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Friday, August 29, 2025

System Shock 2 Has Been Up to date On Swap, Right here Are The Patch Notes


Picture: Nightdive Studios

Following the rollout of a brand new patch on PlayStation, Xbox, and PC final week, the identical has now been utilized to System Shock 2: twenty fifth Anniversary Remaster on the Nintendo Swap.

Patch 1.2 gives up a wholesome batch of fixes and enhancements, together with gameplay tweaks, visible updates, and quality-of-life additions resembling a separate save slot for fast saves. It is all very welcome, and will go towards making an already-excellent sport even higher.

We gave System Shock 2 a rating of 9/10 in our latest evaluation, highlighting the wonderful story and explorative components, however noting that the fight may really feel barely dated at instances.

Now, with out additional ado, let’s try the patch notes:

System Shock 2 – Patch 1.2 Notes

MULTIPLAYER

  • Choose multiplayer enemies will now not grow to be invincible below particular situations.
  • Mounted lacking or overlapped objects within the participant’s stock upon loading a save.
  • Adjusted multiplayer conduct in order that if a participant disconnects from the sport, everybody will return to the principle menu. That is to forestall saving when gamers have left the session, altering the quantity of gamers saved in that session.
  • Mounted instances of participant script information disappearing when returning to a earlier stage after loading a save, inflicting O/S Upgrades to be locked incorrectly, amongst different points.
  • Mounted a crash on the Recreation Deck brought on by the spiders within the ceiling.
  • Mounted instances of script information piling up inflicting “infinite” load screens. Relying on the particular circumstance, a brand new session could also be required.
  • Mounted a number of AI-related crashes when saving.
  • Mounted multiplayer to forestall staff killing throughout cutscenes.

GAMEPLAY

  • Added a separate save slot for fast saves.
  • Mounted collision bugs the place the participant may randomly get caught in geometry.
  • Mounted an unusual crash within the penultimate stage when getting into water.
  • Mounted the “Superior Ammo Utilization” English textual content being incorrect.
  • Mounted quite a few methods of breaking the cutscene on the ops deck.
  • Mounted the Marines 12 months 1 voice line not enjoying.
  • Mounted difficulty the place gamers weren’t being pushed round correctly by the steam vents within the penultimate stage.
  • Improved head monitoring for enemies and multiplayer characters.
  • Mounted head monitoring on crew our bodies, which was particularly seen when in water.
  • Mounted dropping armor and implants on gamepad not eradicating their bonuses.
  • Mounted the sharpshooter trait incorrectly utilizing the deadly weapon multiplier as an alternative.
  • Mounted one of many software program shorthands studying RSRH for Analysis.
  • Mounted the route of the mouse wheel being flipped.
  • Added help for mouse wheel scrolling within the MFD panels.
  • Mounted the cyber interface solely warning about poisonous hazards upon opening the menu after loading a save.
  • Mounted the Marine’s Port MacArthur Weapons Vary posting solely granting +1 to Commonplace Weapons. It now accurately grants +2.
  • Mounted a uncommon crash within the MFD golf code when going between ranges.
  • Mounted subtitles being incorrectly disabled when clicking reset within the choices menu.
  • Mounted some XERXES subtitles utilizing A as an alternative of R when referring to some hacked turrets.
  • Misc localization fixes.

INPUT

  • Mounted customized binds not making use of to stock mode till the sport was restarted.
  • Added a joystick smoothing checkbox to the choices menu.

DISPLAY / UI

  • Mounted flickering objects.
  • Mounted bloom affecting full-screen flashes.
  • Mounted 3D objects within the MFD panels not correctly updating the ambient gentle coloration.
  • Mounted psi invisibility not fading your weapon.
  • Mounted the alignment of many buttons in the principle menu.
  • Focus now begins on the verify button when saving the sport, as an alternative of the identify textual content field.
  • Added a dimming impact when miserable buttons with a mouse click on.
  • Mounted filtering of pictures within the menu.
  • Mounted the “maintain crouch” and “toggle crouch” textual content being swapped.

AUDIO

  • Mounted audio looping when loading with the FMOD audio driver.

ASSETS

  • Mounted a banner within the House Station having lacking polygons on one aspect.
  • Mounted a misaligned ceiling window within the Bonne Likelihood lounge.
  • Mounted misalignment of the tall home windows within the Bonne Likelihood lounge.
  • Mounted a misaligned window within the remaining stage.
  • Up to date KEX Engine video.
  • Added new Vault content material!

NINTENDO SWITCH

  • Enabled ad-hoc multiplayer.
  • Mounted a crash when enjoying again movies with no audio within the Vault.
  • Eliminated ambient occlusion possibility as a consequence of efficiency considerations.

MODS

  • Mounted improper Relation IDs (and LinkIDs as properly) when in comparison with NewDark.
  • Mounted dbmod fingerprinting test.
  • Swapped weapon scripts to make use of a metaproperty for achievements, as an alternative of taking over the second script slot.
  • Extra enhancements to the underlying engine to provide the sport higher compatibility with NewDark.

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