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How Star Wars Outlaws’ poker-style mini-game helped to outline its tone


Giant-scale open-world video games give gamers choices and the liberty to interact with the setting as they see match. Mini-games are a typical exercise that helps gamers immerse themselves on the planet and unwind. Some of these actions supply some stand-alone enjoyable, however for video games like Star Wars Outlaws, they’re geared toward feeding again into the tone of the sport’s space-traveling smuggler fantasy.

At GDC 2025, Ubisoft Paris sport designer Jean-Baptiste Siraudin took a while to element the making of Sabacc, the Star Wars universe’s tackle poker. Throughout the panel, Siraudin defined simply what went into constructing the ruleset behind Outlaws‘ tackle Sabacc, and the way real-world playtesting and searching into Star Wars lore helped refine their spin on a mini-game aimed in the direction of diegetic storytelling.

Sleight of hand

As one of many core mini-games present in Star Wars Outlaws, Sabacc provides gamers an opportunity to dive into the seedy, high-stakes expertise of playing with different scoundrels to attain credit and fame. Sabacc has made notable appearances in live-action Star Wars media corresponding to Solo: A Star Wars Story and The Mandalorian, however Star Wars Outlaws options probably the most fleshed and immersive alternative to interact.

Based on the designer behind the Sabacc mini-game, Star Wars Outlaws offered a brand new model of the sport referred to as Kessel Sabacc, including a novel ruleset and extra approachable tackle the Star Wars universe’s hottest sport.

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“The actual factor [about Kessel Sabacc] is that we did not have to begin from scratch, the sport had the long-standing legacy, present in all kinds of media, and there is Pazaak in [Star Wars: Knights of the Old Republic], which is considerably associated to it,” stated the sport designer. “However we additionally had the seen references from motion pictures and exhibits like in Solo: A Star Wars Story. We additionally had our personal inspiration, after all, to create this new variant of Sabacc that is considerably like Blackjack when it comes to its simplicity and emergent selections. We additionally took some inspiration from cube video games like 421 and Yahtzee. So principally, easy video games of probability, the place you continue to should make micro strategic selections.”

Prototyping this iteration of Sabacc earlier than introducing it into Outlaws took a while, however they discovered that a lot of the design work got here from outdoors the sport: on a standard desk. Siraudin talked about that by increase Kessel Sabacc, the builders repurposed customary enjoying playing cards and modified their guidelines on the fly to slim down their sport model.

“So the benefit of designing a card sport is that it is tremendous simple to prototype, you’ll be able to truly do it with simply regular playing cards, and so all of these guidelines and selections have been made with that type of setup, and It made our iteration actually, actually quick,” he stated. “We play-tested every model, and we’d change the ruleset in real-time as a result of it was like, ‘Okay, this sucks now, let’s change that.’  We selected the model that we felt assured of this ruleset’s inherent enjoyable and ease, nevertheless it nonetheless lacked depth and technique. We launched shift tokens, that are motion playing cards and a nod to the earlier ruleset which included an analogous shift mechanic.”

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Dwelling that Scoundrel Life

As soon as the core mechanics of Kessel Sabacc have been full, the builders started work on increase the opposite options and the expertise—which was about getting gamers to really feel like a correct scoundrel. The builders’ strategy to presenting Kessel Sabacc throughout the sport world was to make use of diegetic storytelling and presentation to correctly immerse gamers within the setting and get them within the temper.

Because the designer defined within the panel, “We would like Sabacc to be a part of the underworld, and particularly have it match that theme, which meant for us varied levels of discoverability.”

When enjoying Kessel Sabacc in Star Wars Outlaws, protagonist Kay and her tiny companion Nix be a part of a desk and face different gamers—throughout the sport world relatively than transporting gamers to a separate display screen or remoted house. This provides a cinematic feeling to the mini-game and makes playerss conscious of the opposite gamers and their playing cards, as dishonest and bluffing is a serious a part of the sport. Gamers may even name upon their companion to sneak across the desk to peek on the playing cards of rival gamers—on the threat of being seen and subsequently positioned below suspicion for the remainder of the spherical.

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Given the character of Kessel Sabacc and the scoundrel fantasy, it was fairly acceptable to study that the builders additionally performed a trick on gamers when presenting the sport. Based on Siraudin, Kessel Sabacc is a 2D sport, with a UI positioned over the animated visuals of the scoundrels sitting at their desk—all with the aim of including a heightened sense of readability and immersion for the mini-game.

“We knew that in the long term, it might profit us [to make the pace faster] as a result of gamers could be keen to interact a bit extra with this exercise,” stated Siraudin. “We talked concerning the sport, however it is time to reveal the reality as a result of Sabacc is definitely a 2D sport. Why do I say that? As a result of the entire gameplay and interactions you see within the sport are literally on the UI layer, on prime of every part else. I typically stated that Sabacc is actually a 2D sport, which is absolutely cool. […] I centered on two most important concepts for the UI design: the thought of it being a toy and the significance of gamers feeling responsive and fiddling with it. Additionally, give attention to readability to create context for each selection you make.”

Upon launch, Star Wars Outlaws earned lots of reward for its facet actions, which included the Kessel Sabacc mini-game and its underworld expertise. The builders felt pleased with conducting that, which Siraudin stated was well worth the effort.

“It was extraordinarily troublesome to get there, however I feel it actually paid off for us, and particularly when the sport was launched,” he stated. “We noticed many individuals on-line have been making an attempt to recreate their very own setup, printing tokens and stuff like that. In order that’s once we knew that we actually succeeded.”



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