Star Wars Outlaws had a lower than stellar launch, with the sport underperforming critically and commercially. This, in flip, had knock-on results for Ubisoft‘s subsequent huge open-world recreation, Murderer’s Creed Shadows, which had its launch pushed again weeks after Outlaws launched with the corporate citing “learnings from the Star Wars Outlaws launch” as the rationale for the delay. Nonetheless, the sport’s inventive director, Jonathan Dumont, informed GamesRadar+ that the delay wasn’t that deep.
When requested if there have been any deeper modifications to Murderer’s Creed Shadows primarily based on the reception to Star Wars Outlaws, Dumont mentioned, “Probably not. We have been principally attempting to take advantage of polished recreation that we [can]” including, “our recreation was there, so simply ensuring that we do not have bugs and that the expertise is clear for individuals.” Because of the dynamic climate system (which is extraordinarily spectacular to Ubisoft’s credit score), Dumont additionally talked about that “there’s a variety of issues that we wanted to check out.”
Though even when nearly all of delay time was devoted to sprucing what was there, Ubisoft did add “a pair bits of narrative right here and there.” When the workforce was enjoying the sport following the delay, there was a realization that “it is a place the place we may reinforce the connection” which resulted within the scene the place Yasuke and Naoe are gazing into the clouds and talking about their futures. “We had a couple of already, and other people love these issues. So alright, let’s attempt to get just a little bit extra in there.”
However even when the sport was delayed so near launch, it really did not hassle Dumont and the Murderer’s Creed Shadows workforce an excessive amount of, as they mentioned, “It is sort of cool additionally that we have been near launch, after which we get this additional time to do the issues that usually you are doing on the finish.”