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Monday, September 22, 2025

Making a gargantuan recreation like Borderlands 4


Just like the talkative robotic mascot Claptrap, the Borderlands sequence retains on chugging. The latest entry, Borderlands 4 has debuted to seemingly robust gross sales and constructive reward from critics, including to Gearbox’s observe report of manufacturing profitable hits even because the business navigates troubled occasions. 

To be taught extra about making an enormous recreation like Borderlands 4, we invited Gearbox artistic director Graeme Timmins and international artistic government Andrew Reiner to this week’s episode of the Sport Developer Podcast. 

It proved to be a wide-ranging dialog about recreation path, wrangling massive groups, and the explanations Gearbox is extra candid than different studios about their successes and missteps.

Assessing the influence of creating massive funds video games in Unreal Engine 5

This dialog—recorded earlier than the sport launched and the recent conversations in regards to the influence of Unreal Engine 5 on the PC efficiency of Borderlands 4—additionally dives into Gearbox’s relationship with Epic Video games and the way it makes the many of the widely-adopted engine. We additionally chat briefly about Gearbox CEO Randy Pitchford’s technique for speaking with gamers.

The Sport Developer podcast is a bi-weekly podcast chronicling the triumphs, catastrophes, and every thing in-between of recreation improvement, sharing classes and methods fellow builders can use to hone their craft. The Sport Developer Podcast is hosted by Bryant Francis, edited by Pierre Landriau, and options music by Mike Meehan.

Comply with Sport Developer on Bluesky or on LinkedIn.



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