The time has come for one more Catch-up Crew mission, a daily task that sees cadets taking part in video games for the primary time – video games lengthy since performed by different officers. By means of their eyes, NL’s senior workers acquire recent perception and a greater understanding of not solely these basic video games, but in addition ourselves. Primarily the video games, although.
As we speak, we go to a 32-bit set up with Steel Gear Strong. For anybody trying to (re)play alongside, it is obtainable on Change as a part of the Steel Gear Strong: Grasp Assortment Model Vol. 1, or as a standalone obtain.
A brand new mission means a crew rotation, so let’s test the obligation roster and discover out who’s taking command right this moment:
Capt.Col. Ollie Reynolds – veteran, Strong SnakeCmdr.Sgt. Alana Hagues – veteran, Liquid SnakeEns.Cadet Jim Norman – recruit, Sloppy SnakeEns.Cadet Gavin Lane – recruit, Runny Snake
*BRRP, BRRP! BRRP, BRRP!*
OLLIE: Staff, that is Colonel Reynolds; it’s been a very long time. What’s the state of affairs?
JIM: Reynolds? It could actually’t be! Listening to you loud and clear, Colonel.
GAVIN: NO RESPONSE.
ALANA: Colonel, I believe Cadet Lane is struggling to get via. I’ve been storing rations however I’m unsure when the 4 of us will reconvene in individual.
GAVIN: *BRRP* Sorry, Colonel. I had a handkerchief caught round my radio. I don’t want a handkerchief. A kind of ear implants can be useful, although.
OLLIE: Wonderful, age hasn’t slowed you down one bit… I believe. Now, our subsequent mission takes us to the nuclear weapons disposal facility on Shadow Moses Island, the place we’ll be… shadowing (chortle!) a identified Particular Operations soldier known as Strong Snake. I perceive that none of you may have had any prior expertise with Steel Gear Strong, is that proper?
ALANA: That’s not fairly right, sir. I visited Shadow Moses with my brother as a wee lass way back, then alone a lot later. It’s been some time since, however I’ve been hankering to revisit the place. And what a revisit.
JIM: It wasn’t solely a primary go to to Shadow Moses for me, sir, however a primary go to to the Steel Gear sequence. It has been a blind spot for some time, I’m ashamed to confess.
GAVIN: Similar right here, I’m a complete MG rookie – an N64 child who didn’t manage to pay for a number of consoles. I might have liked to play this again within the day and gotten the up to date impact, I used to be simply on a distinct monitor.
OLLIE: Apologies, Sgt. Hagues, the Pentagon will need to have given me the fallacious transient. Let’s begin with our high-level ideas, then. Hagues, as somebody returning to Shadow Moses in 2025, what did you make of your time with the sport?
ALANA: Oh, I fell in love another time, Colonel. It’s superb how a lot of the start I keep in mind. There are few issues as iconic as these opening moments as you’re sneaking into the ability. It does take me time to regulate to the controls and the texture, however one factor that at all times stands out is the environment. MGS feels extremely distinctive, even inside its personal sequence. And it’s a technical marvel for the time, too. It’s simply fabulous – so far as nuclear amenities go.
OLLIE: Sure, it’s superb simply how distinctive it nonetheless feels. Cadet Norman, let’s go to you subsequent. What did you make of your expertise this primary go round?
JIM: Put together to have an enormous exclamation mark seem out of your noggin, Colonel, as a result of I discovered it to be… high-quality. Insubordination of the best diploma, I’m positive, however there was one thing in regards to the uniqueness of all of it that by no means actually gelled with me. Placing on my historic hat and it as a product of the time and a precursor for a lot stealth that adopted was my manner in, however I struggled to get on board with numerous it, I’m afraid.
OLLIE: I would like scissors! 61!
Sorry… Your response brought on some minor malfunction there over the Codec… That’s high-quality although, Norman, completely high-quality. Cadet Lane, the place do you sit with this?
GAVIN: I actually loved it. Usually once I play one thing older and a bit clunky, as Jim says, that historic context cap is important. With this, although, it felt prefer it was education me on a complete console. It’s simply dripping in PS1 and that interval of gaming, and I took nice pleasure within the historical past lesson. Some components hit far more than others, however that’s normal for any recreation.
