GodotBoy is an fascinating new challenge that allows you to take your GameBoy ROMs created utilizing the superb GB Studio (study extra) and import them into the open-source Godot sport engine. Why would you need to do that? First off, it allows you to publish your GB Studio authored video games to any platform that Godot helps. Moreover you add superior performance on high of your sport utilizing Godot. GodotBoy is applied as a GDExtension and is obtainable on the Godot Asset Library.
GodotBoy description:
GodotBoy lets you load ROMs from everybody’s favourite 80s transportable sport console in addition to it’s 90s counter half. You possibly can add an emulator to you sport. The repo contains some examples of utilizing these as a pickup, or as a part of a management floor.
The pattern is probably the most minimal instance I may provide you with and a ROM created from GBStudio (one other MIT licensed challenge)
It’s a GDExtention written in Rust with GodotRust and RBoy.
0.1.4: It now helps Home windows, Linux, Linux on ARM64, and Android (on ARM64, however no motive it may well’t help Android x86 if anybody needs that).
0.2.0: Added help for GBA, however requires a BIOS file. Perhaps sometime work out the way to take away that requirement.
0.3.0: Now has help for Internet exports. Requires Threads and Extension help in net exports.
Key Hyperlinks
You possibly can study extra in regards to the GodotBoy GDExtension bringing the video games created in GB Studio to the Godot Sport Engine within the video beneath.