There’s an excellent motive PlatinumGames went with so many various attainable endings in Nier Automata: Their writer, Sq. Enix, straight up instructed them the sport wanted extra stuff.
Nier Automata director Yoko Taro and producer Yosuke Saito sat down for a Sq. Enix interview lately to rejoice the Nier collection’ 15-year anniversary, and so they talked about all types of stuff, together with the truth that Taro slipped the unique sport’s save-deleting ending proper previous Saito.
At one level within the interview, the duo was requested why Nier Automata has so many endings. The sport has a whopping 26 endings, which is not wherever close to the quantity seen in video games like Baldur’s Gate 3, however it nonetheless rather a lot for an action-RPG.
Taro’s response was easy: “That is an concept that we introduced over from Drakengard. And the explanation we did it’s that Sq. Enix instructed us to ‘add extra content material!'”
It is onerous to think about Nier Automata not having a plethora of endings, and it is fascinating that, from what it appears like, Platinum submitted an earlier construct of the sport that initially had fewer of them, solely to be instructed to return and add extra.
In way more miserable Yoko Taro information, in a latest interview the acclaimed visionary mentioned he is frightened that sport devs will lose jobs to AI and may very well be “handled like bards” in 50 years, though Danganronpa mastermind Kazutaka Kodaka argued that the tech nonetheless cannot act like an actual creator. One can solely hope.