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Wednesday, June 18, 2025

FBC: Firebreak evaluation | Rock Paper Shotgun


Nicely, you possibly can’t say Treatment don’t have vary. After the screeching survival horror of Alan Wake 2 comes FBC: Firebreak, a three-person multiplayer FPS spun off from Wakeverse stablemate (and glorious motion recreation in its personal proper) Management. Perspective isn’t the one factor that shifts, both, as Firebreak reframes Management’s eerie, New Bizarre-influenced setting as a backdrop for comedy co-op shenanigans. There will be gnomes creating lightning storms.

Again within the Oldest Home, the illogically huge and presently invaded headquarters of the Federal Bureau of Management, Firebreakers – volunteer workplace drones turned underqualified subject brokers – gear as much as do battle with no matter outdated weapons and jerry-rigged instruments they will discover. The Firebreak initiative is as haphazard and cobbled-together a job power as you’re prone to see, and in the end, a mirrored image of the sport it stars in: one which’s plucky and able to impressing, but by no means fairly comes collectively as a cohesive prospect.

Your opponents are, as soon as once more, the Hiss, Management’s resonance-based baddies who take up residence within the warped our bodies of much less ready FBC workers. Disadvantaged of that recreation’s desk-chucking superpowers, Firebreak’s Anti-Hiss toolbox is extra mundane, with a lot of the firepower coming from easy firearms. The satisfaction of their taking pictures expertise varies wildly, relying on the exact flavour of gun in use; shotguns and the looking rifle are nice enjoyable, being boomy, weighty blasters that stagger chunkier enemies and ship weaker ones airborne. The assault rifle and SMG, although? Terrible. These deal about as a lot harm to a Hiss as a impolite electronic mail, and with the pre-upgrade fashions particularly, solely hearth off barely quicker.

Picture credit score: Rock Paper Shotgun / Treatment Leisure

Livening up these gunfights are Disaster Kits, Firebreak’s tackle participant lessons, which embrace one distinctive device, a useful deployable, and an Altered Increase – an final, principally – apiece. The latter play into the FBC’s mission assertion of containing and researching artifacts that defy pure legislation, and conveniently, they typically show helpful in a scrap. Chuck a spooky teapot on high of the Splash Equipment’s water-spewing Ejector device, as an illustration, and its innocent payloads turn into globs of melty magma; that gnome, in the meantime, is the hateful star of the electricity-focused Leap package, whose obsession with following the closest reside creature makes it as prone to smite its consumer with summoned lightning because the Hiss.

That mentioned, the instruments are primarily utilities, designed to hurry up janitor work like fixing equipment or extinguishing fires. That sounds boring, and it typically is. However generally, these instruments come good: at the very least a number of the fires would be the ones engulfing your teammates, so well timed dousing with the Ejector may save a life. A lot of the wire-fiddling work additionally wants doing below the stress of a Hiss assault wave, turning easy wrench whacks into real clutch performs.

The power to use shock and wetness at may also ties into the basic interactions that grant Firebreak’s motion a much-needed third dimension. Deliberately setting these up will be difficult, until you’ve obtained teammates on mics, however the first time you lethally zap a gang of drenched Hiss with conduction-boosted chain lightning feels such as you’re outsmarting the paranormal in addition to out-shooting it. And I wished to succeed in by means of my display screen and hug the teammate who, seeing that our complete squad was about to perish from the warmth of a possessed furnace, had the presence of thoughts to shoot out an overhead sprinkler, rescuing the run with an improvised bathe.

Deploying the teapot Altered Augment in FBC: Firebreak.
Hurriedly gathering bullets at an ammo station in FBC: Firebreak.
A Hiss Breaker attacks the player in FBC: Firebreak.
An anomalous, floating ramen shop lantern in in FBC: Firebreak.
Picture credit score: Rock Paper Shotgun / Treatment Leisure

Firebreak is normally content material to let gamers uncover these interactions for themselves, although the very begin of your Firebreaking profession arguably would profit from a firmer serving to hand. The onboarding course of is just not form: with solely the briefest of tooltips providing recommendation, it’s all too straightforward to launch into the opening mission (or job, as the sport calls them) with little to no understanding of how all these magical contraptions work. And, simply to make an excellent worse first impression, mentioned job is a deflatingly simple matter of fixing some electrical bins and leaving.

That’s as a result of at first, you’ll must not simply unlock every of the 5 jobs by finishing the previous one, but additionally the complete size of every job – they’re cut up up into three sections, or Clearance Ranges – by beating the shorter, lower-level variations so as.

The thought behind this construction is that the supply of shorter missions makes Firebreak extra accessible to busy sorts, who may not have the time or inclination to cool down for 45-minute slogs within the vein of Left 4 Useless’s campaigns or Deep Rock Galactic’s weekly Deep Dives. Noble in idea, and technically profitable in observe, with most Degree 1 jobs clearable in a few minutes and Degree 2s doable in round ten.

