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Monday, April 28, 2025

After 3 hours, I am impressed by how Blades of Fireplace smelts Darkish Souls and Monster Hunter collectively to forge high-impact motion into twisted new shapes


I want I liked something as a lot as Blades of Fireplace liked blacksmithing. Forge a weapon in MercurySteam’s new soulslike and you will be handled to a number of indulgent cutscenes of scorching metallic being crushed into form. There’s complicated stat screens with all kinds of injury tradeoffs relying on what supplies you employ that’ll have a Monster Hunter fan drooling. Then even an odd little minigame the place you must bash your new weapon into the right form. And also you get to call your new homicide toy! I ponder if this studio would have been happier making Blacksmith Simulator 2025…

Ah, however MercurySteam are too keen on brutal fight for that. Bashing collectively a brand new polearm is pleasant, however not almost as satisfying as bashing it towards an enemy cranium in Blades of Fireplace. Preventing is simply extra enjoyable if you get to call the weapon you interact in it with, and each profitable blow has an ideal sense of influence. That is all about dodging, blocking, parrying, and ready for a vital opening. And in the event you survive all that and relaxation at a secure level, you will resurrect all the usual enemies. Sound acquainted?

(Picture credit score: MercurySteam)

Key data

Developer: MercurySteam
Writer:
505 Video games
Platform(s): PC, PS5, XSX/S
Launch date: Could 22, 2025

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