The Battlefield 6 honeymoon part is nearing its finish. Whereas the sport stays fashionable and extremely nicely acquired, a couple of points have lingered round since launch they usually’re beginning to flip into an issue.
As has at all times been the plan, Battlefield Studios wished the sport’s first season to reach shortly after launch, maybe as a manner of addressing any main launch issues alongside, in fact, including new content material to the sport.
First issues first, the Season 1 replace will really be going dwell previous to Season 1’s begin on Tuesday, October 28. It should hit at 2am PT, 5am ET, 9am UK. Season 1 content material itself – new maps, the battle move and so forth – might be going dwell later within the day, at 8am PT, 11am ET, 3pm UK.
Battlefield Studios shared the complete change log for replace 1.1.1.0, however the developer additionally provided a deeper dive into the philosophy behind a few of these adjustments, and what the varied studios are engaged on past this preliminary patch.
One of many greatest adjustments on this replace involves participant motion. The sport’s motion is being adjusted but once more, this time to make it extra in step with the builders’ unique design objectives. You possibly can anticipate sure animations to be sooner and extra correct, in addition to a sooner accuracy reset after touchdown from a leap or sliding. Situations of bouncy landings also needs to be lowered.
Talking of accuracy, there’s a giant concentrate on BF6’s usually mentioned weapon bloom/unfold on this replace. You possibly can anticipate extra exact aiming, a lot much less reticle motion, and a big move to weapon dispersion throughout the board.
These primarily have an effect on the variations that ought to exist between weapon courses when combating at vary, in order that presumably means ARs might be extra succesful at vary than SMGs, which isn’t at present the case. General, you must discover much less dispersion.
Certainly, a few of the inaccuracies gamers perceived needed to do with bugs relatively than supposed design. Your weapon ought to now not be as inaccurate because it at present could be after being fired instantly following a dash.
Common participant visibility has been one other sizzling matter since launch. BF Studios doesn’t promise main adjustments for that on this explicit replace, however you’re going to note that it’s simpler to see individuals inside buildings when wanting from exterior, and vice versa. Extra significant adjustments in these areas are within the works (coming later in S1) to make these transitions from indoors to open air (and vice versa) much less of a headache.
After all, we are able to’t have a BF6 story with out speaking about development. Whereas the sport has already seen a couple of adjustments to weapon and profession XP earn charges, class and different challenges stay a serious drag.
BF Studios is engaged on adjusting practically all of these challenges’ necessities. Sadly, it’s going to take time for us to see them in-game, as they’re going to be rolling out over “no less than two updates.” The builders’ heads are in the suitable place, no less than, with plans to cut back the required kills for Assault Class Task 1 to three (down from 30), and the Engineer Professional 3’s car restore purpose to 1,000 from 6,000. And sure, the dreaded “headshot kills over 200M with Sniper Rifles” one is being adjusted, as is the required distance itself.
You possibly can learn the complete change log for replace 1.1.1.0 under:
Main updates
- Improved core motion and animations, together with smoother landings, sooner stance transitions, higher vaulting habits, and lowered “bouncing” points on touchdown or spawning.
- Reworked weapon dispersion to raised align accuracy and dealing with with every weapon’s supposed design and efficiency over vary. These adjustments handle circumstances the place accuracy behaved inconsistently, similar to dispersion not correctly settling after sprinting, and produce total firing habits nearer to the supposed stability between precision, management, and weapon energy.
- Vital visibility and lighting enhancements, with higher publicity transitions, inside lighting, and lowered fog and smoke persistence.
- Audio overhaul, including new projectile flybys, destruction and explosion sounds, refined car and weapon mixes, and improved haptic suggestions throughout a number of interactions.
- UI and HUD updates for readability and consistency, together with additional time indicators, end-of-round fixes, and new unlock markers for weapons and devices.
- Map fixes throughout a number of areas, resolving spawn animations, out-of-bounds points, misaligned belongings, and common stability throughout Conquest, Breakthrough, and Rush modes.
Participant
- Fastened a problem the place fight dive might break when diving uphill.
- Fastened a problem the place gamers would detach from ziplines when getting into at excessive velocity.
- Improved regular intention and sight centering for extra constant precision.
- Fastened a problem the place motion might interrupt regular intention.
- Adjusted misaligned character hitboxes for higher physique and head to raised match the visible fashions.
- Fastened a problem the place the leap animation might play twice when aiming down sights.
- Touchdown animations now have their animation path correctly centered, as an alternative of shifting to the facet when touchdown.
- Fastened a problem the place leap inaccuracy might linger too lengthy after touchdown.
- Fastened a visible difficulty inflicting weapons to seem rotated incorrectly after spawning.
- Fastened a problem the place throwing grenades from susceptible might make gamers seem standing in third-person view.
- Fastened an animation delay when opening doorways whereas sliding.
- Fastened a problem the place gamers might get caught whereas vaulting over sure objects.
- Fastened a visible difficulty the place useless gamers appeared alive whereas swimming.
- Fastened a problem the place fast meleeing with a gadget would swap again to the first weapon as an alternative of the gadget.
