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Monday, December 15, 2025

The Price Of Cute: When Your Gamification Stops Serving Its Function – Gamified UK


Not too long ago my pal David Chandross wrote an excellent submit about how critical video games typically miss their function, changing into extra sport than critical if you’ll. That it’s changing into much less and fewer concerning the studying. That impressed me to reemphasise one thing I wrote about some time again.

Gamification ought to assist folks do issues higher. That’s it. However someplace alongside the way in which, too many designers determined that the purpose was to make folks play their techniques, somewhat than profit from them.

It’s simple to identify. You open an app or a coaching program and also you’re instantly pulled into some shiny loop of accumulating issues, hitting targets, and chasing streaks. The issue is, you’re not studying or enhancing, you’re simply taking part in. The system has turn out to be the purpose.

If customers are optimising on your mechanics as an alternative of their progress, you’ve constructed one thing entertaining, not efficient.

1. The Fiction of Enjoyable for Enjoyable’s Sake

Gamification isn’t about making issues “enjoyable”. It’s about making them work. If you are able to do that in a manner that’s enjoyable – superior!

Including factors, ranges, or a little bit of story solely is sensible if it helps folks attain a helpful end result. When the “sport” turns into the purpose, all the things loses focus. Folks find yourself feeding the system as an alternative of feeding their development.

That is the place a whole lot of designers fall into what I name the “engagement lure”. They measure success by how many individuals are clicking, not by what they’re reaching. Engagement is simple. Significant progress is difficult.

The purpose isn’t to make folks play your sport. The purpose is to make them higher at their sport.


2. The Foosball Fallacy

Too many organisations nonetheless consider that surface-level enjoyable equals engagement. It’s the identical logic that provides us workplace foosball tables, cereal bars, and “innovation lounges” that nobody really makes use of.

I wrote about this years in the past in The Foosball Fallacy. Including playfulness or perks doesn’t create function. It’s ornament. You’ll be able to’t anticipate folks to care simply because one thing seems like a sport.

Actual engagement comes from assembly intrinsic wants: Relatedness, Autonomy, Mastery and Function (the RAMP mannequin). If individuals are solely chasing tokens, you’ve misplaced no less than three of these 4.

Shallow enjoyable is the design equal of empty energy. Feels good for a second, achieves nothing long run.


3. The Bribery Drawback

Extrinsic rewards can kickstart a system, but when that’s all you depend on, you’re bribing behaviour, not constructing it.

When folks do one thing just for the reward, you set off what psychologists name the Overjustification Impact. The exterior incentive turns into the explanation, and the inner motivation dies. As soon as the factors or badges cease, so does the hassle.

One of the best techniques deal with rewards as suggestions, not cost. Recognition of progress, not manipulation to maintain clicking.

In case your gamified design makes folks assume, “What do I get for doing this?”, you’ve already misplaced their real curiosity.


4. The Integrity Check

Each system ought to be constructed round one query:
“Does this really assist the consumer obtain what they got here right here to do?”

That’s the “I” within the R.I.S.E. Framework: Relevance, Integrity, Sympathy, Empathy. If what you’ve designed advantages your KPIs greater than your customers, then you definately’ve created a manipulation engine, not a motivational one.

Gamification works finest when consumer success and organisational success are the identical factor. The rest is noise.


Remaining Thought: Play Isn’t the Level

Gamification is a method, not an finish. Play is a device, not a goal.

When customers are “successful” your system however not enhancing in actuality, you’ve constructed distraction, not design.

Preserve it easy:

  • Make it significant.
  • Make it assist.
  • Make certain the sport serves the purpose, not the opposite manner spherical.

As a result of if the consumer’s taking part in however not progressing, all you’ve performed is waste their time in a barely extra vibrant manner.

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Additionally revealed on Medium.

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