Shadow Labyrinth is the forthcoming 2D motion platformer from our staff at Bandai Namco Studios the place gamers will management Swordsman No.8, summoned to a mysterious planet by the enigmatic Puck to finish a mission the place others have failed. The 2 will uncover secrets and techniques and battle large bosses of their wrestle to outlive. The idea of a darkish Pac-Man sport is daring new floor for the model, delivering a singular expertise that present and new PAC gamers can be excited to dig into. Shadow Labyrinth emerges from the darkness on July 18.
Players could have observed that Puck appears to be like fairly a bit like Pac-Man, and there’s the superb visible of an enormous foreboding and darkish Pac-Man chomping down on the physique of a downed foe. However Shadow Labyrinth’s inspiration from Pac-Man is greater than pores and skin deep, our staff labored to construct from the bottom up with cautious consideration of what it means to be a Pac-Man sport.
The enduring maze is second solely to Pac-Man himself when contemplating the core components of a Pac sport. We needed to use that precept to our sport the place the characters are simply as essential because the place the place we discover them. Arcade Pac-Man’s maze is immersive, and we needed to deliver that to life on a broader scale. The map of this mysterious planet when seen zoomed out is itself a large maze, and like the unique Pac-Man, you could get accustomed to the maze to greatest your enemies. The unique arcade sport’s maze was set upon a background of darkness, Shadow Labyrinth takes this one step additional by having our story happen within the depths of outer house on a darkish and mysterious planet the place survival means harder challenges in deeper ranges. You both attain the tip or are consumed attempting.
If you strategy a Pac-Man arcade machine you might be greeted by a joystick, so we thought, controlling Pac-Man is sort of easy, proper? It’s only a joystick. However as you progress by means of every degree the on-screen motion of dodging Ghosts will get intense. Shadow Labyrinth provides gamers quite a lot of actions and weapons to make use of, however we needed the participant inputs to really feel pure, not overwhelming – like that straightforward joystick. We additionally needed to offer the participant as a lot alternative as potential, letting them select which route they wish to discover first. Like unique arcade Pac-Man, the motion in Shadow Labyrinth will get significantly intense and we felt that an approachable management scheme and the flexibleness to discover the instructions they’re interested in would assist deepen participant immersion just like the unique arcade sport.
There are in truth 3 modes of play in Shadow Labyrinth. Controlling Swordsman No.8 is all about weapon use and artfully dodging, and Mini Puck mode is all about exploring hidden and out of attain pathways. These in themselves really feel very Pac-Man, however the 3rd mode of play is successfully Shadow Labyrinth’s model of a Energy Pellet: GAIA, the robotic big with devastating drive. Utilizing GAIA, gamers can injury enemies which may have in any other case been too sturdy, break by means of obstacles (a reference to the arcade sport Tremendous Pac-Man), and really eat enemies. However identical to a Energy Pellet, this energy is just not infinite, and have to be used strategically to, as Pac-Man followers say, “flip the tables” in your enemies.
Pac-Man is at all times consuming Dots, Energy Pellets, and Ghosts to degree up and maintain going. We needed to develop on the core idea of consuming in Shadow Labyrinth to incorporate consuming to defeat foes but in addition consuming as a method of powering up. Within the sport, you possibly can select to eat enemies as an alternative of slashing them till defeated.
Should you do select to eat them then you definately’ll achieve completely different assets relying on the enemy you’ve eaten. These assets can then be used to accumulate and improve your talents. So, in Shadow Labyrinth too you could eat to progress, not solely to get additional but in addition to develop from prey to the apex predator.
However the place are the Ghosts? We didn’t overlook them. In Shadow Labyrinth, amongst most of the vile creatures you could destroy or be haunted by are the G-Hosts: parasitic organisms which have taken over monsters and machines of the planet to create one thing new and terrifying. These encounters function formidable boss battles becoming for the first antagonists of the arcade unique. You’ll encounter the G-Hosts primarily based upon Pac-Man Ghosts corresponding to Pinky, by no means revealed till now, as twisted boss battles.
Shadow Labyrinth takes inspiration from the legacy of video games within the style in addition to being constructed utilizing the DNA of Pac-Man. However eagle-eyed players have already began to note clues that Shadow Labyrinth takes place within the bigger chronology of the UGSF (United Galaxy House Pressure) timeline: a shared universe that connects lots of Bandai Namco’s space-themed video games. As gamers discover the huge map of Shadow Labyrinth’s world, they’ll encounter some acquainted wanting enemies like these from the Dig Dug sequence, Bosconian, and extra.
Shadow Labyrinth involves PlayStation 5 on July 18!