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Friday, October 31, 2025

Discovering good shortcuts in A Brief Hike


In Unlocking the Vault, Recreation Developer editor-in-chief Danielle Riendeau dives into the wealthy archives of the GDC Vault with a purpose to uncover timeless sport improvement recommendation, anecdotes, and hard-learned classes tucked away inside the a whole lot of talks from many years of GDC exhibits preserved inside the Vault. Each different week, this curated overview will characteristic key takeaways from a classic or basic GDC Speak with the aim of serving to at present’s builders unearth new classes from the previous.

A Brief Hike creator Adam Robinson-Yu’s 2020 GDC Digital discuss Crafting a Tiny Open World: A Brief Hike Postmortem is considered one of my all-time favourite movies to point out my very own sport design college students. It really has all of it: recommendation on taking damaged desires and cobbling the items into one thing particular, enjoyable design tidbits, cute gifs, and a whole part on manufacturing ideas for a solo endeavor. 

A Brief Hike is a small, narrative-driven open world sport the place the hero, vacationing on a beautiful mountain, must get to the height to make an vital name. Robinson-Yu particulars the sport’s many inspirations, together with a earlier RPG undertaking, the wide-open marvel of open worlds, as in Breath of the Wild, and the beautiful colours of the Canadian forest within the fall. He used loads of helpful instruments (like Yarn Spinner) and spends a portion of the discuss extolling the virtues of working inside limitations, which bought him in the direction of the sport’s colourful, pixelated 3D look.

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Then, comes the enjoyable half: Robinson-Yu was capable of finding ending funds (for a Humble Authentic launch) however he needed to decide to a 3-month deadline.

Robinson-Yu exhibits a slide right here with the core sport scope and “Stretch Targets” for further options and niceties. Notably, the core sport was not handled as only a minimal viable product, they had been aiming for “good” right here. “It might nonetheless be enjoyable and playable if the stretch targets weren’t made, however it form of allowed me to naturally scale the scale of the undertaking to the speed at which work was truly being finished.”

He famous that a number of of these further options didn’t make the unique launch (although some, like secret areas and extra instruments, gadgets and quests, did)—however “I feel the sport nonetheless labored properly with out them, and I ended up including a few of these for the later Steam and Itch.io launch.”

He was additionally in a position so as to add a few of these tasty stretch options in later variations of the sport. 

Manufacturing enjoyable for a workforce of 1

On a slide titled “The Scrum Board You Know and Love (?)” Robinson-Yu extols the virtues of working underneath tight deadlines and pondering keenly about manufacturing course of, at the same time as a solo dev.

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“I used a simplified model of the scrum course of,” he says. “I might normally re-estimate all of my duties for each week, and likewise in the beginning of every single day. This helped me have a very good sense of what options I might have time for and helped me plan forward.”

“I feel it is tempting to skip this step once you’re working by your self, however after I began doing this, I discovered it actually helpful to maintain myself on monitor.”

The subsequent slide, titled “Deadlines… misunderstood?” brandishes the notorious mug of Majora’s Masks‘s terrifying moon (a common image, at the very least amongst my technology, for “deadline”).  “I additionally had an exterior deadline to carry me accountable on this undertaking,” says Robinson-Yu. “For me, personally, that helped hold me actually targeted on ending one thing moderately than making an attempt to make one thing excellent.”

Robinson-Yu goes into some wonderful design ideas after this—with one story a few cave that I will not spoil right here, however it’s a banger—and leaves the viewer with some very constructive and pure vibes. 

Unlocking the important thing takeaways

In case you need the sparknotes model of the discuss—otherwise you’re simply outlining a few of the main classes in your notes—don’t be concerned, I’ve bought you!

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The important thing takeaways listed here are: Lesson #1 Use good shortcuts, and embrace your limitations. Robinson-Yu re-uses instruments and property from earlier initiatives, and even finds a novel, interesting artwork fashion from working inside his means on artwork and animation. Lesson #2 is to embrace good manufacturing strategies: even when working solo. Robinson-Yu used what labored about scrum for his personal functions right here, and it allowed him to complete a really sturdy little sport in three months.

Recreation Developer and GDC are sibling organizations underneath Informa.



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