The primary huge REPO is taking a bit longer than initially deliberate partly as a result of the builders have been “stunned” by the co-op horror hit’s runaway success.
REPO launched solely on Steam Early Entry in February and rapidly rocketed to virality in a approach that jogged my memory of Phasmophobia and Deadly Firm. On the time of writing, it has a staggering 112,000 evaluations with 96% of them being optimistic. In a brand new Q&A, semiwork’s Pontus Sundström joked, “we slept as soon as and we now have been awake ever since.”
As for REPO’s first replace, Sundström echoed what he stated in an early video in that it may “take a bit longer” than the devs initially thought.
“We need to guarantee that we’re working as laborious as we will to get this replace out to you guys,” Sundström stated. “The primary replace will take a bit longer as the massive success of REPO came across us like a shock, so there’s lots of admin stuff and boring stuff that we now have to do behind the scenes, and naturally work on the sport and ensure every thing is regular and prepared for launch.”
Another excuse for the tender delay, as detailed on this earlier video from a pair weeks again, is that the devs are nonetheless studying the ropes as they go. REPO is semiwork’s second recreation after Voidigo, its first 3D recreation, and its first recreation in-built Unity.
“As we’re engaged on the primary replace for REPO, it would naturally take a bit longer the primary time as a result of we’re nonetheless studying issues as we go, and we need to make it possible for we be taught stuff the fitting approach,” stated Sundström.
This implies there must be much less time between future updates “as a result of we now have extra data on issues and how one can do it,” in accordance with Sundström.