Nearly 4 years down the road, Sony has issued a DMCA takedown request in opposition to an unofficial Bloodborne patch that enables it to run at 60 frames-per-second.
The information comes through the mod’s creator, Lance McDonald, on social media:
McDonald has mentioned up to now that Bloodborne is simply two strains of code away from hitting the efficiency goal. His unofficial replace proves that it is potential, however now the mod is unavailable because of Sony taking motion in opposition to it.
Whereas this should not be stunning information, the timing is kind of fascinating. Why has the DMCA takedown taken such a very long time to occur?
Some are positing that the takedown request has occurred now as a result of the motion RPG’s tenth anniversary is in March of this 12 months, which might be a great time for Sony to make any Bloodborne-related bulletins.
In any case, if individuals can play Bloodborne at 60 frames-per-second now, why would they trouble shopping for, say, a remaster?
It is all simply hypothesis in fact (and certain a beneficiant dose of hopium), however there’s positively some logic to what followers are saying right here. Both Sony is very sluggish to find the mod, or its sudden motion suggests one thing else is effervescent away.