Thanks to all our patrons for supporting the Fantasy Strike combating recreation. Though we’re not prepared to point out the sport publicly but, we give our $25+ patrons new builds each month, the newest one is right here. We depend on your assist, and we’ll want much more of it to complete the sport. If a actually accessible, easy-to-play combating recreation that is nonetheless tournament-quality appeals to you, please assist us.
In case you want extra convincing, no drawback. In just a few months we’ll lastly present the sport publicly and provide you with extra methods to assist us fund the sport to completion. For many who have an interest proper NOW, here is what’s in our newest construct.
Change Listing:
The largest factor is a brand new playable character: Midori. That brings us to EIGHT playable characters now. Additionally value noting are a lot of new animations for Valerie, a brand new character mannequin for Grave that has over 3x the polygons as earlier than, and a preview of a brand new character choose display screen that shall be used for modes apart from native versus and coaching.
MIDORI
–New character!
–Midori’s tremendous takes a very long time to construct. Utilizing it lets him remodel right into a dragon. You’ll be able to construct tremendous sooner by utilizing his parry (floor C).
–Regular assaults in human type. b+A is a sweep, A is a chop that may be cancelled to specials, and f+A is a 2-hit assault.
–B is a torpedo assault, can be performed within the air.
–C is a parry. If an assault would hit you as you parry, you’re taking 0 injury from it and routinely hit again. Along with dealing injury (in the event you hit again), you additionally get tremendous meter, AND you achieve an empowered state the place you glow purple. On this mode, you’ll AUTOMATICALLY throw the opponent in the event you’re in impartial state they usually’re throwable. You lose this state in the event you use it (to throw them) or in the event you get hit. This state doesn’t persist throughout rounds.
–Air A is a kick.
–Air C is a flying butt stomp factor. Crossups!
–Each floor and air tremendous remodel you right into a dragon.
MIDORI DRAGON FORM
–Oh my!
–The dragon’s character mannequin is an unfinished, low polygon model. Additionally, the dragon has many glitches that we learn about, particularly associated to throws. As a result of he’s typically playable, we wished to get this to you earlier than fixing his varied animation issues.
–b+A is a sweep with absurd vary.
–A is a an assault that hits in entrance and above. You’ll be able to press A,A to get a second assault that flies up into the air. After that, you’re nonetheless capable of do one other air assault earlier than you land.
–f+A is a reasonably lengthy vary assault that you could cancel to an acid spit as a second assault by urgent A once more.
–B is sort of a higher model of the human model’s torpedo assault. On hit, it bounces again and you are able to do one other air motion earlier than you land from the bounce.
–C is a operating seize with 2 hits of tremendous armor.
–Air A hits twice and is loopy.
–Air B is an air model of floor B; a torpedo assault.
–Air C is as a divebomb that grabs opponents. May be yomi countered.
–Regular throws do 2 injury in Dragon type.
–Your tremendous meter turns into a countdown meter in dragon from. You routinely revert to human Midori when the meter runs out.
–New debug possibility in coaching mode to remain in dragon type ceaselessly when you enter it.
GRAVE
–New character mannequin. Grave now has over 3x the polygons he had earlier than. Additionally, his arms have been rebuilt to be higher formed and permit for extra articulation.
–Grave’s costume colours now use our new system (already in use by Setsuki, Geiger, DeGrey, and Midori). That makes them look a bit higher and likewise reduces file dimension by quite a bit. Additionally, whereas porting him to our new costume coloration system we modified the aesthetics a number of of his costume colours. Take a look at the brand new selections!
–Up to date visible results for his projectile. Applied results for his massive projectile (maintain B) and electrified projectiles too (B throughout wind). (There shall be new results throughout the starup and influence of those fireballs later.)
–Modified conduct of massive fireball throughout wind. Months in the past, it received powered up and was too good. Just lately, it was not powered up in any respect, which feels fallacious. Now it does get powered up throughout wind, but it surely solely travels a brief distance earlier than dissipating.
–Up to date visible results for lightning strike of air B throughout wind.
–Grave now not spends wind meter except the wind actually occurs.
–Doing wind (ahead) when close to the bottom now not makes Grave land earlier than really summoning the wind.
JAINA
–Floor tremendous now does 2 injury slightly than 1 injury.
–updated character choose display screen idle pose and “I’m chosen” animation
ROOK
–updated character choose display screen idle pose and “I’m chosen” animation
–Mounted a bug the place Rook’s air C statue wasn’t exhibiting the right coloration palette to match Rook’s costume coloration.
–Thunderclap now has 4 fewer lively frames and 4 extra restoration frames.
VALERIE
–New animations for nearly all the pieces: idle, f+A, A, b+A, C, soar B, and soar C. Additionally floor tremendous and air tremendous. Additionally, ahead throw and again throw. (She nonetheless has placeholder animation for stroll ahead and again, jumps, knockdown and rise up, and yomi counter.)
–Outdated placeholder paint results changed with new placeholder paint results which are extra paint-like.
–Hitboxes for C and air C are regular sized and never loopy anymore.
SETSUKI / GEIGER / DEGREY
–Very slight modifications to costume colours to repair some that had been exhibiting up too brilliant (like radiating further gentle).
–Modified default costume Setsuki’s interior pants from crimson to darkish brown.
GENERAL
–Mounted a bug that made flashing life persist after getting hit by an assault.
–Mounted a bug the place quitting a recreation throughout a cinematic digital camera angle would use that very same digital camera angle for regular gameplay the subsequent time you returned to gameplay.
–The sport’s window can now not be resized. it’s at all times 16:9 at fastened resolutions now. Later we are going to allow resizing it to different 16:9 sizes.
–New UI characteristic for menu assist textual content applied. On the “play” submenu, the brand new assist textual content for “again” can now be mouse clicked to return.
–Now you can change between utilizing the UI in “mouse and keyboard mode” and “console controller mode” within the choices. As a debug characteristic, urgent the C key additionally toggles this.
–Character choose screens that contain just one character being chosen may have a brand new format. You’ll be able to see a preview of this in Play -> Informal Play. In later builds, this display screen shall be extra fleshed out and can take the place of the character choose display screen in Arcade mode.
–A number of different small bugs fastened.