This submit is a high-level introduction to Octalysis, the Gamification Framework I created. Should you just like the Octalysis Framework, you’d love my e book, Actionable Gamification: Past Factors, Badges, and Leaderboards (with over 100K copies offered).
Gamification, a design method centered round human motivation, takes parts from video games and applies them to real-world actions. Octalysis emphasizes “Human-Targeted Design” as an alternative of mere performance, optimizing human motivation and engagement inside a system.
The framework contains 8 Core Drives represented by an octagon form, together with Epic Which means & Calling, Growth & Accomplishment, Empowerment of Creativity & Suggestions, Possession & Possession, Social Affect & Relatedness, Shortage & Impatience, Unpredictability & Curiosity, and Loss & Avoidance. By understanding and implementing these Core Drives, designers can create participating experiences that cater to intrinsic motivators and promote optimistic consumer experiences.
Gamification is a design that locations probably the most emphasis on human motivation within the course of. In essence, it’s Human-Targeted Design (versus “function-focused design”).
Gamification is the craft of deriving all of the enjoyable and interesting parts present in video games and making use of them to real-world or productive actions.work for Gamification & Behavioral Design Share on X
Gamification is the craft of deriving all of the enjoyable and interesting parts present in video games and making use of them to real-world or productive actions. This course of is what I name “Human-Targeted Design,” versus “Perform-Targeted Design.” It’s a design course of that optimizes human motivation in a system, versus pure effectivity.
The Challenges with Perform-Targeted Design
Most methods are “function-focused,” designed to get the job achieved shortly. This is sort of a manufacturing facility that assumes its employees will do their jobs as a result of they’re required to. Nonetheless, Human-Targeted Design remembers that individuals in a system have emotions, insecurities, and the explanation why they need or don’t wish to do sure issues, and due to this fact optimizes their emotions, motivations, and engagement
The rationale we name it Gamification is that the gaming business was the primary to grasp Human-Targeted Design.
Video games don’t have any different function than to please the person enjoying them. Sure, there are sometimes “aims” in video games, reminiscent of killing a dragon or saving the princess, and typically saving a dragon, however these are all excuses to easily hold the participant fortunately entertained.
Since video games have spent many years (and even centuries relying on the way you qualify a recreation) studying the way to grasp motivation and engagement, we at the moment are studying from video games, and that’s the reason we name it Gamification.
So previously decade, I’ve been digging deep into forming an entire Gamification framework to research and construct methods across the numerous methods that make a recreation enjoyable.
I noticed that nearly each recreation is enjoyable as a result of it appeals to sure Core Drives inside us that inspire us in direction of sure actions. I additionally seen that several types of recreation strategies push us ahead in a different way: some in an inspiring and empowering approach, whereas some in a manipulative and obsessive method. I drilled down to search out what differentiates one kind of motivation from one other.
The result’s the Gamification Framework referred to as Octalysis, designed as an octagon form with 8 Core Drives representing both sides.
With a few years of trials and changes, I consider that in addition to a ninth hidden Core Drive referred to as “Sensation,” all the things you do relies on a number of of the 8 Core Drives.
The 8 Core Drives of Gamification
1) Epic Which means & Calling
Epic Which means & Calling is the Core Drive the place a participant believes that he’s doing one thing higher than himself or he was “chosen” to do one thing. A symptom of it is a participant that devotes a variety of his time to sustaining a discussion board or serving to to create issues for your entire group (assume Wikipedia or Open Supply initiatives). This additionally comes into play when somebody has “Newbie’s Luck” – an impact the place folks consider they’ve some kind of reward that others don’t or consider they had been “fortunate” to get that tremendous sword on the very starting of the sport.
Secret Quiz: Newbie’s luck is an instance of what psychological idea?
2) Growth & Accomplishment

Growth & Accomplishment is the inner drive of constructing progress, creating abilities, and finally overcoming challenges. The phrase “problem” right here is essential, as a badge or trophy and not using a problem isn’t significant in any respect. That is additionally the Core Drive that’s the best to design for and coincidently is the place a lot of the PBLs: factors, badges, and leaderboards principally concentrate on.
3) Empowerment of Creativity & Suggestions
Empowerment of Creativity & Suggestions is when customers are engaged in a inventive course of the place they need to repeatedly determine issues out and take a look at completely different combos. Individuals not solely want methods to specific their creativity, however they want to have the ability to see the outcomes of their creativity, obtain suggestions, and reply in flip. Because of this enjoying with Legos and portray are enjoyable in-and-of themselves and sometimes develop into Evergreen Mechanics, the place a recreation designer now not must repeatedly add extra content material to maintain the exercise contemporary and interesting.
4) Possession & Possession

