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Friday, October 31, 2025

Balatro developer says crunch is rarely the reply


Localthunk, the nameless developer behind award-winning roguelike Balatro, is delaying the title’s upcoming 1.1 replace to return to their hobbyist roots after experiencing burnout. 

It is a candid admission that underlines a reality as outdated as time: crunch is a debilitating follow that harms video video games and the individuals who make them. 

In a prolonged weblog put up asserting the delay, Localthunk emphasised that time by explaining they’ve fallen out of affection with improvement after working continuous on Balatro for 2 years straight. They apologized for suspending the 1.1 replace however stated they most likely should not have dropped it on the calendar within the first place. 

“The reality is that I most likely should not have introduced any date for the 1.1 replace in any respect. I am a hobbyist developer at coronary heart and I like to tinker. For those who learn my weblog put up concerning the Balatro timeline, you will know that because the recreation went public in the summertime of 2023 I’ve turn into all too aware of the crunch and stress that inherently include skilled recreation improvement,” they wrote. 

“The struggles of pre-launch are detailed in that weblog put up, however sadly it did not cease at launch. Instantly after Balatro 1.0 got here out in February 2024 I dove proper in to an enormous steadiness patch (1.0.1), then into the cell port of the sport proper after, and by the point the cell model got here out in late 2024 I used to be nicely and really burned out.” 

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“I do not like making an attempt to drive issues creatively”

Localthunk defined they stopped engaged on Balatro for a few months on the finish of 2024 in a bid to get better. Since then, they’ve refused to spend quite a lot of hours per day engaged on the title in an effort to course appropriate.

“I selected to solely work on the sport like I did when the undertaking started, as a hobbyist (a number of hours per day, and never at all times on the 1.1 replace), and it seems that it is rather a lot slower than working in crunch mode 12 hours per day like I used to be round launch,” they added. 

“I nonetheless love drawing my foolish jokers, I carry round a pocket book that’s now teeming with concepts to implement or check within the recreation, and fortunately I nonetheless contemplate this my pastime, however the prospect of speeding the work and going again into crunch mode to get it out this yr simply felt horrible.”

Localthunk stated they’re working slowly however pressured that is how they discover pleasure within the course of. 

“I like getting sucked into rabbit holes and I don’t like making an attempt to drive issues creatively. I’ve by no means, earlier than Balatro, set a deadline for any of my inventive initiatives and I now notice how essential that’s for my course of,” they continued. 

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Though replace 1.1 will now not be releasing in 2025, Localthunk stated they’re “sure” it should nonetheless come out. The message now, nevertheless, is that it will be “performed when it is performed.” 

“It will likely be a free replace for everybody on all platforms when it is prepared, and it will most likely want some changes when it is on the market on this planet (like 1.0 did), however that will not be this yr,” they completed.

“I posted a number of months in the past that I lastly obtained 100% of the achievements in Balatro, and for a little bit of reassurance, the Balatro participant in me will completely not permit me stroll away from creating this recreation. I am already tremendous excited to try to 100% the sport once more from a second profile when 1.1 is prepared. Relaxation assured, it should occur.”



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