- Fastened a problem the place getting killed by a mine would spotlight it within the killcam.
- Fastened a digital camera jitter that would happen when getting into ladders and looking out down.
- Fastened a problem the place digital camera and weapon sway behaved incorrectly after getting into or exiting automobiles.
- Fastened a problem the place weapons of different troopers might clip by way of partitions once they entered your view.
- Fastened a problem the place pistols disappeared whereas swimming.
- Improved lighting precision for visibility whereas hip-firing and aiming down sights.
- Decreased occurrences of bouncing or touchdown points when dropping onto sure objects.
- Fastened a problem the place the killer snapshot typically didn’t show within the killcam.
- Small enhancements to weapon and digital camera sway for smoother motion.
- Fastened a problem the place enemies might take melee injury in protected car seats.
- Fastened a problem the place vaulting might fail if triggered proper because the participant hit an impediment.
- Fastened an animation difficulty the place repeated vaulting might trigger incorrect hand placement.
- Fastened a problem the place simultaneous melee hits might make an enemy briefly invisible
- Fastened a problem the place soldier heads briefly disappeared throughout redeploy transitions.
- Improved coaching path development show to raised match precise unlocks.
- Fastened a problem the place pleasant gamers might clip into one another when climbing ladders.
- Fastened a problem stopping vaulting immediately from a slide.
- Fastened a problem inflicting the digital camera to rotate abruptly after a takedown.
- Fastened a problem the place palms briefly disappeared after utilizing the AJ-03 COAG Med Pen.
- Improved stab animations when reviving with drag and revive.
- Fastened points affecting peeking and susceptible transitions, guaranteeing each actions operate appropriately.
- Fastened a digital camera clipping difficulty when going susceptible whereas strafing.
- Fastened a lacking third-person animation when transitioning from susceptible to dash.
- Fastened a problem the place falling whereas sprinting precipitated incorrect hand motion.
- Fastened visible clipping when troopers stood too near glass doorways.
- Fastened jittery intention animations in third-person when mounted.
- Fastened a bug the place mounting close to partitions prevented aiming left or proper.
- Fastened a problem the place leaning, peeking, or mounting might cancel unexpectedly.
- Fastened a problem the place third-person hit reactions have been lacking when hit whereas mounted.
- Fastened an animation difficulty the place the character’s knee clipped with the digital camera when falling whereas crouched.
- Fastened takedown inconsistencies, permitting gamers to correctly carry out melee takedowns even close to partitions.
- Fastened a problem the place taking melee injury interrupted weapon hearth.
- Fastened a number of visibility enhancements together with lighting, publicity, and fog habits for higher distinction and readability throughout all maps.
- Improved vaulting, parachute, and door-opening animations for smoother transitions.
- Fastened uncommon animation freezes for pleasant troopers reloading off-screen.
- Fastened minor inconsistencies in mounting, peeking, and susceptible transitions for extra dependable gameplay.
- Added parachute customization for troopers.
- Prevented unintended shoulder bump animation when equipping a weapon whereas sprinting.
- Improved ragdoll impacts for extra constant and dependable reactions.
- Improved stance transition and touchdown animations to settle sooner and really feel smoother.
Automobiles
- Fastened lacking haptic suggestions when switching between tank weapons.
- Fastened a visible difficulty the place the participant’s hand clipped with the M1A2 SEPv3 deal with when sitting in exterior seats.
Devices
- Fastened a uncommon difficulty the place the MAS 148 Glaive might block the first-person view throughout a fight dive.
- Fastened a MAS 148 Glaive visible difficulty throughout fight dives in first-person.
- Fastened a problem the place Defibrillators appeared floating throughout vaulting animations.
- Fastened a problem the place the Provide Pouch would typically not resupply appropriately.
- Deployable devices will not be destroyed/faraway from particles piles
- AT grenades now create a small sized crater as an alternative of a medium one.
- Buildings now take extra hits to be destroyed by a Sledgehammer.
Weapons
- Weapon dispersion has been rebalanced to raised match every weapon’s injury profile throughout all ranges. Decrease-damage weapons will now see a barely greater enhance in dispersion when firing, whereas higher-damage weapons will expertise barely much less.
- Utilizing Sniper Rifles with any class aside from Recon will now not enhance weapon unfold. As an alternative, weapon sway will now start throughout the zoom transition, sustaining stability and distinguishing Recon’s precision benefit.
- Fastened a misalignment difficulty with top-mounted purple dot sights.
- Fastened a problem the place mounting a bipod whereas zoomed solely modified the FOV as an alternative of utilizing the right optic.
- Fastened a problem the place the Lengthy Suppressor used the unsuitable attachment level value for some weapons.
- Improved reticle settling for computerized weapons to make burst firing extra environment friendly.
- Fastened a problem the place utilizing a bipod too near complicated geometry might throw the participant off place whereas susceptible.
- Balanced sledgehammer injury towards world objects for higher consistency.
- Fastened a problem stopping gamers from leaving the Firing Vary.
Maps and modes
- Improved fog and smoke results after destruction to forestall them from lingering too lengthy and impacting visibility.
- Improved publicity transitions between indoor and out of doors areas for higher visibility.
