A contemporary Arc Raiders patch has arrived, bringing a number of recent fixes to a number of exploits gamers have just lately been counting on to do issues they’re not presupposed to, and bypass sure mechanics to get into areas with out having to undergo correct channels.
The patch is pretty small, and surprisingly doesn’t embrace any buffs or nerfs to something specifically.
The listing of notes for replace 1.4.0 is compact, with a transparent deal with addressing a number of exploits. The largest one, in fact, is the addition of “exploit mitigation mechanisms” to cease gamers from glitching by locked doorways.
This repair applies to all maps, and it’s supposed to handle a problem whereby gamers wouldn’t deliver the required keys to entry these areas of the assorted maps. Locked rooms, if they are often unlocked, usually conceal a wealth of high-tier and uncommon loot.
However gamers have additionally been utilizing related exploits to clip by partitions and entry areas exterior the playspace, permitting them to ambush enemy gamers and arrange traps that will be not possible for others to detect.
The sport’s latest patch, which was launched precisely one week in the past, primarily consisted of steadiness tweaks to a few of the extra fashionable weapons and mines. Nonetheless, it additionally launched a number of fixes to forestall gamers from clipping by partitions by utilizing barricades.
Whereas with regards to being in locations the place you’re not presupposed to, the patch blocked exterior entry to the locked room inside Spaceport’s Management Tower, making it solely accessible from contained in the tower.
1.4.0 additionally fixes an particularly nasty exploit that allowed gamers to deliver up their weapons a lot quicker than regular by rapidly swapping to the fast use menu. There’s a spread of smaller fixes for lighting and texture bugs right here, too, and you’ll learn all about it within the full change log beneath:
- Exploit mitigation mechanisms have been added for all locked rooms throughout all maps.
- Fastened the gun exploit that allowed you to shoot faster than supposed by swapping to a fast use merchandise and again.
- The outside entry to Spaceport’s Management Tower locked room has been blocked off.
- Fastened the difficulty that generally triggered low decision textures within the Major Menu.
- Fastened gamers with the ability to push one another by leaping on one another’s backs.
- Fastened lighting artifacts that will generally happen upon getting into maps.
- Raider Voice now appropriately respects the chosen voice possibility after restarting the sport.