That is the drive the place customers are motivated as a result of they really feel like they personal one thing. When a participant feels possession, she innately desires to make what she owns higher and personal much more. Moreover being the foremost Core Drive for eager to accumulate wealth, this offers with many digital items or digital currencies inside methods. Additionally, if an individual spends a variety of time customizing her profile or her avatar, she routinely feels extra possession in direction of it too. Lastly, that is additionally the Core Drive that makes gathering stamps or puzzle items enjoyable.
5) Social Affect & Relatedness

This drive incorporates all of the social parts that drive folks, together with mentorship, acceptance, social responses, companionship, in addition to competitors and envy. Whenever you see a buddy that’s superb at some talent or owns one thing extraordinary, you develop into pushed to succeed in the identical stage. Additionally, it contains the drive now we have to attract nearer to folks, locations, or occasions that we will relate to. Should you see a product that reminds you of your childhood, the sense of nostalgia would seemingly enhance the chances of you shopping for the product. This Core Drive is comparatively well-studied too, as many firms as of late are placing a variety of precedence on optimizing their on-line social methods.
6) Shortage & Impatience

That is the drive of wanting one thing as a result of you’ll be able to’t have it. Many video games have Appointment Dynamics (come again 2 hours later to get your reward) – the truth that folks can’t get one thing proper now motivates them to consider all of it day lengthy. That is the Core Drive utilized by Fb when it first began: at first it was only for Harvard. Then it opened up to some different prestigious faculties, and finally all schools. When it lastly opened as much as everybody, many individuals wished to affix as a result of they beforehand couldn’t get into it.
7) Unpredictability & Curiosity

Typically, it is a innocent drive of wanting to search out out what’s going to occur subsequent. Should you don’t know what’s going to occur, your mind is engaged and you consider it typically. Many individuals watch motion pictures or learn novels due to this drive. Nonetheless, this drive can also be the first issue behind playing dependancy. Additionally, this Core Drive is utilized at any time when an organization runs a sweepstake or lottery program to have interaction customers. The very controversial Skinner Field experiments, the place an animal irrationally presses a lever incessantly due to unpredictable outcomes, are solely referring to the Core Drive of Unpredictability & Curiosity, though many have misunderstood it as the motive force behind factors, badges, and leaderboard mechanics on the whole.
8) Loss & Avoidance

This Core Drive relies upon the avoidance of one thing unfavourable occurring. On a small scale, it may very well be to keep away from dropping earlier work. On a bigger scale, it may very well be to keep away from admitting that all the things you probably did up so far was ineffective since you at the moment are quitting. Additionally, alternatives which might be fading away have a powerful utilization of this Core Drive, as a result of folks really feel like in the event that they didn’t act instantly, they’d lose the chance to behave without end.


Inside Octalysis, the Core Drives on the best are Proper Mind Core Drives, being extra associated to creativity, self-expression, and social facets.
The Core Drives on the left are Left Mind Core Drives, being extra related to logic, calculations, and possession.
Be aware: the Left Mind/Proper Mind Core Drives aren’t thought of true mind science; they’re merely symbolic because it makes the framework simpler and more practical when designing. It’s helpful dividing issues up between the logical and the emotional, and I simply named them Left Mind/Proper Mind Core Drives so folks can bear in mind them simply.
Curiously, Left Mind Core Drives are Extrinsic Motivators – you’re motivated since you wish to get hold of one thing, whether or not it’s a aim, a great, or something you can’t get hold of; however, Proper Mind Core Drives are Intrinsic Motivators: you don’t want a aim or reward to make use of your creativity, hang around with mates, or really feel the suspense of unpredictability – the exercise itself is rewarding by itself.
That is necessary as a result of many firms purpose to design for motivation primarily based on Extrinsic Motivators, reminiscent of rewarding customers on the finish. Nonetheless, many research have proven that when you cease providing the extrinsic motivator, consumer motivation will typically lower an excessive amount of decrease to earlier than the extrinsic motivator was first launched.
Firms ought to design experiences that inspire the Proper Mind Core Drives, making one thing in itself enjoyable and rewarding, so customers repeatedly interact within the exercise.
xperiences that inspire the Proper Mind Core Drives, making one thing in itself enjoyable and rewarding, so customers repeatedly interact within the exercise.


