Dying Mild: The Beast is the DLC turned full-blown launch from Polish developer Techland. Technically the third entry in a zombie-killing franchise that debuted a decade in the past, The Beast brings again unique protagonist Kyle Crane, tosses him into the brand new setting of Castor Woods, and dials up the horror for one thing way more aligned with that first outing. The consequence: a well-recognized but endlessly enjoyable post-apocalyptic expertise. At the very least, to date.
For followers of the collection, it’s possible you’ll (or could not) be glad to know that Kyle is again and beastlier than ever. After enduring over a decade of experimental torment beneath the rule of The Baron, Kyle escapes into the aforementioned nature reserve.
Nevertheless, this grunting parkour nut (voiced once more by Roger Craig Smith), is now infused with the DNA of the undead, making him half man and half — you guessed it — beast.
Narratively, this leaves a scarred protagonist on the trail of revenge, searching down The Baron’s messed-up zombie experiments to fuse their blood along with his. The hope is that Kyle and his merry forged of facet characters develop sturdy sufficient to take The Baron and his males down. From a gameplay perspective, nevertheless, this offers us a contemporary setting and a brand new assortment of monstrous powers.
The previous would be the massive promoting level for longtime followers of the collection. Castor Woods is a wilderness surrounded by woodlands and picturesque mountains. It’s neither as massive because the providing from Dying Mild 2: Keep Human nor as dense as what we noticed within the unique sport — however with a combination of open fields and a dense metropolis often known as Outdated City, it’s a enjoyable place to discover.
With log cabins, babbling brooks, and what might be imagined as a as soon as bustling hub of civilisation, Castor Woods seems like an amalgamation of the unique Dying Mild and its DLC The Following — famous additionally by the return of automobiles.

It’s stuffed together with your typical onslaught of open world locales — psychological asylums, outdated energy stations, city squares — and it feels cliché in that approach. However to us, that is truly extra of a boon; the map hasn’t stunned us, nevertheless it additionally seems like online game consolation meals.
You’ll traverse this map with the returning first-person parkour system. We wouldn’t say it feels any higher than it has earlier than — though there are a famous variety of customized animations when leaping and climbing – nevertheless it’s nice enjoyable to swing throughout ledges and leap from rooftop to rooftop. Drop-kicking zombies off of rooftops can even by no means get outdated.
The fascinating change with The Beast is that it options quite a lot of flatter terrains. The hope from Techland right here is that you simply aren’t at all times simply relying in your parkour, and that it ranges the enjoying discipline for the undead.

Nevertheless, we discovered these areas comparatively uninteresting to run throughout — although fortunately, there are ranger jeeps scattered across the map. These can by no means take you too far – they’ll run out of gasoline inside a minute or so – however they’ll prevent these uninteresting treks, and it’s at all times entertaining to observe zombies flip to mulch as you ram them.
Traversal and map design do tackle a unique really feel when the solar goes down. The Beast is undoubtedly amping up the worry issue, with pitch black nights, creepy sound design, and the uber-zombies (known as Volatiles) biting at your heels as you desperately run away.
It’s a fantastic mechanic that we beloved within the first sport, so it’s good to see Techland doubling down on it right here. Seeing the solar set and ultimately listening to your watch beep is actually unnerving, and its following stealth and chase sequences are simply the highlights of the sport.
Once you aren’t making an attempt to cover from the overpowered Volatiles, fight stays largely the identical because it has in earlier entries, which is to say it’s nonetheless fairly nice. You’re primarily slashing, chopping, bashing, and stabbing zombies and people alike with an assortment of melee weapons.

The gore system on present is definitely fairly grotesque (a constructive), and we loved the dynamic really feel to fights, because it was truly fairly straightforward to get overwhelmed – even on the common issue. Stamina administration is paramount, particularly on the more durable settings, so it’s key to utilise not simply brute energy but additionally the surroundings, your moveset, and what appendages you’re hacking at.
After the Reloaded Version of Dying Mild 2, weapons are a tad extra distinguished in The Beast, though not overwhelmingly so. Each every now and then, you’ll come throughout enemies with rifles, SMGs, and pistols that really feel very tactile to make use of.
We expect in earlier entries, it was apparent you weren’t actually supposed to make use of weapons, and controls felt stilted consequently. Nevertheless, right here it’s a lot improved – not Name of Responsibility ranges, however definitely rather a lot tighter, and rather a lot punchier due to DualSense haptics.
Melee weapons most positively stay the main target, although, as you’d anticipate. With the flexibility to restore and mod your favorite machetes, sledgehammers, and knuckle dusters, it’s good enjoyable mixing and matching the completely different armaments for numerous zombie-tinged conditions. We did, nevertheless, discover the weapons in Lifeless Island 2 a tad extra thrilling, with way more vibrant designs.

And now let’s lastly discuss these Beast Powers. Throughout fight, Kyle will construct up a type of rage meter, which, when stuffed, will ship him right into a manic frenzy. It’s right here you can tear zombies aside with ease, and there are a selection of gnarly kill animations. There’s truly a ability tree for this, which you’ll earn factors for by killing the massive bosses scattered internationally.
Beast Mode isn’t something new per se, however it will probably change up the dynamic of fight. On the level we’ve reached within the sport, Beast Mode is routinely activated when the gauge is stuffed; typically it’ll occur if you don’t really want it, and typically it’ll occur precisely if you want it.
Both approach, it’s gory snigger realizing you may tear by way of hordes of the undead, and perhaps even go toe-to-toe with a Risky whereas it’s lively.
Conclusion
In the end, we’ve loved what we’ve performed of Dying Mild: The Beast to date. To lots of people it’ll come throughout as extra of the identical — which it nearly definitely is, to a point. Nevertheless, we expect Techland has been good to enhance or alter small issues to make it a greater general expertise. It’s not as expansive because the second sport, nor as unique as the primary sport, however in case you like cleaving zombies and leaping round rooftops, then this may increasingly simply be essentially the most refined Dying Mild but.