Hives are huge airships that carry many smaller Stinger models inside. They deploy 5 of those 1/1 Stingers after they arrive. Spreading out your assault energy may also help lots in some instances. You could possibly kill 5 1/1 frogs or one thing in a single flip and nonetheless have all of your Stingers. You could possibly patrol a bunch of Stingers to clog up the airways for opposing fliers. You could possibly kill a hero with 4 hit factors and never waste the fifth level of harm as overkill (have the fifth Stinger assault one thing else).
Hive can also be a reasonably sturdy menace. Shedding particular person Stingers isn’t a giant deal, and you may exchange them for simply 1 gold every. Opponents actually need to destroy your Hive itself, moderately than the Stingers; Stingers can’t perform with out the coordination from the Hive command ship. A Hive has 6 hit factors although, 2 greater than a Void Star, so it is robust to kill. Hives even have resist 1, which makes them value extra to focus on.
Each of those airships are costly to make use of. Hive’s impact stacks when you have a second one, so that you would possibly even need 2 Hives so you may have a whopping 10 Stingers, however that prices a complete of 12 gold and a couple of playing cards along with having to construct your Future tech II constructing. That stated, do not forget that your Future hero has the Promise of Cost spell. You possibly can promise to pay for a Hive or two even a flip before you may really pay for it, then the opponent is confronted with taking down an armada they in all probability aren’t ready for.
With such air superiority, you is likely to be questioning why you need to hassle going to tech III with Future. These tech IIs are definitely able to successful the sport, so that you don’t have to succeed in to tech III. Normally, the bounce in energy to tech III may also help you break any stalemates that may have developed, and it might probably scale back the variety of turns you might want to win. On this particular case although, your tech III may also help you cowl what is likely to be a weak point of your gameplan.
One potential drawback with an air superiority technique is that you just’re principally participating in a race. You need to make sure to really win that race. You possibly can fly over enemy patrollers, however they’ll additionally assault below your fliers. In case your opponent has significantly sturdy floor models, or if they’ll simply kill a few of your models, they may find yourself successful that race.
Right here’s one thing that may change that math: