Excellent news if you happen to’ve been a bit pissed off with how Dune: Awakening handles PvE and PvP, particularly when it comes to its treacherous Deep Desert. The sport’s artistic director Joel Bylos has introduced some adjustments coming in response to participant suggestions on each these and the Landsraad.
Principally, it seems to be like Funcom have switched up their plans to take the issues of us have cited under consideration, aiming for a pleasant compromise between the unique concepts and the practicalities of what is been taking place because the recreation dropped in full.
In a prolonged letter to DA gamers, Bylos wrote that whereas the devs nonetheless consider their core idea of the Deep Desert as a harmful, continuously altering place you go to get the rarest stuff, they are not aiming to power PvE enjoyers to have interaction with PvP simply to get the good things.
So, to make sure these of us do not get locked out of the endgame, the director revealed that “beginning quickly, some areas of the Deep Desert will now be flagged as ‘Partial Warfare (PvE)’ areas the place gamers will be capable to discover testing stations and harvest T6 sources with out the specter of battle they might not need”. The likes of “Landsraad management factors, shipwrecks and the biggest spice fields” will keep as PvP areas, to protect the most important rewards coming with the most important threat.
Talking of PvP, Bylos wrote that the devs are “planning to make extra adjustments to the Deep Desert to accommodate floor battles and reinforce the usage of participant builds”, outlining some already incoming scout ornithopter tweaks designed to assist guarantee air superiority is not the be all and finish all. There’ll even be “extra adjustments to mechanics like respawn timers, car storage instruments, hand scanners, and different mechanics that we see being abused within the Deep Desert”.
In the meantime, Funcom are aiming to deal with some “key flaws” within the Landsraad that people have cited. These embody issues with duties being turned in in a short time, and people with the ability to do nothing with them as soon as they’re accomplished. “Stockpiling is presently rewarded, however that isn’t our intention for this method, and we are going to make some adjustments to deal with it as greatest we will,” the director wrote, including that the system can even be “up to date to offer micro rewards for solo/small group gamers”.
It is good to see the devs discovering a strategy to stability their imaginative and prescient for DA with making the adjustments of us need. Judging by the socials, the worm lovers who’ve been doin’ the Dune are glad to see these steps are being taken, even when there is no concrete timeline on loads of them at this level.