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Wednesday, November 5, 2025

Bungie had an unstated rule for Halo cinematics: “By no means make the participant within the cinematic really feel extra ‘badass’ than the precise recreation”

Halo 5 simply crossed its tenth anniversary, and to rejoice, a pair of former Halo designers are speaking about why the sequence’ earlier cinematics are so a lot better.

Launched in 2015, historical past hasn’t been particularly form to Halo 5, and its flashy, cinematic, finally controversial opening scene is both seen as a standout in an in any other case lackluster single-player marketing campaign, or a glitzy prophecy of what would comply with. Both method, authentic Halo: Fight Developed designer Jaime Griesemer and Halo 3 marketing campaign designer Niles Sankey have ideas on the way it compares to older Halo cinematics.



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