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Friday, March 14, 2025

The Evolution of Digital Storytelling


On this article, recreation designer Sande Chen experiences on Sam Barlow’s presentation at PLAY NYC, wherein he describes how the digital world is reworking the artwork of storytelling.

Talking at PLAY NYC on August 11, 2020, Sam Barlow, the mastermind behind the award-winning video games Her Story and Telling Lies, defined the sweeping adjustments which have occurred in storytelling in his presentation, “The Demise of the Container: What TV and Motion pictures Ought to Be taught from Video Video games.”

The road between tv and flicks is blurring, he mentioned, with the growing number of new program codecs. Content material creators can now not bundle neatly wrapped story content material, i.e. a container, on this digital world. With sensible TVs and entry to streaming, shoppers do not tune in at a sure time to observe packages. As an alternative of Should See TV, the operative phrase is now “binging,” wherein viewers watch by a number of episodes without delay. That is lots like placing within the hours on a recreation. Personalization, which was once restricted by style classes in a video retailer, is commonplace. NetFlix even personalizes thumbnails for you primarily based on algorithms. 

However tv and movie are nonetheless restricted in decisions. The viewer selection boils all the way down to: Do I proceed watching or do I cease?

Video video games are identified for participant decisions in addition to self-expression and exploration. “Tales,” mentioned Barlow, “are data with emotion. Can we discover them?” Just like the digital newspaper that assumes its readers will not learn web page by web page, online game tales are unbounded, permitting gamers to replay, rearrange, and watch once more whereas searching for new context. Video video games purposefully acknowledge participant participation. Gamers are allowed to discover with curiosity, normally in an open world, and really feel immersed. Furthermore, gamers are the primary driver of the story. Gamers create a wealthy, full story of their heads and it isn’t solely because of the order wherein they stumbled on the story.

Barlow cautioned content material creators to not get too enthusiastic about branching narrative and standard story selection apps, which he mentioned solely provides an phantasm of a system with trigger and impact. He finds that gamers wish to go deeper, not broader, which is to say that the Why is rather more essential than the What If. To him, emotion comes from particular emotional moments, which requires an understanding of the story, and never from exploring completely different story branches.

In abstract, Barlow supplied up this analogy. The viewers is saturated with storytelling. They’ve eaten a whole lot of pie. We should not supply them mini pies and assume that is particular. A wise chef would supply a deconstructed pie. Equally, he mentioned, “To cater to the knowledge overload era, we should deconstruct tales for them to allow them to expertise them absolutely once more.”

Sande Chen is a NYC-based author and recreation designer whose work has spanned 10 years within the trade. Her credit embrace 1999 IGF winner Terminus, 2007 PC RPG of the 12 months The Witcher, and Wizard 101. She is without doubt one of the founding members of the IGDA Recreation Design SIG.

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