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Friday, July 11, 2025

Misc. A Tiny Story Evaluate (Change eShop)


With Change 2 now internet hosting Wind Waker, SoulCalibur and the like, have you ever obtained a case of GameCube fever? If that’s the case, Misc. A Tiny Story is perhaps simply the soothing ointment it’s good to apply generously throughout your physique. Lead developer Michael Pearce has mentioned it was impressed by the video games of his youth, and it solely takes a look at the trailer to see that these video games should absolutely have included GameCube favourites Chibi-Robo! and Pikmin. Taking that retro inspiration, Misc is a 3D platformer that includes a teeny-weeny robotic bobbling about and serving to folks in a unusual post-human world.

Captured on Nintendo Change (Docked)

The debut launch from Tinyware Video games, Misc was made by a core crew of three, profitable funding from the Australian authorities alongside the best way. It was developed for Nintendo Change (which is the model reviewed right here) and PC however, as reported on Nintendo Life final month, Tinyware took a punt on Change 2’s strategy to backwards compatibility, that means the brand new console does ship a big enhance in graphics and efficiency – however extra on that later.

The story revolves round an inch-tall robotic named Buddy and his good friend Bag Boy – a unicycle robotic with a paper bag on his head. At some point, they hear an explosion of their little backyard village, then set out on an journey to search out out what it was. As they go, they go to different locales peppered with pleasant robo-characters to assist to, run errands for, or commerce with.

So simple as the story is, it’s good to go on a quest simply because one thing went bang, not as a result of the world’s ending once more – and it doesn’t maintain again on throwing in some dramatic moments in a while. That is supported properly by the music, which has a storybook high quality, some eerie moments, and even a number of songs for the emotional peaks.

Every village space you go to on Buddy’s odyssey has a locked exit gate and a scattering of collectibles. There’s not too many — no collectathon trinket fixation right here — and so they’re break up between main golden cogs and minor steel nuts. The steel nuts are extra plentiful, left briefly trails to nudge you across the stage, whereas the golden cogs are the keys to opening the gates. Every space has ten cogs, with eight required for development. A bit icing on that fairly appetising collectibles cake is a feel-good “Distinction Made” system (suppose Chibi-Robo’s Blissful Factors) which counts up your constructive affect on the world as you potter about litter-picking and scrubbing goop.

Misc. A Tiny Tale Review - Screenshot 2 of 4
Captured on Nintendo Change (Handheld/Undocked)

However gathering golden cogs is the spine of the sport. You primarily get them both by finishing duties for NPCs — discover a shiny trinket or full a set of sheet music — or by performing daring feats of platforming and exploration. The platforming is all low-stakes stuff — there are not any lives to lose or something like that — however once you fall, you’ll be left having to retrace your steps, which might typically be a little bit of a downer.

Alongside some retrying, the jump-feel takes a little bit of getting used to. It’s floaty by design, with Buddy having a propeller on his head to increase his air time, and the digicam will want loads of handbook nudging to get sight of each the place you’re aiming and the place your drop shadow’s going. It was a superb determination on Tinyware’s half to place probably the most difficult leaping in separate underground sections — one on every stage — with none golden cogs using on it. Tucking the ‘actual’ platforming away in break-outs like this jogged my memory of Mario Sunshine’s wooden-block programs – one other GameCube memory.

Misc. A Tiny Tale Review - Screenshot 3 of 4
Captured on Nintendo Change (Docked)

Whereas we’re as regards to controls, there are duck and dive manoeuvres which are nearly by no means wanted, as in the event that they’d been forgotten, and a stamina gauge to throttle your sprinting that simply appeared pointless to me. Misc does management properly when you’ve clicked with it, however these particulars make it really feel just a bit bit saggy.

Many of the motion occurs in outside settings a bit harking back to Pikmin. Nonetheless, a graphical comparability with Change modern Pikmin 4 just isn’t particularly flattering. The environments are various, significantly later within the recreation, though they generally appear somewhat barren. Whereas most ranges don’t really feel like locations characters may truly reside, their attraction and creativity nonetheless come by means of.

Sadly, the Change isn’t doing the sport any favours: it merely can’t render the sport at its greatest. Decision is low, and distant belongings are laborious to make out, with a variety of shimmering. The default setting for focus blur is somewhat heavy-handed — not a lot Vaseline on the lens as a custard pie — obscuring something at a distance and making it laborious to get your bearings. As soon as I found I may flip the blur off, it didn’t return on – for easy playability greater than aesthetics.

Misc. A Tiny Tale Review - Screenshot 4 of 4
Captured on Nintendo Change (Handheld/Undocked)

And that little little bit of navigation assist was actually wanted in some villages. I ultimately managed to border the degrees round distinctive landmarks, however scouring locations for the final couple of cogs typically led to strolling — albeit relatively cutely — in circles. As I climbed up the identical stack of buckets for the fourteenth time, even Bag Boy beginning giving me humorous appears. Add some invisible partitions and blocked gaps that appear to be you can undergo them, and greater than as soon as I used to be prepared to maneuver on earlier than having the required cogs.

A check on Change 2 informed a special story altogether. The decision at distance is nice, motion is way smoother, and cargo instances are shorter. I nonetheless most well-liked to have the blur turned off, however the means to survey ranges correctly from excessive vantage factors helped no finish find my means round. Once more, although, it’s the Change 1 ‘model’ beneath assessment right here.

Conclusion

Misc. A Tiny Story is an enthralling and pleasant first effort from Tinyware – albeit with some wobbles in execution. It sticks very near traditional concepts and struggles with graphical constancy on Change, however none of that may undo the attraction of the characters and the retro vibe straight from the GameCube period. Till Chibi-Robo hits Nintendo Classics, this can serve all of your miniature robotic helper wants.

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