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Wednesday, May 14, 2025

Are Unity’s default belongings shipped with the challenge when constructed, even when they’re unused?


A typical Unity challenge comes with some default belongings. For instance, take a look at these 2D sprites:

The Sq. asset is the default Sprite that will get utilized to a GameObject if you go 2D Objects > Sprite > Sq. in a Unity Scene, like this:

UI of unity showing the creation of a 2D sprite

Due to that, they’re very helpful if you’re simply beginning out a challenge, and you have not made any graphics for it. However as soon as you’ve got completed that, the priority is that these belongings are nonetheless getting saved if you construct a .exe file in your challenge, taking over house in reminiscence whereas not really getting used within the Unity challenge. If they’re, I wish to take away them, since I am now not utilizing them.

I discovered this dialogue thread on the Unity discussion board which appears to counsel that they may very well be eliminated when the challenge is constructed, however I can not inform in the event that they’re speaking about the identical factor I’m in that dialogue thread. Additional, within the construct for my challenge, I am getting a folder known as MyProjectName_Data, which then accommodates a folder known as Sources, after which a ~1 KB file known as unity default sources. So this may counsel to me that they’re nonetheless being shipped after I construct the challenge.

So, my query is:

  • Are they getting exported after I construct the challenge?
  • Are there any copyright or authorized legal responsibility implications to distributing these belongings inside my Unity sport construct?
  • How can I delete them?

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