The brand new season for Marvel Rivals simply began and I’m having fun with it. As with many battlepasses, it jogs my memory of psychology-based recreation design choices and results that I’ve written about at www.psychologyofgames.com. On this thread, I’ll level them out and hyperlink to articles.
In-Recreation Forex
To get the very best stuff, it’s important to purchase the premium go with the in-game forex “lattice.” Utilizing these sorts of currencies typically will get us to lose observe of spending, however MR does us the favor of getting a straightforward dialog price of 1 lattice = 1 cent.
Hyperlink: The Perils of In-Recreation Forex
Waste Aversion
However the BP worth is bizarre: 980 lattice. Since you possibly can solely purchase lattice in set quantities (e.g, 1,000) and also you earn a bit via the season, you’ll have leftover lattice. This may really feel wasteful due to “waste aversion” and encourage us to spend it down.
Hyperlink: The Psychology of Waste Aversion
Envy
After all, one motive we equip all these BP rewards is to perhaps set off a little bit of envy in different gamers.
Hyperlink: Envy and Microtransactions
Cosmetics As an alternative of Pay-To-Win
However once more to the sport’s credit score, all BP and store purchases are beauty solely, which avoids perceptions of “pay to win.” Which in any other case would possibly backfire on them.
Hyperlink: When Pay-To-Win Backfires
Endowed Progress
You unlock stuff with a unique forex (chrono tokens) earned by finishing missions that you just get underway simply by enjoying. Which triggers the endowed progress impact –wanting to finish one thing since you really feel you’ve began it.
Hyperlink: Endowed Progress in Recreation Quests

The sport additionally does this with hero development, providing rewards like titles and different UI customization choices.
The Overjustification Impact
However when you full the battle go and cease getting rewards, it’s possible you’ll turn into much less motivated to play than you’d have been with none rewards due to the overjustification impact.
Hyperlink: The Overjustification Impact
Loss Aversion
Bought battle passes by no means expire (you possibly can return and maintain incomes unlocks ceaselessly) however free ones do. This leverages loss aversion, our want to keep away from losses greater than we wish equal positive factors. Purchase the paid BP to keep away from shedding your alternative to unlock.
Podcast: Loss Aversion and Recreation Design
Value Anchoring
Retailer in Rivals makes use of many pricing tips. One is utilizing “worth anchoring” by placing a worth subsequent to an merchandise, crossing it out, and displaying you a sale worth. Larger non-sale worth anchors you on a better worth and makes the low cost look higher.
Hyperlink: Why We Purchase These Loopy Steam Bundles
Conceptual Consumption
Many tremendous cool costumes and different objects are solely accessible for real-money buy within the retailer. Why purchase them and present them off, moreover the aforementioned envy? An idea known as “conspicuous consumption” suggests it’s to indicate off by way of costly purchases.
Hyperlink: Conceptual Consumption
I may in all probability provide you with extra, however what about you? Something I didn’t contact on that this or different video games do that you really want explored?