence first started in 2005.

Again then, our growth studio was about 90% male and nearly solely Japanese. Right this moment, greater than 10% of our workforce members are from overseas, and the gender ratio is almost a fair 50:50. 

We went via a dramatic transformation prior to now twenty years, and I consider this evolving atmosphere has naturally influenced our inventive output. Trying forward, we’ll proceed to embrace these modifications, belief in who we at the moment are, and maintain creating in our personal means.

You’ve additionally earned fairly the popularity for turning round video games in a short time, with a really constant launch schedule – how do you keep such a growth tempo and maintain the standard so excessive?

Sakamoto: I consider that is because of the workflow we’ve perfected over a few years of engaged on the sequence. Our workforce takes satisfaction in refining high quality whereas eliminating pointless duties and constantly pursuing probably the most environment friendly strategy to growth. This robust consciousness of high quality, scale, time, and value makes our achievements doable.

Yakuza/Like a Dragon video games have change into fairly famend for altering with the instances, largely happening of their yr of launch – have there been titles by which that’s proved a problem, or even perhaps advantageous?

Sakamoto: Leisure districts like Kamurocho have modified drastically over the previous 20 years. So, when engaged on the mainline titles set within the current day, we have to analysis the present panorama, which presents its personal challenges. Then again, spin-off titles have extra freedom since they permit for a sure degree of inventive freedom.

Since Y7 successfully handed the baton to Ichiban, had been you stunned the viewers preferred him a lot? Shifting away from Kiryu because the sequence’ predominant protagonist will need to have been slightly nerve-wracking.

Sakamoto: Personally, I used to be by no means anxious. I trusted that by the point gamers reached the tip of the story, they’d develop to love Ichiban. The identical goes for characters from previous titles; if gamers can actually join with the characters’ personalities, anybody can take the lead. That’s the sort of energy this sequence has.

There’ve been some wonderful minigames throughout the sequence. What’s the inventive course of for these?

Horii: The guts of the Like a Dragon sequence lies in its drama, so each undertaking begins by defining the story’s idea and selecting the setting that works finest for it. From there, we craft facet content material that aligns with each the theme and the idea of the sport.

For example, in Yakuza: Like a Dragon, Kasuga’s theme revolved round ‘rising to the highest,’ which led us to develop the enterprise administration function. In Like a Dragon: Infinite Wealth, the Hawaiian setting impressed the ‘Dondoko Island’ resort-building minigame. Every bit of content material is designed to deepen the participant’s immersion within the story and setting, and that’s on the core of our inventive course of.

Virtually talking, we begin by presenting the idea to the minigame growth workforce, resembling outlining the expertise we need to ship and the nuances we hope to seize. From there, the workforce goes via weekly cycles of trial and error.

Crucial factor is preserving the signature Like a Dragon humor. Whether or not it’s turning an ‘apology’ right into a ending transfer throughout a shareholders’ assembly or letting gamers construct a number of cabarets on Dondoko Island, we put nice care into capturing these playful, humorous moments and ensuring each element lands good.

The sequence has featured some seminal arcade titles inside its Membership Sega recreations – how early does the dialog in selecting which titles ought to function in a sport’s arcade start throughout growth? 

Horii: Our studio’s technical director, Itō, is properly versed in retro video games, so he leads the discussions on the lineup. Since we’re coping with older titles, it’s not so simple as together with no matter we wish. Every sport comes with its personal distinctive challenges, whether or not that’s the problem of porting, licensing issues, or different technical hurdles. Taking all of that under consideration, we choose video games that we love, which might be possible inside our timeframe and technical limits, and that we genuinely need immediately’s gamers to expertise.

Many people, myself included, are obsessed with retro video games, so our largest precedence is selecting titles which might be crafted with care, and people we actually respect and need to play once more.

Yakuza Kiwami 3 & Darkish Ties is billed as an “excessive” remake of the unique, plus all-new content material. What has formed the selections to so extensively retool the title, and do you are feeling that’s the perfect strategy for any future variations of previous works? 

