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Saturday, December 13, 2025

the climb of a lifetime begins January 29 2026 – PlayStation.Weblog


Hello, that is Emeric Thoa, artistic director at The Recreation Bakers, and I’m joined by Artwork Director and Author Mathieu Bablet. Immediately, we’d prefer to let you know a bit in regards to the story of Cairn and its most important character, Aava.

To date, we’ve been highlighting the ultra-realistic climbing simulation in Cairn — a very new climbing system that’s straightforward to choose up however creates shocking rigidity whenever you enterprise onto the partitions of Kami, the mountain nobody has ever reached the summit of.

However Cairn is greater than only a climbing recreation. As you climb Kami, you’ll additionally must survive within the mountain — discovering meals, water, and locations to relaxation. It’s additionally a human journey: the story of a decided alpinist, and maybe greater than that — a mirrored image on mountaineering itself, on what drives individuals to push themselves past their limits to climb mountains.

Cairn tells the story of Aava, an skilled mountaineer decided to do the unimaginable: attain the summit of Kami, alone.

Emeric: How would you describe Aava — her character, her motivations?

Mathieu: Aava is a climber with a thoughts of metal, cast by means of years of climbing which have demanded loads from her as she stored breaking data. She’s demanding, perfectionist, and may’t stand failure. And when she conquers a troublesome route, when she pauses for a second on a ledge with a wide ranging view, she feels free. It’s for moments like these that she climbs — that’s her most important drive.

Emeric: What I really like about Aava is feeling her dedication — although it typically makes her a bit robust. Was it intentional to make her considerably solitary?

Mathieu: After watching a whole lot of documentaries about climbers and mountaineers, one clear sample emerged: this self-discipline, as liberating as it’s, comes with its share of sacrifices and trade-offs. It’s important to harden your physique, harden your thoughts, and typically set your feelings apart. Such particular person feats usually depart marks on the individuals round these athletes.

Emeric: That stated, not all climbers are the identical. In Cairn, Aava crosses paths with a sure Marco — who’s he?

Mathieu: Marco can also be a climber, youthful than Aava. Actually, he’s a bit like Aava earlier than she grew to become the achieved mountaineer she is within the recreation. He’s carefree, somebody who climbs purely for the enjoyment of it, not for the pleasure of reaching the highest. By means of him, Aava rediscovers a little bit of the straightforward pleasure of climbing.

Emeric: And there are different characters and encounters Aava may have alongside her ascent?

Mathieu: Cairn is a real journey recreation, with an emotional and significant story. Although it’s a solo ascent, Aava will meet individuals on the mountain and reveal extra of her private story. This occurs by means of exchanges with these she’s left behind — Naomi, who repeatedly checks in on her, and her agent Chris, who’s continually chasing after her! But additionally by means of encounters with different climbers on the mountain — these alive like Marco, and people who by no means made it again down. After which there’s the troglodyte civilization, or what stays of it — unbelievable climbers and rock carvers who lived in seclusion excessive within the mountains. Cairn is the story of Aava and her ardour for the mountains, instructed by means of these encounters and locations to find — displaying what drives people to transcend their limits to succeed in new heights.

Emeric: We might have made Cairn only a climbing simulation, however for the entire Recreation Bakers crew it was necessary to go additional — to inform a narrative that strikes us. Mathieu, for you, what’s an important a part of this story?

Mathieu: For me, Cairn is about Aava’s obsession — a type of relentless drive that retains her from fascinated about something however the ascent of Kami. That feeling of dedication is what I would like gamers to expertise all through the sport, together with all the implications that include such a quest for absolutely the.

Emeric: That’s additionally what made me need to create a recreation like Cairn. I used to be fascinated by that very tangible sense of dedication you discover in mountaineering tales (like in Taniguchi’s manga The Summit of the Gods). It made me marvel — what would I be prepared to provide every part for? What’s my summit? And what’s yours?

Prepare for the climbing thrill when Cairn hits PS5 on January 29!

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