The strangely beautiful Black Rock Quarry in FBC: Firebreak.
Picture credit score: Rock Paper Shotgun / Treatment Leisure

Sadly, not all Clearance Ranges are created equal. The primary two are at all times and completely primarily based across the workmanlike upkeep duties – fixing turbines, tossing radioactive orbs right into a cart, taking pictures sticky notes and suchlike. That leaves solely the third to ever provide a significant twist or dramatic climax, like battling an ogre made from Submit-Its or launching a waste disposal rocket into house. These are invariably the highlights of any job, and so to stay to the decrease Clearance Ranges isn’t simply to play a quicker recreation, however a duller one as properly.

Corruption results, the place an escaped artifact performs havoc on something from participant shields to gravity, may boost the handyman simulation. My private favorite? An anomalous snare drum that forces enemies to maneuver and assault at hilariously exaggerated velocity, as if Sam Lake by chance sat on a Quick Ahead button over at Treatment HQ. Besides these too are strictly restricted to Degree 3 runs, hollowing out additional the promise that Firebreak can be a much less time-intensive tackle reside service.

As does, it seems, the whole development system. Just about all the pieces requires XP tokens to unlock: perks, weapons, upgraded perks, upgraded weapons, and most gallingly, the deployable and Altered Increase for every package. You don’t even get these as customary, making these early missions much more stripped-back. And, as a result of weapon and package upgrades are gated behind tiered pages – assume the battle passes in Helldivers 2 – you’ll typically find yourself losing factors on gear you may not even need, simply to spend sufficient for the subsequent web page to open up.

Using the piggy bank Altered Augment in in FBC: Firebreak, creating a swirling cloud of loose change.
Picture credit score: Rock Paper Shotgun / Treatment Leisure

In impact, you’ll want a lot of XP to get past the weakest weapons and perks, as soon as once more disadvantaging those that solely fancy dipping in at times. Folks who put the hours in will certainly be rewarded, however then even with a full set of most Clearance ranges, there are nonetheless solely 5 job sorts for now. Corruption or not, Firebreak quickly finally ends up repeating itself, quietly slipping into the grinding habits that it concurrently claims to reject.

All of that’s not to say that Firebreak is devoid of enjoyable. There’s truly an hours-wide candy spot, between that iffy begin and the purpose the place job fatigue kicks in, the place it’s very gratifying certainly, a gloriously “Why not?” mess of exploding piggy banks, skin-of-the-teeth monster containment, and glowing males in floating chairs hurling masonry at you. I want it lasted longer, however it’s there.

It additionally helps that Firebreak inherits sure charms from Management, significantly the Oldest Home itself. This was already an ideal vidjamagame fightspace again after we had been aggressively levitating by means of it as Jesse Faden, and from the first-person perspective of those anonymous FBC mooks, its imposing sense of brutalist enormousness is even stronger. It generally even pulls certainly one of its lore-established spacial shifts, like cheekily placing a protected room on a ceiling and forcing poor Firebreakers to climb a particles ladder to open it.

The Oldest House spawns a safe room in a ceiling in FBC: Firebreak.
Picture credit score: Rock Paper Shotgun / Treatment Leisure

Regretfully, real oddities like this are uncommon, which along with the marked tonal shift makes the Management relationship really feel like a surprisingly distant one. I get why this was tried – co-op shooters are inherently disorderly, so a lighter tone is smart on paper. And a number of the methods through which Firebreak communicates this intent are likeable in themselves, corresponding to how the ammo station refill animation has your combat-inexperienced character frantically grabbing handfuls of unfastened bullets. Or how Firebreak’s model of a cellular turret is only a massive pneumatic tube sat on a desk chair. That’s good design language, in a vacuum. However at the very least for me, a seasoned Management liker, it maybe strays far sufficient from the unique vibe that I can by no means draw too deep from a shared properly of pleasure.

As for the techy stuff, the general public matchmaking in all fairness dependable at discovering comrades to play with, particularly when you’re keen to hop into Fast Play reasonably than fine-tuning a foyer for your self. I’ve been put into a number of laggy video games, however that was when the matchmaking pool was comprised solely of journalists and influencers – it appears to have a better time discovering low-latency hosts now it’s been launched within the wild.

Sticky Ricky, a giant being of sticky notes, in in FBC: Firebreak.
Picture credit score: Rock Paper Shotgun / Treatment Leisure

Whether or not Firebreak can preserve a wholesome provide of volunteers, nonetheless, could rely as a lot on its post-launch time beyond regulation work than on the sport itself. Because it stands, its successes are vulnerable to being overshadowed by a weak introductory section and a common lightness of actions when you’ve unlocked all the roles’ Clearance Ranges. At the very least two extra jobs are due for later this 12 months, although these alone received’t deal with Firebreak’s investment-heavy development system, weak weapons, or lack of efficient onboarding.

Nonetheless, they may function a possibility to de-boring the decrease Clearance Ranges, by changing the straightforward restore duties with extra distinctive and substantial targets. That might each sweeten the deal of replaying jobs for XP, and steer Firebreak again in the direction of to the perfect of shorter deployments which might be nonetheless value enjoying. Would such an strategy threat overstuffing a full, three-stage job? Possibly, however then that is the studio that made We Sing and the Ashtray Maze, and I’d very very similar to to see Firebreak acquire a few of that assured maximalism. Proper now, it’s missing, and never simply in musical numbers.


This evaluation is predicated on evaluation code supplied by the writer.

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