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Bravely Default: Flying Fairy HD: Standing Results, Defined


No JRPG is really full with out some standing results to shake issues up, and Bravely Default: Flying Fairy HD retains that custom going full drive. Whether or not it’s dropping HP each flip with Poison or going apeshit from Berserk, you’ll all the time want to pay attention to what sorts of standing results can disrupt battles on this thrilling role-playing romp. We’ll dive into all these standing results on this information, so bounce on down under to test it out.

All standing results in Bravely Default: Flying Fairy HD

Listed below are the standing results you’ll encounter whereas taking part in Bravely Default: Flying Fairy HD.

Berserk: This standing impact raises a personality’s Bodily Assault by a whopping 50 p.c, however you lose management of them for some time, which suggests they’ll assault at random. You may remedy it with Esuna/Esunaga.

Blind: This standing impact reduces the accuracy of a personality’s bodily assaults. You may’t hit what you may’t goal, you realize. Silver Glasses make you proof against this standing. You may remedy it with Esuna/Esunaga.

Attraction: This standing impact removes your skill to regulate a personality quickly. Throughout this time, they might heal enemies or assault your different characters. Rebuff Locket makes you proof against this standing. You may remedy it with Esuna/Esunaga.

Confusion: This standing impact removes your skill to regulate a personality quickly. Whereas below the impact, the character could randomly assault enemies and allies. Peace Ring makes you proof against this standing. You may remedy it with Esuna/Esunaga.

Dying: This standing impact kills a personality outright. Ouch. The Security Ring makes you proof against this standing.

Doom: This standing impact locations a counter above a personality’s head. When it reaches 0, that character will die. Sucks to be them!

Dread: This standing impact makes it unattainable to make use of Courageous or Default. How dreadful. You may remedy it with Esuna/Esunaga.

Love: This standing impact causes a personality to fall in love with one other ally. Due to this, they may obtain all the similar injury and standing results of the ally they’re in love with, in addition to copy the ally’s strikes.

Paralysis: This standing impact causes a personality to be unable to make use of any actions for a number of turns. The Earthing Rod makes you proof against this standing. You may remedy it with Esuna/Esunaga.

Poison: This standing impact causes a personality to take injury on every flip. Come on, you knew this one already. The Star Pendant makes you proof against this standing. You may remedy it with Esuna/Esunaga and Poisona.

Silence: This standing impact makes it so {that a} character is unable to make use of magic. The White Cape makes you proof against this standing. You may remedy it with Esuna/Esunaga.

Sleep: This standing impact places a personality to sleep, rendering them incapable of utilizing any actions for a number of turns. How cozy! Clothespin makes you proof against this standing. You may remedy it with Esuna/Esunaga.

Standing Down: This standing impact reduces considered one of your character’s stats quickly. You may recuperate from this with Despell.

Cease: This standing impact renders a personality unable to maneuver, opening them as much as assaults. Despell will knock this out.


How lengthy does it take for standing results to go away?

Excellent news: A few of these standing results have an opportunity to go away on their very own on the following flip. The prospect of those debuffs vanishing will increase, although not on the similar price for every standing. Listed below are the next probabilities of recovering from sure statuses by yourself (by “flip”, we imply your character’s flip, not simply any flip:

Attraction: Attraction follows the identical sample as Confuse for auto-recovery.

Confuse: You have got a 20-percent probability to recuperate from Confuse in your subsequent flip. This will increase by 10-percent for the following two turns, adopted by a 60-percent probability. After six turns, Confuse will go away by itself.

Dread: Begins at a 25-percent probability on the following flip, adopted by a 25-percent probability of an computerized restoration with every passing flip.

Paralysis: 20-percent probability for restoration, adopted by a 5-percent improve on the next flip and a 25-percent probability for every subsequent flip thereafter.

Sleep: 25-percent probability for restoration on subsequent flip. Provides an extra 25 p.c probability with every continuing flip.

Cease: Beginning with a 20-percent probability of restoration, the following flip sees your restoration probability improve by five-percent, then a 25-percent improve with every passing flip of yours.


Now that you realize what standing results to count on in Bravely Default: Flying Fairy HD, you’ll be much more ready for battle. The sport is offered now solely on Nintendo Swap 2, so go save the world!

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