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Thursday, September 11, 2025

Excessive On Life 2: Why Squanch Added a Entire New Hub-Based mostly Design


Excessive On Life 2 is doing the stuff you’d anticipate this sequel to do – it’s greater, extra full of jokes, much more experimental than the primary sport, and now has a skateboard you should use at any time (naturally). But it surely’s additionally doing one thing we didn’t anticipate: altering the primary sport’s construction basically. Excessive On Life 2 is taking cues from Metroidvania video games, however utilizing them to its personal ends.

In an episode of the Official Xbox Podcast, Squanch Video games’ COO & Govt Producer, Matty Studivan, and Artistic & Artwork Director, Mikey Spano defined – amongst many different issues – about how the staff modified their pondering to supply an entire new hub-based design for the sport.

“Our Design Director, Erich Meyr, and I early on determined we wished to do one thing that had Metroidvania components to it, however we additionally wished to help telling actually tight tales,” defined Spano. “So, this time round, we tried to maintain the entire Metroidvania components within the hubs.”

Whereas the unique Excessive On Life was constructed round a single hub, Blim Metropolis, the sequel will take you to a few completely different hubs, every with much more to them and, in traditional Metroidvania type, providing increasingly interactions the extra you play and earn.

“It’s an enormous step up for us from the primary sport,” stated Studivan. “If you happen to performed it and you understand Blim Metropolis, it’s a very cool spot, however fairly small geographically.”

“We have now three decent-sized hubs in [High On Life 2],” provides Spano, “and every a kind of hubs has a variety of little facet issues you are able to do, NPCs yow will discover, tons of collectibles, tons of unlockable issues. And clearly with the skateboard; there’s a variety of cool stuff associated to the skateboard that you are able to do within the hubs.”

The change is successfully about letting Squanch have their cake and eat it – the brand new construction signifies that the staff can pack within the stupendously bizarre moments that made Excessive On Life beloved, without having to derail the core story to get non-sequitur jokes in there. It’s a sublime combine:

“By way of the way it all flows collectively, you’ve received your house base that you just’re all the time returning to,” defined Spano. “And in there, you’re speaking to your crew about what you’re going to do subsequent. After which, you’ll be dropped down into the hub. After which from there, you’re navigating to a goal that you just’re following. However when you get to a sure level, it triggers a extra linear expertise the place we will inform the story in a tighter method. We nonetheless all the time have selections that you just’re making and stuff like that.

“However by way of ending a stage after which coming again with new power-ups, we attempt to maintain all that within the hub in order that we will inform an entire story without having gamers to return again and listen to the identical issues over and over.”

The upshot is that Squanch can inform the story they wish to, however give gamers the liberty to step away and discover simply how odd the encompassing world is at their leisure. To assist create all that facet content material, Squanch took a really enjoyable method:

“One of many methods we have been ready to try this is that we do sport jams on the studio, as a result of your complete staff is so inventive,” added Studivan. “And so, we had eight or 9 groups [jam] for every week – and I believe like seven of the sport jams are within the hubs on this sport.”

It ought to make exploring the hubs rewarding in itself – with complete different sport varieties hidden away, each discovery can turn out to be one thing new. We’ll get extra of what we discovered to anticipate from the primary sport, too – Excessive On Life included complete, real-life motion pictures to observe, and that may return (with a movie show to observe them in). We additionally know that Squanch has licensed full video games (NES sport Bible Adventures shaped a pivotal a part of the demo we lately performed) that may seem alongside the way in which.

“We’re spending much more sources and time on [side content]. It actually makes the world really feel such as you’re someplace lived-in,” stated Studivan.

The large adjustments to construction are additionally about catering to completely different sorts of gamers. Those that simply need the story can leap from important mission to important mission with out friction. Those that wish to do every part can accomplish that with out having to repeat missions, and at their very own tempo. And there are additionally those that may waver between fast blasts and marathon classes:

“So, with the missions, we attempt to maintain them at a sure size in order that in case you’re like, ‘I’m going to go take down this bounty,’ you truly can end it in an evening after which get again to placing your children to mattress or no matter it’s that you need to do,” stated Spano. “After which for the players that need a extra free-form expertise, they know they will simply hand around in the hub for some time and do no matter they need and tackle missions every time they need.”

For a sport that presents itself as unabashedly dumb, there’s a core of sensible, traditional sport design pondering sitting beneath all of the insanity. With that design in place, it permits Squanch to go as wild as they need with the concepts we, as gamers, will work together with.

Even within the earliest appears on the sport, we’re seeing how far they will push this – one boss struggle immediately sees your enemy hack your sport, sending you navigating your individual menu screens to struggle him off. And, better of all:

“That’s one of many extra regular components of the sport,” Spano stated. “This demo is early within the sport. By Act Three it’s simply so off the rails and insane. I believe individuals are going to be actually stunned.”

I’m very a lot wanting ahead to seeing how a lot weirder this will get – Excessive on Life 2 arrives for Xbox Collection X|S and Xbox on PC on February 13, 2026, and shall be obtainable on day one with Sport Go Final.

If you wish to hear a lot, way more concerning the sport, make certain to take a look at the complete Official Xbox Podcast episode, which dives into how Squanch rotated a sequel so rapidly, the tough artwork of writing comedy for video games, the advantages of switching to Unreal Engine 5 and… the surprise of Microsoft Excel.

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Excessive On Life 2

Squanch Video games, Inc.




You’ve carried out it. You’ve taken down an intergalactic cartel, introduced humanity again from the brink of extinction, and hunted harmful bounties to the far corners of the galaxy. Bounty searching has introduced you fortune, fame and love; however when a mysterious determine out of your previous reappears and places a worth in your sister’s head, your comfortable life will get thrown into chaos.

Do you have got what it takes to threat all of it and convey down an intergalactic conspiracy that when once more threatens your favourite species (people)?

Excessive On Life RETURNS as you and the one you love rag-tag staff of alien misfits shoot, stab, and skate your method by means of beautiful, harmful worlds all throughout the galaxy to explode the EVIL pharmaceutical conglomerate hell-bent on placing worth tags on HUMAN LIFE!

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