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Fast Look: NATATERRA
Designer: Amir Kamal
Writer: Recreation Tribe
Yr Printed: Kickstarter Efficiently funded on 29 Could 2025
No. of Gamers: 2-4
Ages: 14+
Enjoying Time: 60-150 minutes.
From the Writer:
Nataterra is an uneven territory-control board recreation, with components of useful resource administration, know-how improvement, and a singular fight system set in an unique high-fantasy world ready to be found.
Nataterra incorporates a distinctive fight system that acts as a recreation throughout the recreation. When gamers conflict models in a selected zone on the map, every unit is represented on a separate board, permitting for in-depth strategic prowess and sharp decision-making.
Evolve with the deck-based know-how tree — every card unlocks a selected new card or part in your essential board, permitting you to develop your civilisation additional and broaden your faction’s capabilities.
Every of Nataterra’s 17 distinctive map tiles is crafted from six hexagons, making certain stability whereas enjoying and providing numerous biomes and assets to assemble. With practically infinite configurations doable, these tiles enable for limitless replayability that requires new strategic approaches each time you play.
In Nataterra, gamers can select from 4 distinct civilisations, every providing distinctive traits and playstyles. With 11 victory situations and 16 map tiles to customize your recreation setup, the replayability is limitless!
Disclaimer: The writer supplied the prototype copy of NATATERRA. The opinions expressed within the evaluation are utterly my very own.
Evaluation:
I’ve fond reminiscences of enjoying sure video video games once I was a lot youthful, however maybe a defining second for them was the web and all that it delivered to the then “new” idea of on-line gaming. And chief amongst these varieties of video games had been Warcraft II and StarCraft, each of which collectively consumed many 56k on-line minutes from our dial up web packages, and denied many others within the family entry to the telephone strains whereas I used to be enjoying. IYKYK.
The fantastic thing about such video games is that they had been strategically vicious, letting you kill or be killed, requiring you to depart no quarter when it got here to vanquishing your foes. I suppose in some ways this sort of adrenaline rush is what led to online game design changing into so addicting, and maybe accounts for my present state of affairs through which I are inclined to gravitate in direction of board video games fairly much more as of late — doing so permits me to take care of good head to head time with family and friends.
Nevertheless, that doesn’t imply I’ve completely forgotten concerning the previous. Whereas I take pleasure in what board video games have executed to bringing a way of bonding, there are days the place I nonetheless lengthy to reclaim the essence of a few of that online game nostalgia, particularly with reference to video games like WarCraft 2 and StarCraft.
Now on the time I noticed Nataterra, I assumed that this can be an answer, and was capable of safe a evaluation copy of the sport in order that I would fulfill my curiosity. As a result of at a look, the sport appeared to embody all elements of the aforementioned technique/battle video video games.
The artwork model, for instance, employed a hex based mostly tile system the place one may collect assets on numerous terrain varieties, edify buildings, transfer troops, and many others, and sported a wide range of races/factions with distinctive talents and assets.
So sure, the sport appeared to comprise the very important components. However I’d think about (and rightfully so) that managing to encapsulate the essence of ye outdated’ Battle.internet video games wouldn’t be as simple as merely representing all elements of the acclaimed collection’ in cardboard kind.
To keep away from an tour into the land of verbose gaming summaries, I’ll synopsize gameplay :
Gamers select a race / faction (considered one of 4).
Gamers take turns doing the next, multi functional flip :
—Transfer
—Collect Assets
—Fight (if current with enemy models on the identical house)
—Recruit/Construct/Improve.
—Wash, Rinse, and Repeat till all opposition has been defeated or different recreation goal has been met
Now what made the unique online game classics work was not the truth that gamers had completely different races to make use of (though this was vital). It was the precise implementation and timing of increase numerous models and upgrades that will outline your means to tug off a victory. For this to work correctly, every race needed to be appropriately balanced, but attention-grabbing, sporting models that had been very functionally completely different from these in opposing factions whereas nonetheless being helpful and extra than simply eye sweet. It’s a robust act to include, and a good more durable one to comply with, particularly when present process a transition from video to board recreation.
But, I discovered that Nataterra is certainly capable of pull this transition off fairly efficiently, even perhaps having the ability to do it higher than the official adaptation of the unique StarCraft board recreation (and some others that I’ve seen getting into the world) that has lately hit crowdfunding.
First, let’s discuss why Nateterra works for me. And remember this can be a prototype, topic to alter.
—Distinctive, a colourful artwork model that’s extremely harking back to the classics. Extra like WarCraft than StarCraft to my eye, every of the sport’s races make me really feel like I’m some new faction of Orcish horde, whereas nonetheless retaining a definite taste of its personal.
