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Tuesday, April 29, 2025

C# Recreation Engines in 2025 – GameFromScratch.com


At present we now have compiled a listing of the most effective C# sport engines and sport frameworks (and a few standard C# bindings) for sport growth in 2025. That is the ultimate in a sequence of posts exploring the sport engine choices out there for the preferred programming languages. Now we have a Python Recreation Engine useful resource right hereLua Recreation Engines right hereHaxe Recreation Engines right here, JavaScript/Typescript right here, Rust Recreation Engines right here and a C/C++ Recreation Engine useful resource right here, with guides for different programming languages within the works.

Unity https://unity.com/
Godot https://godotengine.org/
Unigine https://unigine.com/
CryEngine https://www.cryengine.com/
Stride https://www.stride3d.internet/
Evergine https://evergine.com/
Falco Engine https://falco3d.com/
Flax Engine https://flaxengine.com/
Hazel Engine https://hazelengine.com
NeoAxis https://www.neoaxis.com/
Depraved Engine https://wickedengine.internet/ — This one shouldn’t be right here, no C# help, my unhealthy
Prowl Engine https://github.com/ProwlEngine/Prowl
S&field https://sbox.sport/about
StereoKit https://stereokit.internet
Insurgent Fork RBFX https://github.com/rbfx/rbfx
MonoGame https://monogame.internet/
FNA https://fna-xna.github.io/
Moonworks https://github.com/MoonsideGames/MoonWorks
Homicide Engine https://github.com/isadorasophia/homicide
Flat Pink Ball https://github.com/vchelaru/FlatRedBall
Defold* https://discussion board.defold.com/t/defold-c-support/79479
GameMaker* https://gamemaker.io/en/weblog/winter-update-2024
ShapeEngine https://github.com/DaveGreen-Video games/ShapeEngine
SharpGDX https://github.com/SharpGDX/SharpGDX
Osu! Framework https://github.com/ppy/osu-framework

Bindings
———
SDL https://www.libsdl.org/languages.php
SFML https://www.sfml-dev.org/obtain/bindings/
Raylib https://www.raylib.com/
Allegro https://liballeg.org/bindings.html
Ogre https://www.ogre3d.org/
Unreal Engine https://github.com/UnrealSharp/UnrealSharp

You’ll be able to be taught extra in regards to the numerous C# sport engines, frameworks and libraries within the video beneath. If in case you have an extra suggestion of a C# sport engine nonetheless beneath energetic growth, please let me know within the feedback to that video.

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