Most content material constructed throughout a selected {hardware} era is offered and practical throughout that {hardware} era as a result of issues don’t change an excessive amount of. At any time when we’ve got a serious {hardware} generational shift, it’s usually almost an extinction-level occasion as a result of builders should improve our {hardware} and our software program to match and exceed the brand new degree of efficiency. The sport and workflow should even be up to date to work on the brand new {hardware}, and internally upgraded to make the most of the elevated processing energy to look and play higher than earlier than. The method of creating these inner upgrades and modifications has a really excessive probability of breaking outdated stuff until important effort is spent on bringing the outdated content material updated (which is normally decrease precedence since most gamers don’t return to outdated content material like that fairly often).
Crimson Battle was launch content material again in 2017, on the Xbone, PS4, and Home windows. We’ve had a {hardware} generational shift since then (PS4 > PS5), which meant that the possibilities of breakage of outdated stuff is excessive. I don’t work for Bungie, and I don’t have any particular perception into their decision-making course of. That is, in fact, hypothesis on my half, based mostly on my expertise working within the trade throughout {hardware} generational shifts. Bungie in all probability realized that a few of their outdated content material can be made out of date across the time they dedicated to the “Vault” idea. That’s what I think occurred.
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