Stray Youngsters launched on the Japanese eShop on twenty sixth December 2024. We weren’t capable of evaluation it again in October when it arrived within the West, however we have now managed to meet up with Onion Video games’ newest…
Your dad’s lacking and a few bizarre “uncle” is on the door, claiming to know you. Stray Youngsters simply chucks you straight into issues with barely a title display – however maybe that kind of stylistic confidence is unsurprising coming from individuals behind Moon: Remix RPG Journey. Yoshihiro Kimura and Onion Video games have delivered a compact, auteur-driven mission, heading off on adventures into emotional storytelling slightly than into subtle mechanics. And it uncovers some spectacular treasures on its quest.
The story we’re informed is that of a dog-faced child venturing right into a fantasy world via the display of a online game. That world is surreal, humorous, and typically very darkish. In distinction to this unsettling tone, the graphics current charming, cute pixels, with a color palette stirring reminiscences of the Sport Boy Advance. That mushy presentation is the lens to indicate slightly unusual and uncomfortable issues: Lord of the Flies orphans in a jail, for instance, or a stalking frog paparazzo.

The sport takes its unexplained opening and runs with it, shunning easy exposition and buying and selling as a substitute on emotions and imprecise impressions. Nonetheless, the gist of it’s that you’re trapped in a trippy, sinister world populated by kids who’re deserted and misplaced.
It’s the world of a online game, and its heroic knight has been destroyed – your job is to place it again collectively. The kids, in the meantime, are missing clear figures of authority, but topic to judgement, labelled “dangerous” and punished. You discover from a top-down perspective within the 16-bit type, speaking to myriad inhabitants of this endlessly off-kilter world.
The themes of parental authority and a baby’s perspective are taken additional by the enemies within the lands you discover. You’ll face random encounters with the “Olders” – creatures based mostly on adults, themselves failing to deal with hang-ups and demons. They inflict struggling and strict expectations whereas wrestling their very own inside frustrations.

In follow, that is represented by bullet-hell-style assaults dealt out in a turn-based construction. Kimura was reportedly impressed by Undertale, which isn’t any dangerous factor. The Olders will be defeated by attacking in your flip, which requires you to cease a spinning arrow on a phase of a circle. The scale of the phase, its place, and the variety of rotations you’re allowed earlier than you need to press all get modified up. Nevertheless, it’s not precisely the deepest mechanic – that’s simply not what the sport’s going for.
As a substitute of combating, the Olders can as a substitute be talked down from their fixations and freed, excluding them from additional random encounters. This speaking mechanic is a continuation of the inscrutable method Onion Video games has taken to the sport. Varied speech choices have to be chosen in the precise order throughout fight, taking one flip per possibility, and resetting when errors are made.
Discovering out the precise order to your statements, nevertheless, is mysterious within the excessive. It’s very simple to overlook out utterly on releasing the Olders, and even those you get will nonetheless require some guesswork. Later, more durable bosses make trial and error fairly extreme, too.

That have of speaking to the Olders is emblematic of the sport’s basic angle to you as you play. There may be loads of friction right here, but it surely’s so constant from minute one which it’s clearly intentional. Experiencing the world as one thing complicated and unexplained — inexplicable maybe — is alienating however childlike. This hammers dwelling what the sport’s about, but it surely doesn’t at all times really feel good to interact with. There’s a pressure between delivering on the theme and being enjoyable to play, however that simply makes the sport attention-grabbing.
One factor that persistently delights, nevertheless, is the sound. The music sits completely with the sport’s surreal world and its colors, which appear directly washed out and oversaturated. Eerie woodwinds, for instance, make the proper theme tune for tailing pigs alongside a prepare monitor, one thing like 2000s J-pop accompanies a lily pad gliding minigame, and a trilling harpsichord leads you round a grand palace.
The stand-out function of the sound results, in the meantime, needs to be the character voices. These sit someplace between the obvious sentences of Simlish and the one-dimensional jibber-jabber of Animal Crossing. They’re clearly someway composed from completely different languages, with some distinctly German snowmen being significantly memorable.

Regardless of some irritating repetition (unskippable dialogue proper between a save level and a boss combat? Test!), Stray Youngsters is just not overlong, clocking in at about 12-15 hours. A variety of my time was spent wandering, trying to find hidden objects in each nook and cranny, and speaking to each character I noticed – typically a requirement for development.
Once more, although, the sport will get away with the friction: the disorientation and lack of consolation create a way of vulnerability – of being a stray. Little doubt some gamers will discover this opacity all a bit a lot. However for these feeling affected person and intrigued by the artwork type and storytelling, it’s a joyful factor to play general.
Whereas I used to be within the latter camp — loving the surreal world regardless of the challenges — I used to be positively grateful for the pick-up-and-play nature of the Change. The pixel artwork appears to be like nice on the small display, too. The hybrid console remains to be the easiest way to play the proper of video games, and that is certainly one of them.
Conclusion
Stray Youngsters is nothing if not opinionated. From its abrupt opening to its inscrutable mechanics, it outright refuses to carry your hand. This readability of goal builds a world that’s completely fascinating – if it will get its hooks into you.
In case you don’t have the time and endurance to discover and experiment whereas being labelled a “dangerous little one”, this is probably not for you. Nevertheless, in the event you’re recreation for some surreal challenges, this can be a memorable and finally optimistic journey.
