-5.5 C
New York
Friday, December 26, 2025

The Hundred Line: Final Protection Academy’s Huge Measurement Was A Large Threat – However It Paid Off


55 hours into The Hundred Line: Final Protection Academy, Too Kyo Video games’ visible novel turn-based technique recreation, I encountered a very touching scene. Two characters, who just a few days earlier discovered one thing notably shocking–one of a number of moments within the recreation that recontextualizes the entire experience–get up early and find yourself watching the solar rise collectively. It is a little bit second of tranquility, of two folks bonding over pure magnificence amid a very tough string of days, and it landed superbly. It felt like the sport was tapping into one thing a little bit deeper, a little bit extra melancholic, than what I would seen earlier than.

In accordance with on-line estimates of the sport’s whole size, on the level I noticed this scene, I had one other 90-120 hours to go till I might actually say that I would “completed” the sport, relying on my pace and persistence. The title The Hundred Line refers back to the variety of days the scholars of Final Protection Academy must defend their college for as waves of invaders periodically pressure them into tactical fight. However the title really has one other that means that you just uncover as soon as these 100 days go for the primary time, about 30 hours into the sport: This recreation has 100 unlockable endings, and to get the complete image, you will wish to see all of them.

Now Enjoying: The Hundred Line -Final Protection Academy-: Official Launch Trailer

The promise of 100 endings feels just like the type of advertising and marketing mistruth that pops up in a press launch to play up how a lot the sport is formed by your selections. A recreation that claims to have 12 endings may really imply 4 endings, every with just a few minor potential variations. And sure, a number of the endings in The Hundred Line are type of dishonest, or are similar to every other–not each ending is created equal. However there actually are 100 of them, consisting of 21 totally different “routes” that may all finish at varied totally different factors.

On the level that these two characters took within the dawn, I had seen eight endings; I used to be nonetheless a very good 5 hours from getting my ninth (though endings 10-12 have been all unlocked inside an hour after that). In search of out these endings had revealed new details about the sport world: The paths resulting in these endings had proven characters in a brand new mild, and several other of them had poked at new corners of this recreation world or revealed new lore. They’d been foolish, unhappy, a little bit scary, and alternately humorous and tragic. Totally different characters died every time, and the feelings I felt over every one have been totally different. As I wrapped up the pathway that, I imagine, is the closest factor the sport has to a “canon” ending, I knew that I would maintain going, and that figuring out every thing I would discovered on my approach to that ending would solely deepen my understanding and appreciation of the numerous paths I nonetheless needed to take.

The Hundred Line: Final Protection Academy is co-directed by Kazutaka Kodaka and Kotaro Uchikoshi, finest identified, respectively, for the Danganronpa and Zero Escape video games: two collection identified for his or her enormous twists, hyperactive narratives, and penchant for killing off solid members. This new recreation has all of that too, and it throws in a reasonably competent Fireplace Emblem-style fight system on high. That is to not point out the bonding stats with every particular person pupil, the board-game-like “exploration” mode, or the RPG-style character stats and loadouts you’ll be able to progressively tweak as the sport progresses.

Normally, in video games that promise a narrative formed by the alternatives you have made, a significant enchantment is the notion of attending to the tip and experiencing the conclusion of the story that you’ve co-authored with the sport’s writers and designers, discovering the conclusion that represents the pathway you solid by the expertise. Possibly you will play once more and make totally different selections to expertise some totally different scenes; extra seemingly you will merely take it as a provided that should you did, the story could be a little bit totally different subsequent time.

The Hundred Line takes a distinct method: It is a choose-your-own journey story, however as an alternative of needing to maintain one finger again on the web page the place you made your final alternative in case it does not pan out, you might have a neat timeline that allows you to revisit each single alternative within the recreation.

Essentially the most empowering factor about this recreation is that your personal selections do not actually matter, as a result of one of the best ways to play the sport is to make all of them and see each end result. There are definitely some pathways that provide you with extra info or a deeper story, endings that really feel “good” or “unhealthy” or some shade between, however there is not any sense of punishment, or of being denied sure story beats due to your selections.

There is a uncommon, thrilling feeling that I do not expertise typically with video games of this scale: the sense that the builders have been capable of pursue their precise imaginative and prescient by to the tip. The Hundred Line is the type of recreation that no enterprise strategist or market knowledgeable would advise an organization to make and launch in 2025. A recreation this enormous, with no further monetization, with a pointed concentrate on storytelling, with a $60 price ticket and quite a lot of unusual and difficult themes: It might be a possible recipe for catastrophe, particularly when it depends on 3D fashions for its tactical fight system and quite a few cutscenes. It is a recreation that many media and influencers are going to be a little bit scared to the touch, too, since it is so prolonged and text-heavy.

The Hundred Line

The Hundred Line took over 5 years to develop, and the script–which should include one thing within the ballpark of 1 million words–would have made localization terribly costly, particularly whenever you consider voice appearing. In a pre-release interview with Nintendo Life, Kodaka admitted that if the sport didn’t promote effectively, the studio “could also be achieved” after taking out loans to fund improvement. Every week after the sport got here out, in response to a fan on Bluesky, Kokoda said that the corporate was “nonetheless on the point of going underneath.”

And but, The Hundred Line has been successful. By July, three months after launch, the sport was promoting effectively sufficient that Kodaka informed Bloomberg, “I do not see chapter as a severe future.” Actual gross sales figures haven’t been launched, however evidently the chance Too Kyo Video games took in spending a lot effort and time on growing this behemoth paid off.

A part of it, I feel, is that Kodaka and Uchikoshi have constructed up good will with their earlier collection: the Danganronpa and Zero Escape collection amassed international fanbases over a protracted interval. The Hundred Line can be audacious in a manner that’s simple and unusual: the sheer measurement of the factor is thrilling, extra so than a recreation that supplied, say, 30 totally different endings. It additionally helps that the tactical battles are fairly pleasurable, with simply sufficient depth and originality in order that going into battle by no means feels tedious.

Past all of that, although, the storytelling in The Hundred Line is–to boil down an immense amount of labor right into a simplistic sentiment–very good, with glorious character dialogue, improbable voice appearing, and an incredible many “what if” eventualities you’ll be able to discover. The characters are all fascinating, growing and deepening over time, and seeing how they alter and adapt to the vastly totally different tales you’ll be able to discover is fascinating–it’s spectacular to see the sport preserve consistency throughout totally different paths.

As experiences proceed to come back in of builders tightening their belts because the trade shifts in the direction of extra conservative, confirmed techniques to show a revenue, seeing an organization taking an enormous danger to make one thing each huge and weird, and having it repay, is heartening. Even with out that context, although, The Hundred Line would nonetheless be my favourite recreation of 2025. It is a breathtaking achievement in narrative design, a really wild instance of simply how a lot you are able to do with participant alternative, and one of the vital bold visible novels ever made.

Related Articles

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Latest Articles