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Hellblade II is heading to PS5


A PlayStation 5 port of Senua’s Saga: Hellblade II is on the best way, based on developer Ninja Principle, with a launch date slated for summer time. It‛s the most recent instance of an growing lineup of Xbox exclusives transferring to the rival platform.

By way of the announcement trailer, the model will probably be optimized for each PS5 and PS5 Professional, including haptic suggestions in addition to new options. The latter may also develop into obtainable for the sport‛s present platforms, Xbox Collection X|S and PC, at launch.

“We now have such unbelievable followers of Ninja Principle on PlayStation, going all the best way again to the times of Heavenly Sword,” studio head Dom Matthews mentioned within the announcement. “We‛re so happy that we are able to welcome PlayStation followers again to Senua‛s story.”

The developer launched the primary recreation, Hellblade: Senua‛s Sacrifice, on PS4 in 2017, a yr earlier than Microsoft bought the studio as a part of an array of acquisitions in June 2018. Since then, Ninja Principle labored on 2020‛s Bleeding Edge, a web-based multiplayer recreation that stopped receiving help a yr later, in addition to Senua‛s Saga: Hellblade II.

Main Xbox Recreation Studios titles proceed to land on rival console platforms

Ninja Principle is not the one developer underneath the Xbox Recreation Studios umbrella to port a serious title to PS5. Earlier this month, The Coalition introduced Gears of Struggle: Reloaded, a remastered model of the primary entry within the sequence, coming August 26. It additionally marks the sequence’ debut on PlayStation, alongside PC and Xbox Collection X|S.

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In the meantime, Bethesda launched Indiana Jones and the Nice Circle on PS5 final month, after its preliminary launch on Xbox and PC again on December 8. The port was introduced throughout a Gamescom occasion final yr, which was adopted by a livestream during which Xbox head Phil Spencer emphasised that taking Indy’s journey multiplatform was for the great of the model.

“Our finish end result must be higher video games that extra folks can play,” Spencer mentioned on the time. “If we’re not targeted on that, I feel we’re targeted on the fallacious issues.”

Previous to Microsoft’s acquisition of ZeniMax Media, mother or father firm of Bethesda, subsidiary developer MachineGames meant for Indiana Jones and the Nice Circle to be multiplatform. A PS5 model was already within the works, but it surely was killed when the acquisition came about.

Developer Arkane was put in an analogous state of affairs with Redfall, which was in some unspecified time in the future meant to launch on PS5. With the acquisition, Xbox determined to flip it into an unique.

“It was ‘change’ with a capital C,” Arkane Austin studio director Harvey Smith mentioned in an interview on the time. “They got here in they usually mentioned ‘No, we’re specializing in PC and Recreation Go’.”

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In Might 2024, Microsoft closed Arkane Austin, in addition to Tango Gameworks and Alpha Canine video games. Krafton acquired Tango in August 2024, whereas Redfall’s remaining replace was launched on Might 30 of the identical yr.



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