One other component to notice inside Octalysis is that the highest Core Drives within the octagon are thought of very optimistic motivators, whereas the underside Core Drives are thought of unfavourable motivators.
Methods that make the most of the highest Core Drives are referred to as “White Hat Gamification”, whereas strategies that make the most of the underside Core Drives are referred to as “Black Hat Gamification”.
If one thing is participating as a result of it enables you to categorical your creativity, makes you are feeling profitable by means of talent mastery, and offers you the next sense of that means, it makes customers really feel excellent and highly effective.
However, in case you are at all times doing one thing since you don’t know what’s going to occur subsequent, you’re continuously in concern of dropping one thing, or as a result of there are issues you’ll be able to’t have, despite the fact that you’d nonetheless be extraordinarily motivated to take the actions, it could actually typically depart a nasty style in your mouth.
The issue with Zynga video games, in accordance with the Octalysis framework, is that they’ve discovered the way to do many Black Hat Sport Methods, which drive up income numbers from customers, however it doesn’t make customers really feel good. So when a consumer is lastly in a position to depart the system, they may wish to, as a result of they don’t really feel like they’re in management over themselves, identical to playing dependancy.
Remember that simply because one thing is Black Hat doesn’t imply it’s essentially dangerous – these are simply motivators – they usually can be utilized for productive and wholesome outcomes or malice and manipulative ones. Many individuals voluntarily submit themselves to Black Hat Gamification with a view to go to the gymnasium extra typically, eat healthily, or keep away from hitting the snooze button each morning.
A very good Gamification knowledgeable will think about all 8 Core Drives as a optimistic and productive exercise so that everybody finally ends up happier and more healthy.
Learn how to apply Octalysis to precise methods
Now that now we have the Gamification Framework laid out, the subsequent step is to determine the way to make the most of this framework.Typically, any good and interesting product or system could have at the least one of many Core Drives listed above.
The way in which to make use of Octalysis is to determine all the sport mechanics which might be used to enchantment to every Core Drive and record it subsequent to the Core Drive of the Octagon.Afterwards, primarily based on how sturdy these recreation mechanics are, both sides of the Octagon will broaden or retract.
If a facet crosses the within Octagon, then that facet is extraordinarily weak and the Gamification knowledgeable wants to enhance on that space.In fact, that is all very summary, so let’s have a look at just a few examples.
Just a few Gamification examples with Octalysis
Right here’s an Octalysis did for just a few merchandise on-line:
And that is simply Stage 1 Octalysis




20 years of Gamification examine and implementation resulted in a really sturdy framework that may develop into actionable in direction of driving greater consumer metrics. As folks get an increasing number of superior in Octalysis, they will study greater ranges (as much as 5 Ranges…there are solely a handful of individuals on the earth who know what stage 4 and above), which includes rather more superior design ideas and in-depth evaluation.
Stage 2 Octalysis

As soon as stage 1 is mastered, one can then apply it to Stage 2 Octalysis, the place we attempt to optimize expertise all through all 4 phases of a participant’s journey:
- Discovery (why would folks even wish to begin the journey)
- Onboarding (how do you educate customers the foundations and instruments to play the sport)
- Scaffolding (the common journey of repeated actions in direction of a aim)
- Endgame (how do you keep your veterans).
Factoring within the 4 Phases of a Participant’s Journey

Stage 3 Octalysis

When you mastered Stage 2 Octalysis, you’ll be able to then push it one stage greater to Stage 3 and issue in numerous participant sorts, so you’ll be able to start to see how several types of individuals are motivated at completely different levels of the expertise.
Pushing up a stage additional – Factoring Bartle’s Participant Sort

This manner the Gamification Designer can really feel that there’s one thing for everybody at each stage.
The Octalysis Device

Many followers of Octalysis over time have helped contribute to creating the framework extra accessible to the general public. They made an Octalysis Device, which isn’t 100% excellent from an UX standpoint, however it has been a really great tool for my purchasers and many individuals practising Octalysis. Click on right here to take a look at the Octalysis Device.
The Lengthy Journey to GOOD Gamification
As you’ll be able to see, making a wealthy gamified expertise is rather more than merely slapping on numerous recreation mechanics to present merchandise. It’s a craft that requires a variety of evaluation, considering, testing, and adjusting.
Whereas there are 5 Ranges in complete, Stage 1 is often ample for almost all of firms making an attempt to create a better-designed gamified product and expertise. Increased Stage Octalysis processes are there for organizations which might be really dedicated to creating certain that they push their metrics in the best path whereas enhancing the longevity of a gamified system. Many video games are solely well-liked for 3-8 months, however ones which have good Endgame design can final many years and even centuries.
If the world adopts good gamification ideas and focuses on what really drives enjoyable and motivation, then it’s potential to see a day the place there isn’t any longer a divide between issues folks should do and the issues they wish to do. All folks need to do is play all day. This manner, the standard of life for everybody can be considerably greater, firms will carry out higher as a result of folks really wish to do the work, and society general will develop into extra productive. That is the world that I’ve devoted my life to enabling.
Take a look at the video walk-through of the 8 Core Drives
Take a look at the video walk-through of Octalysis
Watch the entire movies within the Gamification Video Information right here.