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Sunday, September 14, 2025

networking – GGPO / peer to look winstate


How do video games utilizing GGPO (or perhaps peer to look typically) like Responsible Gear decide a winner? Simply reporting a winner consensus may work with many unbiased gamers per foyer, however in e.g. a 1v1 fighter or RTS, the loser has no incentive to report the reality.


Since a recreation utilizing GGPO have to be deterministic, it ought to be sufficient to run all inputs again to again to substantiate the winner through a “referee” spectator, however this strikes the issue: A cheater may ship a “faux” set of inputs (e.g. simply standing nonetheless) to the enemy and their “actual” ones to the referee. From the angle of the referee, it might appear as if the cheater received legitimately whereas the sufferer gave the impression to be punching the air.

Perhaps each gamers might ship a checksum of the inputs they obtained to the referee to permit it to test that it certainly obtained the identical inputs because the gamers. If I understood it appropriately, that’s the method of this paper. This eliminates the opportunity of fooling the referee, however finally ends up with the identical drawback as we began with: The cheater can ship a faux checksum, accusing the sufferer of dishonest, which leaves the referee with the identical form of info as if each gamers merely said that they and never the opposite received.

The only answer I can consider is to easily settle for the disagreement, classify the match as a draw and mark each gamers as potential cheater to be monitored, e.g. ban them if 3 such instances occurred in a sure time span. This follows the road of pondering of the feedback on this query. However this may ban victims that simply had the misfortune to run into cheaters that solely cheat each from time to time.

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