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Saturday, August 16, 2025

Kung-Fu Fridays: Kabuki Quantum Fighter (NES)


Hiya associates. Dan Ryan right here, you… there. Thanks a lot for checking in and in case you like what you see please remark and share. A very long time in the past on an internet site far, distant, Geekade in case you’re curious, I wrote a column in the course of the summer season months known as Kung-Fu Fridays. The objective with these posts was to spotlight a martial arts, learn Kung-Fu/Ninja/Karate/and so on., film, online game, or generally each on the similar time. My love for martial arts media is infinite. It has been a significant a part of my pop-culture identification since I used to be somewhat child and now, as an grownup, it has solely grown. So it’s in that spirit that I convey this new model to you, the reader. Submitted in your approval that is Kung-Fu Fridays: Kabuki Quantum Fighter. As with all critiques right here on the weblog I will likely be utilizing the wholly unique, not copied in any respect from any defunct gaming journal, patent pending SAG Pod Rating System, which is defined under…

Developed by Human Leisure and printed by HAL Laboratories for the NES in January 1991, Kabuki Quantum Fighter is a barely retooled model of the Famicom recreation Jigoku Gokurakumaru launched one month earlier in December 1990. The one cause to convey that up is to clarify the marginally bonkers story of the NES model. Within the Famicom model 15 yr previous Bobby Yano transforms right into a samurai ancestor and goes into a pc on an area station to battle viruses that would probably finish the world. It was developed as a tie-in to the tokusatsu movie Zipang, which didn’t launch in NA. As such, the story was modified to that of 25 yr previous Colonel Scott O’Connor who transforms his mind into binary code and goes into a pc, although not on an area station, to battle viruses that would probably finish the world. When Scott O’Connor enters the pc he transforms into the picture of his nice, nice grandfather who was, naturally, a kabuki actor for… causes. (see, completely is sensible now) Goofy story apart, Kabuki Quantum Fighter is superior! It’s a type of video games that sat on cabinets a bit because of the, admittedly, absurd title and complicated field. Those that did play it although obtained a very well made motion title that was somewhat bit kung-fu, somewhat bit sci-fi, somewhat bit Sunsoft’s Batman, and a lotta bit cool. What Kabuki Quantum Fighter has working for it in spades is “cool”. (your youngsters name it vibes or aura now btw, which is able to in fact be dated in just a few years however I digress) This recreation simply has that cool issue all through. Design, strikes, enemies, every thing about this recreation is simply cool. It’s an important little recreation that may be overwhelmed in an hour or two and is comparatively on the better aspect of NES video games. And if you do play by means of I like to recommend utilizing a JAB controller which you may get proper right here on the Stone Age Gamer.

JAB Controller for NES, PC, and Mac – Retro Fighters

JAB Controller for NES, PC, and Mac - Retro Fighters

$24.99

JAB Subsequent-Gen Nintendo NES, PC & Mac Controller – Retro Fighters


Not suitable with the NES Traditional Version – (NES Professional Adapter required)
NTSC area…… learn extra

Graphics: 4 Kabuki Quantum Fighter is an excellent wanting recreation. There’s a little bit of flicker and a little bit of slowdown, and the stroll animation wanted one other body or two to not look so foolish. Aside from these points although the remainder is fairly nice. Most animations look pure and animate effectively. The backgrounds are detailed and assorted sufficient. The enemies are a bit generic however nonetheless appear to be they belong. Hazards are clearly seen. All the things works collectively.

Sound: 3.5 The music in Kabuki Quantum Fighter is sweet. All the tracks match the theme of the sport and by no means overstay their welcome. The one actual draw back to them is that there simply isn’t very a lot right here. Your complete recreation is 6 ranges lengthy with the ultimate degree being a boss battle. Sound results are minimal and work for what they’re.

Management: 4.5 Possibly a controversial opinion however I like the best way this recreation controls. Very similar to Sunsoft’s Batman, that you must actually “get” this recreation earlier than it turns into nice. The controls are very deliberate, particularly the leaping. Leaping components into the extent design fairly closely with little platforms utilized by Scott to recover from numerous sections of the extent. The size of your button press determines the peak of your bounce and it must be precise. There’s trial and error for certain however as soon as it clicks it feels nice to play. Assaults are carried out with one button. Your customary hair whip will be switched to a projectile by urgent choose. Switching again is so simple as biking by means of with the choose button. The general feeling may be very tight which is strictly what I would like in a platformer.

Enjoyable Issue: 4 I actually like this recreation. It’s a blast to play by means of as soon as you are feeling snug with the controls and study the degrees. There’s positively some frustration as you get your toes moist however the issue by no means ramps too shortly, the degrees by no means get low-cost, and the general expertise by no means overstays its welcome. I might like to see a full on remake of this at some point as I feel there’s something actually particular right here.

However I need to know what you assume. Be part of the Stone Age Gamer discord, or you will discover me on Bluesky to let me know your ideas. Within the immortal phrases of Billy Joel, “Life is a collection of hellos and goodbyes: I am afraid it is time for goodbye once more.” See you quickly.



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