RaylibUE is an new open supply mission that brings the superb and simple to make use of C primarily based gamedev framework Raylib to Unreal Engine within the type of a plugin. You could be asking your self… why?
From their GitHub repository:
Why RaylibUE?
- Instructional Stating Level: Excellent for academics and college students, be taught with Raylib’s simplicity alongside Unreal Engine’s depth, from primary shapes to 3D fashions.
- Raylib Constancy: 50+ Raylib draw features as Blueprint nodes (e.g., DrawCircle, DrawText, DrawModelEx) with precise parameters for 1:1 studying.
- Unbiased Rendering: RaylibUE makes use of Raylib graphics API (OpenGL), working unbiased of Unreal Engine’s graphics settings, and absolutely suitable with DirectX 11, DirectX 12 and Vulkan tasks.
- Non-Intrusive Overlay: Renders to an unbiased overlay window atop the Unreal Engine recreation viewport, syncing on resize, transfer, maximize or reduce, whereas preserving Unreal Engine enter, focus and efficiency.
- Command Buffer: Queue and replace render draw instructions with handles, reorder, purge by kind, or bulk-set instructions for real-world renderer pipeline follow.
Key Hyperlinks
You may be taught extra about utilizing Raylib in Unreal Engine together with a getting began tutorial and blueprint instance within the video under.