—The Beasts, Atari, People, and Naga all really feel like they collectively belong on this recreation setting ; till considered one of them can declare dominance, at the very least! They’re all nearly at one within the recreation aesthetics and vibe and jive with the map tiles fairly effectively.
—Supremely effectively organized, with trays and boards for factions that enable for straightforward dealing with of wanted models and tiles, which makes it lead into…
—Tech bushes that perform exceptionally effectively not simply due to the distinctive talents they bring about as soon as you buy unit upgrades, but additionally as a result of they’re simply managed due to the sport’s distinctive trays.
—Distinctive high quality of card inventory used for boards and unit tokens. And on this recreation, I’d say that it’s really a perk versus a detriment that cardboard tokens are used for models as an alternative of minis, as this lets you stack many directly for some epic battles.
—The fight system may be very distinctive with the way in which it lets you pool models collectively for larger power, and is continually modified all through a battle as you start to lose models, or may even have them die after you will have achieved victory in the event that they possess nice sufficient wounds on them. Ouch!
—Furthermore, the way in which fight lets you group your models is enjoyable, a really completely different strategy to having simply two teams blindly beating one another over the pinnacle with a stick till considered one of them wins. The way you cut up your teams up can have a major impact on the result of a battle, in addition to the unit cap per sort of unit (Solely 5 goblins max per group, for instance).
—Terrain (with playing cards drawn on the begin of any combat) can drastically have an effect on outcomes, giving gamers a typically unpredictable battle end result!
—The act of useful resource gathering / gaining multipliers for employees makes that sense of making the right setup for a recreation very true to the supply, as within the unique video games, creating an excellent provide chain was nearly at all times important.
—Straightforward to setup and put away
—For that matter, Nataterra can be simple to be taught and play, whereas nonetheless retaining various depth that defies its easy-to-read 30-ish web page rule e-book. I used to be anticipating a problem in studying the sport, as many video games like this usually entail a steep studying curve. This one is ideal, nonetheless, possessing an ideal steadiness in construction that forestalls it from ever being cumbersome. The cycle of turns simply flows…
—Nice alternate modes resembling King of the Hill are employed fairly tactfully.
—Nice Iconography and Participant Aids preserve the sport working while not having to seek the advice of rulebook too usually.
Any negatives?
—The textual content on unit playing cards can typically be exhausting to learn for my getting old eyes.
—Typically Chunky calculations for battle, relying on what upgrades your models possess.
—Wound Tokens look a bit of too related (since they’re the identical purple coloration) to Hit bonus tokens
—Some would deride that there are solely 4 factions within the recreation, particularly on this fashionable age the place folks would possibly count on many extra ala Twilight Imperium, Eclipse, and many others.. Nevertheless, I’d level out that the unique Warcraft and StarCraft solely employed 2/3 Factions, and this was nearly by no means a limiting issue for it. Quite, it was how the factions themselves functioned in their very own distinct manner that made the video games at all times attention-grabbing. I’d say the identical of Nataterra. When every Faction has so many distinct models with their very own tech development that may be utilized (at all times an A or B possibility, however by no means each on the identical time , for instance), every recreation feels completely different, giving gamers flexibility to adapt, however by no means capable of undo a (maybe) unhealthy alternative. In different phrases, identical to the video video games…
Conclusion :
I do know that there’s mighty fierce competitors to your hard-earned cash, and that it isn’t at all times simple making a alternative when offered with a number of choices directly, the place you may solely choose one. For what it’s value although, I did really feel like I used to be enjoying StarCraft with this one (though the aesthetic carries extra of the Warcraft 2 vibe, the gaming essence feels extra like SC). And please observe that neither this recreation nor its designer has any official affiliation with the unique StarCraft in anyway. However for me, the gameplay resemblance may be very a lot there…I imply the Atari for instance evoked that feeling of constructing a Nydus canal into an enemy base completely, simply as their Shadow Stroll functionality evokes the identical feeling of utilizing a Ghost to sneak across the battlefield. And it solely will get higher from there.
I do know there are a number of different choices creeping up on board recreation lovers for the sort of recreation at this very time, however reality be advised…I’d be completely pleased and content material with Nataterra and by no means even making an attempt the others (even the “official” SC) figuring out simply how effectively it performs. From my standpoint, it couldn’t be a lot better than Nataterra, as a result of getting that steadiness excellent could be elusive. Fortunately, Amir, the thoughts behind the sport, has executed it! Properly executed!
After studying Jazz’s evaluation, if this feels like a recreation for you on the time of this posting NATATERRA: The Final Take a look at of Strategic Genius was simply efficiently funded on KICKSTARTER from Apr 29 2025 – Could 29 2025 (30 days), and 280 backers pledged AU$ 45,672 of AU$ 15,000 aim. Test it out and (Comply with alongside for information on the way you to can get it HERE!
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