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Saturday, March 15, 2025

Liquid Swords confirms layoffs after pledging to implement ‘sustainable work mannequin’


Liquid Swords is shedding an undisclosed variety of staff to “adapt to present enterprise circumstances.”

The Swedish studio was established by former Avalanche Studios CCO and founder Christofer Sundberg in 2020. Its debut title is being pitched as a “narrative-driven, open-world, hardboiled triple-A revenge story, constructed and developed in Unreal Engine 5.”

A press release issued by the studio signifies the challenge stays in growth, however that layoffs are essential to ship “long-term sustainability.”

“I promised our staff and shareholders success and to construct a studio redefining sport growth with a small, expert-driven staff and a sustainable work mannequin,” stated Sundberg.

“Whereas we achieved a lot of this, shifting market circumstances prevented us from succeeding inside our timeframe. Because of this, we should half methods with proficient people who’ve been instrumental in our journey. That is extremely troublesome, however we stay dedicated to our imaginative and prescient and can proceed to work on our IP and first sport with a devoted staff.”

An FAQ on the studio web site signifies Liquid Swords meant to scale to 100 employees by early 2024, though it is unclear whether or not that focus on was achieved. 

These enlargement plans have been introduced after NetEase made an undisclosed funding into the studio to assist understand its imaginative and prescient of implementing a “quality-focused strategy to sport growth.” That, apparently, stays the aim.

“Regardless of these regrettable adjustments, Liquid Swords stays centered on Sundberg’s imaginative and prescient of simplifying the sport growth course of to create distinctive gaming experiences for gamers,” continues the assertion.

“The studio is assured that this extraordinarily unlucky setback is not going to stop it from realizing its unique ambition.”



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