EA Sports activities has revealed its plan to easily “make gameplay higher” in FC 26 by way of a Gameplay Deep Dive posted to its official YouTube channel.
It’s develop into cliche to explain the year-to-year modifications in FC (and beforehand FIFA) video games as iterative or incremental, however there’s not rather more you may say to explain the nerdy, under-the-hood tinkering that goes on beneath the match engine to create a meaningfully completely different expertise between releases.
This three phrase mantra is the subsequent step in EA’s seemingly back-to-basics and down-to-earth method with FC 26, which it says is its “most group pushed title” to this point.
For a lot of gamers, essentially the most attention-grabbing modifications come as a part of what EA is asking “Gameplay Fundamentals”.
That is supposed to incorporate:
- Extra responsive dribbling
- Clearer motion with fewer sprinting sorts
- Extra constant goalkeepers who push the ball out of play and to teammates
- Tackles which maintain the ball or ricochet to teammates as a substitute of the opponent
- No extra timed ending, however each participant can low-driven by double-tapping shoot
A few of these modifications are fairly nebulous, like “extra responsive” dribbling has supposedly been achieved by rebalancing and retuning animations, foot desire logic and the time between dribbling touches.
Nevertheless, some are extra apparent. The in-between dash types like “Managed Prolonged” have been eliminated and there are actually simply three once more: Explosive, Managed and Prolonged. So whereas there’ll in all probability nonetheless be outliers, hopefully there will likely be fewer cases of random gamers being unexpectedly fast.
Defensively, two enormous group bugbears for years have been rebound objectives from klutzy keepers and the ball seeming to be sucked again in the direction of the ft of an attacker you’ve already tackled 3 times.
For goalies, EA has apparently given them a extra management of deflections to considerably improve the prospect of them going out of play or to a teammate, whereas work has additionally been finished to assist them observe the flight of the ball and lower down on green-timed finesse and trivela exploits.
Related modifications have been made to the trajectory of free balls after a sort out, in a direct effort to fight the state of affairs each FC participant has encountered, the place you are feeling like each time you wrestle the ball out of your opponent it instantly nestles again at their ft.
Talking of green-timed trivela pictures flying in from the nook flag, timed ending has been utterly eliminated and the just lately launched low-driven shot has been remapped to a double-tap of the shoot button after powering up your shot.
Timed ending was an attention-grabbing mechanic for growing the skill-gap wanted for high-level play, however it clearly proved troublesome to steadiness for EA. When you might grasp it, as seen within the later levels of FC 25, you can ping in trivelas from nearly wherever within the attacking third in a means that wasn’t conducive to reactive, back-and-forth gameplay.
To complete on one other cliche: as at all times, how these modifications play out within the last combine stays to be seen. However you may pour over the remainder of the gameplay modifications in EA Sports activities FC 26 within the gameplay deep dive video on EA Sports activities’ YouTube channel, together with the 5 new PlayStyles coming in FC 26.
EA Sports activities FC 26 releases, fittingly, on September 26 2025 on PlayStation, Xbox and Nintendo consoles, and PC.