- Fastened a problem the place the zipline carabiner might seem offset and fly subsequent to the wire as an alternative of alongside it.
- Squad names at the moment are randomized initially of Squad Deathmatch matches.
- Added seen bomb meshes to armed M-COMs in Rush.
- Up to date additional time UI visualization throughout all modes.
- Fastened animation and positioning points throughout insertion sequences on all maps.
- Fastened a problem the place the sport mode UI might show incorrect scores or fail to replace throughout a spherical.
- Fastened an Finish of Spherical development difficulty in King of the Hill mode.
- Fastened a problem the place gamers might encounter a bouncing animation when spawning at HQs after capturing new territories in Escalation throughout a number of maps.
Mirak Valley
- Fastened a misaligned zipline mesh in Conquest.
- Fastened a problem the place the deploy digital camera in Rush displayed attackers on the unsuitable facet of the map.
- Fastened a problem that prevented gamers from arming M-COM A in Rush resulting from a misplaced asset.
Siege of Cairo
- Fastened overlapping territory strains and limits throughout the briefing display screen in Escalation.
Liberation Peak
- Fastened a problem in Escalation the place a portion of the map on the NATO facet was disconnected throughout the first interval of the match.
- Fastened a problem in Rush the place a part of the Attacker’s HQ space was incorrectly marked as out of bounds.
New Sobek Metropolis
- Fastened a problem stopping gamers from capturing a part of Flag C in Escalation.
- Fastened a problem the place gamers might ignite when spawning close to a burning lorry in Crew Deathmatch.
- Adjusted an infantry car spawn that was positioned too near a constructing within the PAX Armata HQ space.
Manhattan Bridge
- Fastened a problem in Breakthrough the place gamers might develop into caught on the Finish of Spherical display screen if the get together chief left throughout the EOR sequence.
UI/HUD
- Added new markers for newly unlocked weapons, weapon packages, attachments, devices, and throwables.
- Up to date 3D previews for sure devices to indicate their deployed state.
- Added preview movies demonstrating how devices work.
- Added new beauty choices for chosen devices.
- Modified “Save & Shut” to “Shut” within the Deploy menu for readability.
- Fastened varied UI points in Loadouts.
- Fastened a problem the place Battlefield 6 Possession XP Enhance didn’t show correctly at Finish of Spherical.
- Fastened a number of textual content inconsistencies in Canine Tags and Challenges.
- Fastened a problem the place the HUD wouldn’t seem when utilizing a 16:10 facet ratio with sure resolutions.
Settings
- Added Flick Look bindings to Helicopter, Jet, and Transport management schemes.
- Fastened visible points the place some facet ratio settings precipitated clear borders or inconsistent show habits.
Single-player
- Fastened a problem in Mission 01 the place gamers have been unable to lean out throughout the Final Stand sequence if the cinematic started whereas the knife was geared up.
- Fastened a black display screen difficulty within the Night time Raid mission.
Portal
- Fastened a problem the place the Host Expertise display screen didn’t show the Portal expertise picture.
- Fastened a crash that would happen if a celebration chief began a Portal server whereas Content material Packs 01 and 04 have been disabled.
- Improved loading instances for the Server Browser expertise information tab to make sure becoming a member of features correctly.
- Corrected a spelling error within the message proven when trying to affix an unavailable server.
Audio
- Fastened a problem the place footstep sounds have been lacking when transferring with the knife geared up.
- Fastened a voiceline difficulty the place directional callouts (e.g., “enemy north”) performed the unsuitable course.
- Tuned haptic suggestions throughout a number of actions, together with window barging, defibrillator use, swimming, rocket pods, mounted MGs, and sea car collisions.
- Polished giant projectile audio with new missile, rocket pod, and cannon shell flyby results; improved distance dealing with and total combine for extra lifelike influence sounds.
- Up to date audio configs for mild rockets and LMGs; refined explosion sound crossfades and adjusted distant sound habits.
- Improved car and weapon firing audio stability, lowering noise artifacts, undesirable phasing, and over-saturation.
- Added radio chatter by way of controller audio system.
- Fastened a problem the place firing vary dummies and vehicle-hit reactions typically performed incorrect or processed harm sounds.
- Disabled radio processing for stationary car pings and glued compass orientation for ping indicators.
- Fastened lacking or incorrect ambient and destruction sounds throughout a number of maps, together with Siege of Cairo, in addition to lacking explosion sounds for silos and tanker trailers.
- Added lacking ambient audio setups for environmental props like building boundaries and buses.
- Added new sound results for the bulletin and takeover sections of the primary menu, together with improved reveal animations.
- Fastened a problem the place delayed problem tab shows triggered early audio playback.
- Fastened a problem the place defibrillator loop sounds might get caught when vaulting.
- Fastened lacking or out-of-sync reload sounds.
- Corrected the M39 EMR utilizing suppressed audio when unsuppressed.
- Restored lacking exterior sound results for RWS Gunner countermeasure mines.
- Fastened points the place soundtrack tracks minimize off abruptly or skipped mid-song.
- Reload audio polish for a number of weapons.