OLLIE: Certainly, it virtually feels just like the quintessential PS1 recreation in some ways. So much has been product of the sport’s story through the years; Kojima has turn into identified for his prolonged cutscenes and extreme exposition, but it surely’s secure to say that this specific entry maybe isn’t as egregious as his later titles. What did you all make of the story and, particularly, the way it was advised over cutscenes and Codec calls?
GAVIN: I preferred the way it leaned into the melodrama in a B-movie vogue, and the Codec felt like a reasonably recent narrative device, particularly with the fourth-wall breaks everywhere. I liked the truth that the ‘NO RESPONSE’s at all times have an in-game purpose when you understand all of the twists and divulges – it’s by no means simply, ‘Oh, the devs didn’t write or file dialogue for that bit.’ The entire thing was foolish, schoolboy nonsense, however I went with it and was entertained.
JIM: I’m not the most important Kojima-head, however I completely agree that this wasn’t fairly as dialogue-y as I used to be anticipating. That mentioned, a few of these calls don’t half go on! As Lane talked about, the Codec calls and fourth-wall breaks had been a giant win for me, and I warmed to it when issues went a little bit campy, however the ‘schoolboy’-ness of all of it by no means sat all that nicely with me. I don’t know, I’ve by no means notably warmed to the ‘Cool Dude With Gun’™ style, so maybe I used to be doomed from the soar.
ALANA: I believe that’s a good remark – the humour and the tone of MGS is very Hideo Kojima, and that doesn’t at all times sit nicely with me both. Lots of his feminine characters level to that. However to pivot a little bit, I believe it largely works right here; the stability of the silly, bombastic moments, the melodrama, and the ridiculous issues you are able to do in fight (I’ve by no means used ketchup like that earlier than, Snake, however I’ll at all times keep in mind), actually balances out the very critical moments, the moments the place Snake or Meryl or Sniper Wolf present vulnerability.
I believe ‘cinematic’ is overused as a descriptor generally, however MGS is one sequence that matches that time period completely. In 1998, the storytelling and the best way it was offered had been revolutionary. And like I discussed, I believe it’s nonetheless very distinctive right this moment. Different MGS video games really feel a bit too self-indulgent, for my part. Aside from MGS3.
GAVIN: As I used to be taking part in I saved pondering of Resident Evil and the way each Konami and Capcom leaned into the B-movie cheesiness that basically works given the {hardware} constancy and restrictions of that period. It’s kitsch now but it surely holds up as a result of it by no means takes itself too severely. For me, all of the militaristic fetishism was the weakest half – it was the ‘freaks and misfits’ carnival forged that I loved.
OLLIE: The comparability to RE additionally highlights simply how insanely good the voice performing was for the time. RE is known for its tacky dialogue and, let’s be trustworthy, terrible supply, however the story in MGS was advised splendidly nicely, and the actors did a marvellous job.
Preserving with the story, but in addition injecting a little bit of gameplay in right here, let’s speak in regards to the boss characters. The sequence as a complete is well-known for its memorable boss encounters, and that is no exception. What did you make of the villains, and did you may have a favorite?
JIM: Whereas the controls obtained on my nerves a little bit in these cases, I loved a lot of the bosses. They crossed over into full-on silliness for me in a manner that the remainder of it didn’t. Truthfully, Ocelot obtained me probably the most on this respect. The complete battle is sort of a scene from Scooby-Doo and it had me genuinely chucking all through.
GAVIN: Yeah, it had me buzzing Yakety Sax. I preferred all of the characters but it surely wasn’t till the second Sniper Wolf battle that I felt I wasn’t preventing the controls, I liked that one. I took down Liquid within the helicopter first time, too.
ALANA: The bosses are the spotlight for me, notably within the latter a part of the sport. The second Sniper Wolf battle is unimaginable, and the final Vulcan Raven battle is tense, too. Plus, Steel Gear REX, as clunky as it may be to battle… c’mon, you are preventing a mech. I like how virtually each boss feels totally different – generally you’re being chased round in a small house and making an attempt to get a bonus, others it’s important to bodily do one thing in the actual world.
After which the ultimate boss is actually a fist battle. In any case that fancy stuff earlier than.
OLLIE: I can perceive why the considerably dated controls would current a little bit of an issue in the course of the boss encounters. For a lot of the recreation, you’re inspired to sneak your well past the guards and never get noticed, and now you’re instantly thrust into a comparatively small house and compelled to make use of your weaponry.

