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Friday, March 14, 2025

Haste: Damaged Worlds is silly-fast, momentum-based enjoyable, and there’s a demo out now


I’m sorry to announce that I’m but once more going to talk extremely of a recreation about going up and down hills, actual shortly like. Haste: Damaged Worlds, from Clustertruck and Completely Correct Battlegrounds devs Landfall, could be very a lot in regards to the haste first and the damaged worlds second, sending you hurtling throughout the inclines of its cartoon gauntlets at what Chris Morris would name terrifying legspeeds.

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As per Tribes/Tiny Wings conference, Haste is a recreation of momentum, the place you’ll have to construct up velocity on downwards slopes earlier than launching your self off the rises. Spend too lengthy off the bottom, although, and all that meddlesome air friction will gradual you proper down, thus encouraging a satisfyingly rapid-yet-graceful sequence of up-down manoeuvres. Like a dolphin, who’s actually good at Exo One.

Whilst you don’t do a lot besides run forwards in Haste, it’s eager to place up extra of a problem than simply discovering the right racing line. Randomised obstacles vary from easy bushes and spiked vines to large lasers, rising lava swimming pools that obscure all however a treasured few slopes, and ultimately, the rocket barrages of a hefty robotic you defeat by faceplanting into at 120kph.

Dodging all these whereas protecting your tempo up does have interaction a sufficiently various number of mind components to really feel worthwhile and satisfying, and fatigue is never a difficulty as every degree takes lower than a minute to clear. In between, you may choose your subsequent sprint from a branching map, with occasional stops to refill your well being or purchase sprint-assisting devices utilizing collected crystals.


Picture credit score: Rock Paper Shotgun/Landfall

Cling on a tic. Branching paths? Run-specific upgrades? Why, that is Hades in unusually aerodynamic parachute pants, which I suppose additionally means we’re Wishlisting a roguelike for in regards to the fiftieth time this week. Sorry for that as properly. Besides, once more, Haste doesn’t actually care about making you repeat your self into lastly reaching one final, golden run. Upgrades are good and all, however deep down it’s nonetheless a check of velocity, not builds – and with some efficient software of the ‘glide downwards’ key, there’s an terrible lot of velocity available.

At its greatest, Haste is thrillingly kinetic, repeatedly spiking you with the push of near-missing deathtraps at Mach 1. Even the soundtrack eggs you on, its pounding electronica slowing down as you do; biff a touchdown or misjudge an impediment and it begins to sound virtually panicked in its haggardness, as if the music itself is begging you to spin again up the large hamster wheel that powers its continued existence.

Not every thing is conducive to that scrumptious sense of ahead velocity. One of many particular phases merely has you portray the color again right into a monochrome island by working round it in circles, an incongruous non-challenge given the exceedingly beneficiant time restrict. As a longtime connoisseur of go-fast hill sliding video games, nevertheless, I can say that for probably the most half, Haste: Damaged Worlds is precisely my velocity. You possibly can see if it’s yours as properly with the Steam demo.



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