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Friday, July 11, 2025

Ghost of Yotei Reveals A Gorgeous Open-World Of Revenge


Sony’s just-broadcast Ghost of Yōtei State of Play has revealed an enormous quantity of the splendid open-world revenge-em-up. 19 minutes of recent footage is accompanied by essentially the most chilled NPR-like narration from Sucker Punch builders Jason Connell and Nate Fox.

2020’s Ghost of Tsushima was an enormous success for Sony. The PlayStation unique offered a whopping 2.4 million copies in its first three days on sale, with the newest figures claiming lifetime gross sales of 13 million. Each a essential and monetary success, clearly builders Sucker Punch instantly started work on a sequel, and a few 5 years later we’re lastly getting an excellent, lengthy, detailed take a look at what the stealthy action-adventure follow-up has to supply.

Screenshot: Sony / Kotaku

Nevertheless, this isn’t selecting up the place Tsushima left off. Ghost of Yōtei is a standalone sequel, set 329 years later, in 1603. That is a completely new story, in a sport all about revenge, foremost character Atsu returning 16 years after her complete household was murdered to kill the so-called Yōtei Six. And to essentially drive this residence, the sport will allow you to swap the world round you to Atsu’s childhood to distinction her earlier than and after realities.

As soon as once more, fight will be approached as you like, whether or not that’s melee sword battles, or ninja-like stealthy assassinations, or after all any mixture of the 2. And that sense of alternative is, they declare, endemic all through the sport. As an open-world, the brand new footage explains you may mainline the central story, let your self disappear off on in depth side-quests, or simply discover the ridiculously fairly realm. Nevertheless, the emphasis introduced right here is to take it slowly, no rush, “benefit from the experience.” And with these scenes of Atsu charging on horseback by means of the grasslands, seeds flying up round her, that does seem like a reasonably pretty thought.

I actually preferred the prolonged trailer’s stressing that this isn’t a sport about “honor,” about respecting the traditional traditions of this or that, however a few livid mercenary, keen to make use of soiled tips and a shitty perspective to achieve her targets.

Atsu could have entry to an enormous arsenal of slicey-choppy weapons, together with a katana, spear, ōdachi (very lengthy samurai sword), kusarigama (a brutal “chain-sickle”), and twin swords. And you should use these for broad third-person fight in opposition to crowds of foes, or sneaking up and silently taking folks out. (Should you’re enjoying this kind of sport correctly, that invariably means beginning with the latter, then switching to the previous when all of it goes unsuitable.) After which there are bows and weapons too, for ranged onslaughts. There’s additionally a bunch of rock, paper, scissors to it, as enemies swap weapons which means you could change up your response too.

The Yotei special edition PS5.

Screenshot: Sony / Kotaku

There are an entire bunch of bounties you tackle, each plot-critical and side-quests, for which you’ll uncover clues to trace folks down. Then there’s your “wolf pack,” a rising assortment of allies who’ll aid you out with new expertise and tools. And also you’ve obtained all method of dress-up choices, together with outfits particular as to if you need to give attention to ranged, stealth or melee fight. All of the issues! So many issues.

Three very silly costumes for Atsu.

Screenshot: Sony / Kotaku

As with the unique sport, there’s a totally Japanese model of the sport, with subtitles, all as a part of Sucker Punch’s effort to let the sport really feel just like the samurai motion pictures on which the video games are based mostly. They’ve additionally as soon as extra licensed the precise to name a grainy black-and-white filter on the sport “Kurosawa Mode,” which is, um, certain. Go for it. That is prolonged in Yōtei with the claimed “Miike Mode” to imply the digital camera is nearer up in fight, with extra mud and blood, and “Watanabe Mode” which is able to change the sport’s music with “lo-fi beats.” I imply, pretending that that is “partnering” with well-known administrators appears very foolish to me, however I’m down for an ambient chill mode, as hilariously incongruous because it seemed within the footage.

The sport releases October 2, and rattling, yeah, after this I’m very in. It seems to be fabulous, probably out-Ubisofting Ubisoft within the open-world world. Let’s hope it meets these guarantees.

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