Yokoyama: For now, we haven’t made any concrete selections about remaking extra previous titles. At RGG Studio, our ongoing mission is to create video games which might be enjoyable to play within the current second. Our philosophy, ‘do no matter it takes to make it occur,’ will proceed to information us transferring ahead.

That very same mindset is mirrored in Yakuza Kiwami 3 & Darkish Ties. These titles additionally function important parts that time towards the sequence’ future course, so we hope followers who’ve already performed Yakuza 3 will give it a strive as properly.

What can gamers of the unique Yakuza 3 sit up for in Kiwami 3 – how is it totally different? Equally, what can gamers new to the franchise anticipate?

Horii: The modifications and evolution in Kiwami 3 as a sport go far past what most individuals may think in comparison with the unique Yakuza 3. Whereas the core story stays the identical, we’ve added many new minimize scenes, characters, and voice traces. With the addition of main facet content material like ‘Life at Morning Glory’ and ‘Legendary Baddie, Dangerous Boy Dragon,’ the sport’s total design, pacing, and construction have been utterly reworked. It’s a title that really stands by itself as a brand-new launch from RGG Studio. Whether or not you’re experiencing it for the primary time or returning after enjoying the unique, you’ll discover a contemporary and thrilling expertise that feels solely new.

Can gamers brand-new to Like a Dragon video games take pleasure in Kiwami 3’s story with out data of the broader sequence?

Horii: Completely. There’s a narrative recap function for earlier titles, and the sport is designed in order that even newcomers can soar proper in, so we’d be delighted if new gamers gave it a strive. 

That stated, enjoying the sooner video games will assist you join extra deeply with the characters and story, so you probably have time earlier than the discharge of Kiwami 3, we’d love for gamers to play Yakuza 0, Kiwami 1, and Kiwami 2 as properly.

What are your ideas and future targets as you rejoice the twentieth anniversary?

Horii: I by no means imagined the sequence would proceed for 20 years, nor that I might find yourself spending practically half my life making Like a Dragon. Every entry within the sequence, I’ve poured every thing into it, considering that it could possibly be the final one, with out worrying about what comes subsequent. Trying again, I believe that strategy has served me properly.

All types of leisure will come to an finish sometime. I don’t know when that might be, however I’ve no intention of merely wishing for the sequence to proceed. I’d quite keep on with a forward-looking mindset that even when it had been to be the final one, I’d don’t have any regrets. From right here on, we’ll maintain transferring ahead in our personal means, fuelled by our love for the characters and deep satisfaction in our craft.

Sakamoto: It’s exhausting to consider it’s already been 20 years. We’ve devoted ourselves utterly to every sport, so there’s been nearly no time to replicate on the previous. To push the Like a Dragon IP even additional, we have to maintain evolving and embracing new challenges within the years forward.

Yokoyama: To be trustworthy, I don’t really feel significantly sentimental about it. For the previous 20 years, my focus has at all times been on wanting forward and creating video games each day, so I not often discover myself reflecting on the previous.

That stated, via the occasions celebrating the sequence’ twentieth anniversary, I had a uncommon alternative to look again on the historical past of Like a Dragon, nearly from the identical perspective as our followers. It gave me a renewed appreciation for the lasting enchantment of the sequence.

I hope to hold the teachings and feelings I’ve gained from that reflection and channel them into creating one thing thrilling transferring ahead. 


Yakuza Kiwami 3 & Darkish Ties hits PS5 on February 12 so there’s not lengthy to attend earlier than you possibly can reclaim these imply streets. However in the event you’re itching for motion proper now, be part of the crew by way of PlayStation Plus Sport Catalog, the place you possibly can take pleasure in a range from the sequence, together with Yakuza: Like a Dragon and Like a Dragon Gaiden: The Man Who Erased His Identify*.

*Obtainable on PlayStation Plus Sport Catalog at time of publish.

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