Talking of which, did you may have a selected weapon you’d fall again on all through the sport, or had been you extra inclined to experiment relying on the state of affairs?
GAVIN: I typically went with regardless of the recreation indicated through the ammo mendacity about. I did come to like chaff grenades.
ALANA: Chaff grenades are the best way, Lane. I’m a lot the identical. I do take pleasure in screwing with the patrol males inside Shadow Moses by leaving them little gadgets or magazines and the like, earlier than I take them out quietly. However in any other case, I’m situational, however at all times with my trusty SOCOM and suppressor.
GAVIN: There are a great deal of legit choices I by no means even thought of. Once I’d virtually completed, I noticed a video of somebody destroying all of the cameras with rockets – one thing I by no means did as I used to be too anxious about ammo conservation.
JIM: I’m in a lot the identical boat! Possibly it’s one thing that comes with taking part in extra Steel Gear, however I really feel like I went about issues in a really boring manner. The fight would typically take me a little bit unexpectedly and I’d panic-default again to the SOCOM until the sport was guiding me in any other case.
OLLIE: The SOCOM is so dependable, notably should you handle to select up the suppressor, too.
Properly, we’re almost at an finish with our Shadow Moses mission, however I’ve to confess that my revisit has obtained me itching to replay the a number of sequels. Sgt. Hagues, did you’re feeling the identical manner? And Cadets Norman and Lane, are you inclined to check out the remainder now that you simply’ve dipped your toes within the sequence?
ALANA: I admit Colonel, it did and does – but it surely additionally makes me wistful for that period of Konami. Lane talked about Capcom, too; the PS1 and PS2 period felt magic for these two builders. MGS2 improves on 1 in some ways, notably gameplay-wise, and it leans into the craziness of MGS much more, so if anybody is on the fence, which may tempt…
JIM: I nonetheless have about an hour left (I consider) and I’ve definitely been swayed sufficient to see it to the top. One thing like Twin Snakes is likely to be on my record as a solution to discover out whether or not it was the gameplay or the story that rubbed me the fallacious manner, however I can’t say that I’ll be dashing to it. Hey, it will probably’t be for everybody!
GAVIN: I’m in two minds. I get the sense that the sequence doubled down on the lore stuff with Strong Snake, Liquid Snake, bloody Exposition Snake and the remainder in a manner I’d discover much less attention-grabbing. Again in ‘98, this should’ve felt cutting-edge and much much less ‘B-movie’; extra T2 than Timecop. I can see how youthful gamers particularly would have invested within the lore and the on-the-nose themes and located it extremely profound. Possibly I’ve obtained the measure of the sequence fallacious, but it surely feels prefer it went a bit extra po-faced because the tech enabled Kojima and co. to push the boat out production-wise. Is that an correct evaluation, Colonel?
OLLIE: The sequence retained its distinctive sense of humour and whimsy – heck, there’s a monkey in MGS4 that likes to smoke and guzzle cans of soda – however I will surely say that the extra freedom Kojima had, the extra bloated every entry grew to become. There was a slight overcorrection with MGS5 and that rubbed numerous hardcore followers the fallacious manner, however this may increasingly have been a symptom of the rift between Kojima and Konami on the time.
It’s a giant dedication to play via the whole sequence, and I’d say should you’re not fairly offered on the story from the primary recreation, then you definately’d be high-quality skipping the remainder. As a lot because it pains me to say.
That’s all we’ve obtained time for right this moment, associates. I consider subsequent time we’ll be testing Pikmin?
GAVIN: Right, Colonel. We’ll be taking to the celebs as soon as extra, on the right track for PNF-404.
OLLIE: Wonderful. Within the meantime, if you must, you possibly can contact me by Codec. My frequency is 140.85. Colonel out.
Steel Gear Strong – Recruit Report
Promoted Officer: | Lt. Gavin Lane |
Lt. Jim Norman |
---|---|---|
Greatest bit: | “I do not want a handkerchief…I haven’t got any extra tears to shed.” | “I journey canine sleds. I am a musher.” |
Worst bit: |
“You will must seize the BFM (huge flippin’ missile) to take out the MBH (large bloody helicopter) earlier than the TBS…” |
These seven-minute Codec calls explaining how manly Snake is |
Would play once more? | Completely – I would be eager to see how Twin Snakes modified issues | I am going to end this one, that is all I am promising… |