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Persona’s composer is making a Metallic Gear Strong-inspired RPG with a facet order of “Nice Reset” conspiracy


Persona and Shin Megami Tensei composer Shoji Meguro is making a turn-based sci-fi RPG about personal navy corporations gunning by way of the ashes of a nuclear conflict. He is working with Ilya Kuvshinov, the illustrator who created character designs for Ghost within the Shell: SAC 2045, and Lotus Juice, a rapper who has contributed sick beats to any variety of Personae. So if nothing else Weapons Undarkness might be going to look and sound fairly fancy.

However how does it play? Meguro has made his identify as a musician: I do not know how properly that experience interprets to designing fight programs. It is one thing to consider whilst you watch and hearken to the under trailer for the sport’s first demo, out on twenty fourth February.

Watch on YouTube


Revealed by Kodansha, Weapons Undarkness is about in 2045 and is a narrative a few social divide and, oh hey woah! They’re actually invoking some… wealthy materials with this one. As summarised on Steam, the sport takes place following a near-future interval “of abeyance that allowed expertise to flourish, however deepened the social divide between the wealthy and the poor, the Haves and the Have Nots”. Please inform me these aren’t the literal faction names.

Apparently, a bunch of “primitivist” poor folks received collectively to tug off a “Nice Reset” within the form of a worldwide nuclear conflict. Now, it is as much as your rookie soldier “to find the reality behind love in a world wracked by devastation and whether or not humanity is able to being revolutionized.”


For context, the “Nice Reset” in actuality was an initiative launched by the World Financial Discussion board to kindle financial development (or a minimum of, additional enrich the plutocrats) following the Covid 19 pandemic lockdowns. It is also the identify of a bunch of conspiracy theories which maintain that companies try to brainwash folks with vaccines in order to destroy the very idea of property. So there’s… ample topicality to unpack right here, given some fairly delicate writing, and the Steam web page blurb is something however. It cites Metallic Gear Strong as an inspiration, which worries me additional – I am unsure every other online game author has Kojima’s skill to one way or the other clown his means by way of a bunch of realworld parallels with out setting something on hearth.



Nonetheless, let’s shelve these issues for the second, and speak concerning the sport’s fight. You management a squad of 4, together with your protagonist, who enterprise out to mission maps from a submarine base. Battles are initiated throughout exploration by sneakily stacking folks up at cowl factors and taking a pop on the foe – form of like synchronising killshots in Rainbow Six, besides that it is the prelude to a turn-based brawl.


There are two broad sorts of motion – common assaults, which do not devour factors, and expertise, that are extra highly effective however do devour factors. If you happen to’re in cowl, nonetheless, you’ll be able to hearth off expertise free of charge. If you happen to’re out of canopy and also you assault an enemy’s weakpoint with an everyday assault, “you’ll duck into cowl”. So a free transfer, then?


There are additionally buffs and debuffs utilized by weapons, which degree up individually to characters. Oh, and there is a Persona-style status system with characters enhancing their capabilities when preventing alongside their greatest mates. It looks like they’ve the makings of an enjoyably synergistickal framework, right here. Optimistically the sport will likely be all about these synergies and never some form of veiled/unintended piece of anti-vaxxer propaganda.


Weapons Undarkness is out someday this yr.



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