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Friday, October 3, 2025

Raylib x Unreal Engine with RaylibUE – GameFromScratch.com


RaylibUE is an new open supply mission that brings the superb and simple to make use of C primarily based gamedev framework Raylib to Unreal Engine within the type of a plugin. You could be asking your self… why?

From their GitHub repository:

Why RaylibUE?

  • Instructional Stating Level: Excellent for academics and college students, be taught with Raylib’s simplicity alongside Unreal Engine’s depth, from primary shapes to 3D fashions.
  • Raylib Constancy: 50+ Raylib draw features as Blueprint nodes (e.g., DrawCircle, DrawText, DrawModelEx) with precise parameters for 1:1 studying.
  • Unbiased Rendering: RaylibUE makes use of Raylib graphics API (OpenGL), working unbiased of Unreal Engine’s graphics settings, and absolutely suitable with DirectX 11, DirectX 12 and Vulkan tasks.
  • Non-Intrusive Overlay: Renders to an unbiased overlay window atop the Unreal Engine recreation viewport, syncing on resize, transfer, maximize or reduce, whereas preserving Unreal Engine enter, focus and efficiency.
  • Command Buffer: Queue and replace render draw instructions with handles, reorder, purge by kind, or bulk-set instructions for real-world renderer pipeline follow.

Key Hyperlinks

RaylibUE GitHub Repository

You may be taught extra about utilizing Raylib in Unreal Engine together with a getting began tutorial and blueprint instance within the video under.

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