Is getting right into a high-profile showcase sufficient to assist your sport succeed?
Historical past tells us that the reply is sadly “no.” Loads of video games like Construct A Rocket Boy’s Mindseye will land a candy spot in a highly-watched showcase and nonetheless battle to stay the touchdown. Succeeding in an occasion like Gamescom Opening Night time Reside, the Future Video games Present or an Xbox Showcase takes technique and a ton of forethought.
However what can a developer do moreover “make a superb trailer?” And the way do they make their sport interesting to showcase curators like Xbox, The Sport Awards, or Future? In response to Xbox head of premiere broadcasts Tina Amini, the reply to each query comes down to 1 phrase: “shock.”
In conversations after this yr’s Xbox Showcase, Amini and different builders from Quarter Up, Microbird Video games, and Pine Creek Video games defined how exploring that shock issue helps builders achieve broadcasts like this yr’s Xbox Showcase (this dialog happened earlier than Microsoft laid off 9,000 staff, amongst them tons of of sport builders at corporations like King, Zenimax, Activision Blizzard, and past).Â
It isn’t nearly sticking a “world reveal” tag in entrance of your trailer—it is utilizing these important second within the months earlier than launch to indicate curators and gamers why they cannot look away out of your sport.
Creating distinction between your sport and large first-party hits
Whereas different organizations could solely run one or two livestreaming broadcasts per yr, Amini defined her job is to supply 9 occasions throughout a 12-month cycle. These embody high-profile streams just like the SGF and Gamescom-aligned showcases, and extra curated affairs just like the January Developer Direct.
Amini and her Xbox colleagues plan these occasions round main Xbox advertising beats like this yr’s reveal of the ROG Xbox Ally, or main sport unveilings like Obsidian Leisure’s Grounded 2, however then take a broad have a look at builders at third-party builders (usually ones with some sort of relationship with Microsoft) to fill out the present.
“For the June showcase specifically, we begin speaking internally by the top of the [prior] yr, but it surely’s not till January the place conversations actually begin solidifying,” Amini stated with regard to selecting video games to indicate off. Builders can typically pitch as little as a slide deck or as a lot as a growth construct to get her group’s consideration.Â
“We wish to get illustration throughout the trade…as a result of we all know our viewers is various too,” she stated, pointing to participant reactions for the reveal of indie sport There Are No Ghosts At The Grand from developer Friday Sundae. “They are going to be the individuals who on post-show podcasts are speaking about No Ghosts At The Grand versus the massive shooters.”Â
In different phrases: it is counterprogramming. Pine Creek Video games CEO Benjamin Salqvist defined that when his studio’s sport Winter Burrow debuted within the 2023 Xbox Showcase, the “hand-drawn comedian guide artwork fashion” proved to be a definite differentiator
Picture by way of Pine Creek Video games/Noodlecake.
There Are No Ghosts At The Grand was chosen this yr as a part of what Amini described as a “enterprise message” of selling Xbox Play Wherever, promoting the totally different sorts of video games that could be acceptable throughout the big selection of units that may help Xbox Sport Go. However it doesn’t matter what Xbox’s enterprise message is, Amini’s outdated journalism instincts nonetheless information her to search for the “information issue” of the video games they choose.
The information issue would not need to be a world premiere or an enormous launch date announcement (although these are each wonderful choices if that is your pitch to Xbox). Should you beforehand introduced a sport and gamers have not heard from it shortly, it exhibiting up with a contemporary new trailer could be the information issue. Shadow dropping a sport could be a information issue. Even a presentation of the event group could be the information issue.
Right here Amini referred to Sandfall Interactive’s Clair Obscur: Expedition 33 which made its debut within the 2024 Xbox Showcase (the sport made its debut on Xbox Sport Go in addition to PC and PlayStation 5). After just a few months advertising beats primarily based on the sport’s story and fight, Xbox pivoted to a different technique within the January Developer Direct. As an alternative of relying solely on gameplay footage, the corporate went behind-the-scenes at Sandfall’s Montpellier workplace, diving deep into how the comparatively smaller studio was behind such an formidable turn-based role-playing sport.
