What do you imply “that is not the way you spell Revelaitons”??

Final 12 months in episode 599, we talked at size about Resident Evil 5 and 6, two video games that took Capcom’s long-running collection dangerously near abandoning its “survival horror” ethos. However do you know that whereas Chris and Jill and the remainder have been punching and kicking zombies by the handfuls, Capcom additionally produced two spinoffs that sought to reaffirm Resident Evil as scary?
Resident Evil Revelations [sic] and its sequel centered on slow-moving monsters in tight areas, limiting gamers’ entry to sources and forcing them into conditions the place they’d be outnumbered. Did they efficiently proper the ship? That is so that you can determine, however we’re right here to debate the context of those video games’ unique launch and the way we really feel about them right now.
Diamond Feit serves as host this week, joined by common Retronaut Stuart Gipp and returning visitor Richard Eisenbeis. Take word: no dialog about Resident Evil Revelations 2 can omit Moira Burton’s prodigious use of profanity, so do not play this podcast inside earshot of impressionable kids or her father Barry.
Description: Diamond Feit, Stuart Gipp, & Richard Eisenbeis mirror on the Resident Evil Revelations spinoff collection which nurtured the franchise’s horror roots whereas the mainline video games embraced blockbuster motion.
Retronauts is made attainable by listener assist by way of Patreon! Help the present to take pleasure in ad-free early entry, higher audio high quality, and nice unique content material. Study extra at patreon.com/retronauts.
MP3, xx MB | 2yyyy Direct obtain Retronauts on iTunes Retronauts at Audioboom
Art work for this episode by Greg Melo and modifying thanks go to Greg Leahy; exemplary work from each of them this time round!