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Thursday, July 17, 2025

Oblivion Remastered Patch 1.2 Out Now, Provides New Issue Choices, Improves Efficiency, Extra


Replace #2 []: Patch 1.2 for Oblivion Remastered is obtainable to obtain now on PS5, weighing in at a considerably cheap 4.7GB.

Once more, the principle thrust of the replace is to repair a number of of the sport’s most outstanding points throughout problem settings, quest development, and efficiency. You may nonetheless take a look at the total patch notes within the unique article beneath.


Replace #1 []: Bethesda has confirmed that Patch 1.2 for Oblivion Remastered might be rolling out in some unspecified time in the future right now on PS5. You’ll find the patch notes within the unique article beneath.

We’ll replace this text as soon as the patch is obtainable to obtain.


Unique Story: A second main replace for Oblivion Remastered has been revealed, and it is set to deal with among the sport’s most evident points.

Patch 1.2 is out now in beta kind on Steam, but it surely’ll (hopefully) be coming to PS5 quickly sufficient.

The headline for this one is the addition of recent problem settings. Since its launch again in April, gamers have been essential of the remaster’s present choices, with many stating that they are both too straightforward or an excessive amount of of a chore.

It sounds such as you’ll now be capable to modify ‘Participant Fight Injury’ and ‘Enemy Fight Injury’ values to fit your wants, whereas a ‘Journeyman’ problem setting goals to bridge the hole between Adept and Professional.

For some, although, the largest draw of this replace would be the promised enhancements to the sport’s frankly shoddy efficiency. A number of optimisations have been made, and recurring body fee drops in sure places have apparently been mounted.

You may get the total scoop through the patch notes, which we have collected beneath.

Oblivion Remastered Replace 1.2 Patch Notes

SETTINGS CHANGES

  • We’ve added extra problem settings to permit gamers to additional tune their “Participant Fight Injury” & “Enemy Fight Injury”. Gamers can now choose from “Novice”, “Apprentice”, “Adept”, “Journeyman”, “Professional”, and “Grasp” choices within the Gameplay menu. We hope the “Journeyman” setting, particularly, will act as a greater bridge between “Adept” and “Professional” for gamers.

UI

  • Mounted map markers disappearing
  • Mounted lacking punctuation in Simplified Chinese language textual content
  • Mounted “Toggle All” button on Map display to work as a ‘Maintain’
  • Numerous fixes to localized textual content
  • Mounted controller points in Spell making menu
  • Mounted menus being cropped incorrectly in 1280×1024
  • Mounted the inaccurate participant stance within the stock menu after quick journey
  • Mounted rebinding keys for Lock Selecting
  • Mounted keybinds not updating in AZERTY
  • Mounted comfortable lock with controller in Enchanting menu
  • Mounted stats not updating when equipping enchanted objects
  • Mounted a personality pores and skin glitch when closing the stock menu

CRASHES

  • Mounted crashes that would happen whereas combating Jyggalag
  • Mounted crashing when killing a paralyzed NPC with an arrow
  • Mounted crashing when paralyzing an already-paralyzed NPC
  • Mounted crashing in Spellmaking menu when quickly eradicating & implementing results
  • Mounted varied GPU crashes
  • Mounted crashes that would happen throughout auto saves

AUDIO

  • Mounted underwater SFX persisting after leaving exiting water
  • Mounted lacking ambient SFX in Shivering Isles

QUESTS

  • Mounted NPCs floating after being knocked down throughout Priory of the 9 quest
  • Mounted crashing when getting into Flooded Mine throughout Ultimate Justice quest
  • Mounted pathing for Shaleez in Flooded Mine throughout Ultimate Justice quest
  • Mounted crashing when opening Gate to The Fringe throughout Retaking the Fringe quest
  • Mounted mages loading with out garments in Fort Ontus throughout The Necromancer’s Amulet quest
  • Mounted NPC pathing points in Gardens of Flesh and Bone throughout ‘By the Fringe of Insanity’ quest
  • Mounted lacking VFX through the closing of the Nice Gate
  • Mounted Ilav Dralgoner’s lacking facial animation throughout ‘Saving Time Itself’ quest
  • Mounted Sir Thredet’s speech throughout ‘Umaril the Unfeathered’ quest
  • Mounted NPC pathing points throughout ‘Baiting the Entice’ quest
  • Mounted Obelisk Crystals spawning disconnected throughout ‘Baiting the Entice’ quest
  • Mounted crash at finish of ‘By a Nightmare, Darkly’ quest
  • Mounted wall crumbling in Malada throughout ‘Nothing You Can Possess’ quest
  • Mounted misaligned meals on the Fort Leyawiin County Corridor feast throughout ‘Sanguine’ quest
  • Mounted a difficulty with visibility of ghosts throughout ‘Ghosts of Vitharn’
  • Mounted cutscene not taking part in throughout ‘Gentle the Dragonfires’
  • Mounted lacking textures in Cropsford Campsite after ending ‘Goblin Hassle’

PERFORMANCE

  • Mounted body fee drop in Deepscorn Hole
  • Mounted body fee drops in Black Rock Caverns
  • Mounted body fee drop between Skingrad and Skingrad Fort
  • Mounted body fee drop south of Bravil Fort courtyard
  • Lowered the frequency of hitches within the open world.
  • Basic enhancements to border time in lots of places.
  • Optimize updating of character attachments.
  • Optimize rendering of water volumes within the open world.
  • Optimize gentle/shadow updates in a number of lairs.
  • Optimize waterfall particle FX and rendering.
  • Optimize the climate system.
  • Optimize character animation system.

GAMEPLAY

  • Mounted participant character peak scaling
  • Mounted armor objects hiding Argonian and Khajiit tails
  • Mounted sluggish digicam motion when initiating NPC dialogue
  • Mounted comfortable lock when a participant with a excessive bounty goes to jail
  • Mounted Orrery animations
  • Mounted physics bug with floating necklaces
  • Mounted vampire sleeping animations
  • Mounted NPC beards not following facial animation.
  • Mounted ghost NPCs being fully invisible
  • Mounted lacking animation when speaking to Shamada in Leyawiin
  • Mounted occasional very lengthy load occasions when quick touring
  • Mounted lacking facial animation for Snak gra-Bura
  • Mounted falling unconscious in water stopping participant from getting up
  • Mounted NPCs shedding collision when swimming
  • Mounted NPCs stopping fight when participant is obstructing
  • Mounted feminine Dremora enamel clipping
  • Mounted comfortable lock after selecting participant class
  • Mounted Amber weapons clipping in first individual view
  • Mounted vines clipping into columns
  • Mounted helmets clipping into participant character’s head
  • Mounted lacking textures on Daedric statues
  • Mounted duplicated pages between Oghma Infinium and Mysterium Xarxes

SYSTEM

  • Mounted flickering shadows when utilizing XeSS Upscaling
  • Mounted title correctly restarting after buying the Deluxe Improve on PC
  • Mounted settings correctly migrating between PC and XBOX
  • Mounted water disappearing after quick journey
  • Mounted cursor slowdown when enabling excessive body fee V-Sync
  • Mounted shaders not preloading as a consequence of cloud save replication
  • Mounted lengthy blackout throughout loading screens
  • Mounted climate VFX flashing whereas exterior
  • Mounted movement blur artifacts whereas within the Oblivion Airplane
  • Mounted NPCs not obeying the Wait motion from the participant

We’ll replace this text as soon as the patch is stay on PS5. Till then, tell us for those who’ll quickly be returning to Cyrodiil within the feedback part beneath.

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