After Clair Obscur hit huge, on-line dialog turned to amazement at the truth that a group of fewer than 50 core builders may pull off such a feat (some erroneously said that the sport was made by “fewer than 30” folks. Clair Obscur’s credit record about 400 folks, which incorporates exterior help in gameplay animation and QA. This quantity additionally consists of voice actors, efficiency seize artists, musicians, and publishing help from Kepler Interactive).
“It is a shock of its personal as a result of…they got here out of seemingly left subject,” Amini stated, including that one in all her objectives for the “Xbox Accomplice Preview” occasion was for gamers years down the road to look again at earlier present lineups and say “Xbox has actually good style for video games.”
The trail to touchdown in a premiere showcase
Microbird cofounder Phillip Seifried defined to Sport Developer that in his expertise, Xbox has a “actually excessive” bar for entry. “It is a multi-step course of,” he defined. “After getting invited to use, you may ship a storyboard, then an animatic, and so forth. At every of those levels there is a good likelihood your sport will likely be eradicated as a result of let’s face it, there are such a lot of nice video games on the market competing for these spots.”
Amini stated on this a part of the method her “writers room” of producers and entrepreneurs makes use of the group’s totally different tastes to choose video games that signify totally different genres, ultimately “placing a guess” down on video games that they assume will resonate with gamers as a result of it resonates with them.Â
What follows is not a lot a technique of “simply ship us your trailer,” it is successfully a fast advertising session undertaking as builders put together storyboards and animatics of what they’re going to show within the present. She stated she often helps builders tweak their trailers on the earliest chance for a most return, and he or she often sees gamers react to showcased video games in a method that validates her suggestions.
“Nice trailers present you one thing attention-grabbing each couple of seconds—an important vista, an uncommon gameplay mechanic or some motion that builds upon it, an intriguing piece of dialogue, or one thing mysterious, epic, or humorous,” noticed Microbird’s different cofounder Regina Reisinger.

Picture by way of Quarter Up/Skybound.
Amini additionally stated her group typically selects video games that may rapidly drive “intrigue” amongst gamers. She pointed to 2025 Showcase participant Quarter Up (which is owned by Skybound) as a case research of this technique. “You may see a reputation—it could be a studio title—and there could be intrigue from the viewers,” Amini stated. “They will go ‘what’s Skybound doing with this new studio?'” She described these gamers as those who will “examine” what they see, and be taught particulars like how Quarter Up was based for the precise goal of creating the Invincible-themed preventing sport Invincible VS.
Quarter Up govt producer Chris Paulson defined that in its run-up look to the showcase, the group labored rigorously to make sure getting ready belongings and a demo construct for the Showcase did not eat an excessive amount of into the sport’s growth. “I actually recognize the [online] setup, having been concerned in a number of E3s earlier than,” stated Paulson. “That is actually higher for for the developer.”
What metrics are you able to anticipate from a showcase?
Although these video games aren’t essentially “the celebs” of the printed, the builders we spoke with stated they noticed quantifiable knowledge exhibiting its influence.
Seifried stated he was capable of examine the reception to Dungeons of Hinterland throughout the Xbox Showcase and one other showcase known as the Healthful Direct. “The Xbox showcase casts a really large web,” he stated, whereas Healthful Direct put the dungeon crawling trip simulator in entrance of a “smaller viewers” very targeted on its area of interest. After revealing the sport and launching its Steam web page in a 2023 Xbox showcase, the sport racked up 19,000 wishlists through the occasion.
Salqvist advised Sport Developer that Winter Burrow landed 10k Steam wishlists after its look in the identical occasion. Quarter Up declined to share any wishlist statistics for his or her reveal—however if you happen to’re searching for an honest advertising benchmark, it shared that the group racked up over 92,000 followers throughout its social media platform within the 72 hours after the reveal.
Succeeding in a streaming showcase at any scale remains to be extra of an artwork than a science. However identical to good artwork, there’s loads of method beneath the floor that may guarantee your sport stands out in a crowded subject.